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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-08-2012, 07:50 AM
priller26 priller26 is offline
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Originally Posted by klem View Post
One of the underlying principles of CoD was to be the awesome graphics, fit for the future, even for PCs specs that haven't been developed yet (remember Oleg saying that?). There are already suspicions that the graphics are being dumbed down to open up the game to lower spec PCs so I hope you are all ready for major PC upgrades when WoP immersion is created in CoD graphics and you turn it all on.

Its another subject so please don't take the thread OT but I believe it was a major mistake to target XP and third generation Graphics Cards for running CoD with its intended advanced graphics. 1C should have taken a 'new game-console' approach, 'here it is, if you want to play it buy a bl**dy good PC to run it on'.
My PC specs outdo yours in every area and in terms of ram and vram...over double..its not our "bl&&&ly" slow pcs....thank you very much..its the game and all its associated "issues".
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Old 09-08-2012, 08:53 AM
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klem klem is offline
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Originally Posted by priller26 View Post
My PC specs outdo yours in every area and in terms of ram and vram...over double..its not our "bl&&&ly" slow pcs....thank you very much..its the game and all its associated "issues".
Well, I'm not an expert by a long way and I hope you and kendo are right which leaves us with kendo's intimation that they don't know what they are doing. The general indications are that the more powerful a PC you have the more chance you have of running it at a reasonable level, as mine does on High settings with the usual suspects of forest and building detail turned down with SSAO and Grass off. Given Oleg's original words on PC specs I don't expect any more than that.

The general idea from Oleg's days was that they were taking us forward into a depth of realism in simulation and graphics that has not been implemented before in flight simulators. We could look forward to life-like presentations of environent etc.. However they seem to be struggling with basic things like clouds, dust etc.. even pop-up buildings. But was it ever possible to do such truly advanced things in graphics, as Oleg trumpeted, with DX9? As far as I can make out, coping with DX9 is one of the things that has caused them to change direction and is holding CoD back. The definition of 'incredible graphics' is very subjective but if I compare CoD with IL-2 '46 there are definite improvements in much of the graphics, map, underlying Flight Modelling, etc., but I don't see a stunning brave new world because it seems they are choking it back. Where are the fantastic cloud formations? Why is dust such a problem? Come to that, where are the large stutter-free formations? Remember these are all supposed to be better than anything ever seen before which implies complex graphics and the kit to run it. Otherwise, why bother to create something to replace IL_2 '46?

The long drawn out attempt to fix things along with the abandoning of some aspects for CoD definitely gives the impression they have bitten off more than they can chew but as far as hardware is concerned what did we really expect we could run this fantastic new world on? And even if they get it right we were led to believe that the graphics possibilites in CoD could not be fully realised on PCs for 'another ten years' (ok, that was said about 5 years ago).

Still, the bottom line is that the slow progress on fixes, the current state of graphics and the eventual CoD omissions are increasingly depressing.
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  #3  
Old 09-08-2012, 10:01 AM
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phoenix1963 phoenix1963 is offline
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I suspect it was not until they combined all the improved elements of CloD that they realised it could barely be done.
Much more detailed DM because of 303s
Detailed DM needs detailed engine model
Larger packets to transmit DM info
Tens of thousands of Speedtrees
Complex ground equipment and targets needing DM info in packets
More resolved geometries needing to show damage
Therefore more detailed textures

All these things impact on all the others directly, except the Speedtrees, perhaps the biggest mistake.

56RAF_phoenix
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Old 09-08-2012, 10:22 AM
MB_Avro_UK MB_Avro_UK is offline
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Money makes the world go around...

My spend on RoF has been far more than on Cliffs of Dover. RoF offered only two aircraft when I bought it. Since then, I've bought almost every aircraft since and other add-ons, including the Channel map. (Not yet released).

If Cliffs of Dover had been initially releases with only a Spitfire and Me 109 flyable with options to purchase the remaining aircraft, would we now have a more advanced sim?

Best Regards,
MB_Avro
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Old 09-08-2012, 12:57 PM
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Ailantd Ailantd is offline
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Originally Posted by MB_Avro_UK View Post
Money makes the world go around...

My spend on RoF has been far more than on Cliffs of Dover. RoF offered only two aircraft when I bought it. Since then, I've bought almost every aircraft since and other add-ons, including the Channel map. (Not yet released).

If Cliffs of Dover had been initially releases with only a Spitfire and Me 109 flyable with options to purchase the remaining aircraft, would we now have a more advanced sim?

Best Regards,
MB_Avro
In the other side, there are a lot of people that have not purchase any bit of RoF just because that "pay for every tiny thing you want" payment model. Just like me. But I will pay for BoM as soon as it reaches.
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  #6  
Old 09-08-2012, 02:32 PM
Cobra8472 Cobra8472 is offline
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Originally Posted by phoenix1963 View Post
I suspect it was not until they combined all the improved elements of CloD that they realised it could barely be done.
Much more detailed DM because of 303s
Detailed DM needs detailed engine model
Larger packets to transmit DM info
Tens of thousands of Speedtrees
Complex ground equipment and targets needing DM info in packets
More resolved geometries needing to show damage
Therefore more detailed textures

All these things impact on all the others directly, except the Speedtrees, perhaps the biggest mistake.

56RAF_phoenix
Speedtree is an extremely well optimized package. 1C's implementation of the software seems to just be terrible.
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  #7  
Old 09-08-2012, 03:08 PM
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phoenix1963 phoenix1963 is offline
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Originally Posted by Cobra8472 View Post
Speedtree is an extremely well optimized package. 1C's implementation of the software seems to just be terrible.
Interesting, I assume you know much more about it than me.
They did claim that nobody used more Speedtrees than CloD, hence their implementation had to be different.
I also remember Oleg's comment that one day graphics cards would have enough memory to hold all the textures, which I presume was a lament that they had to write a texture manager - with 3GB only to play with at 32 bits.
I can also see how the typical UDP packet sizes, without fragmentation, could be an incredible driver for the radius-of-influence engine that seems to be there.

56RAF_phoenix
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Old 09-09-2012, 01:22 PM
Cobra8472 Cobra8472 is offline
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Originally Posted by phoenix1963 View Post
Interesting, I assume you know much more about it than me.
They did claim that nobody used more Speedtrees than CloD, hence their implementation had to be different.
I also remember Oleg's comment that one day graphics cards would have enough memory to hold all the textures, which I presume was a lament that they had to write a texture manager - with 3GB only to play with at 32 bits.
I can also see how the typical UDP packet sizes, without fragmentation, could be an incredible driver for the radius-of-influence engine that seems to be there.

56RAF_phoenix
I have experience with implementing SpeedTree-- indeed.

CloD may be far up there in terms of speedtrees visible at any time-- but not markedly more than say, WWII Online, or even games such as ArmA which use their own proprietary tree & vegetation rendering software.

It is also worth noting that most trees visible in the gameworld at any given moment are instanced 2D Impostors, which have a much smaller impact on performance.

While SpeedTree's do have a performance impact at the levels implemented in CloD-- they should not be the source of performance issues.
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  #9  
Old 09-09-2012, 06:25 PM
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Mysticpuma Mysticpuma is offline
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Similar video (this one with a P-51). Just look at the terrain and environment. Thick clouds, great lighting on them, buildings with no 'popcorn' textures...

War Thunder:

http://youtu.be/mAkyZ1IFX74
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