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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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The general idea from Oleg's days was that they were taking us forward into a depth of realism in simulation and graphics that has not been implemented before in flight simulators. We could look forward to life-like presentations of environent etc.. However they seem to be struggling with basic things like clouds, dust etc.. even pop-up buildings. But was it ever possible to do such truly advanced things in graphics, as Oleg trumpeted, with DX9? As far as I can make out, coping with DX9 is one of the things that has caused them to change direction and is holding CoD back. The definition of 'incredible graphics' is very subjective but if I compare CoD with IL-2 '46 there are definite improvements in much of the graphics, map, underlying Flight Modelling, etc., but I don't see a stunning brave new world because it seems they are choking it back. Where are the fantastic cloud formations? Why is dust such a problem? Come to that, where are the large stutter-free formations? Remember these are all supposed to be better than anything ever seen before which implies complex graphics and the kit to run it. Otherwise, why bother to create something to replace IL_2 '46? The long drawn out attempt to fix things along with the abandoning of some aspects for CoD definitely gives the impression they have bitten off more than they can chew but as far as hardware is concerned what did we really expect we could run this fantastic new world on? And even if they get it right we were led to believe that the graphics possibilites in CoD could not be fully realised on PCs for 'another ten years' (ok, that was said about 5 years ago). Still, the bottom line is that the slow progress on fixes, the current state of graphics and the eventual CoD omissions are increasingly depressing.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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I suspect it was not until they combined all the improved elements of CloD that they realised it could barely be done.
Much more detailed DM because of 303s Detailed DM needs detailed engine model Larger packets to transmit DM info Tens of thousands of Speedtrees Complex ground equipment and targets needing DM info in packets More resolved geometries needing to show damage Therefore more detailed textures All these things impact on all the others directly, except the Speedtrees, perhaps the biggest mistake. 56RAF_phoenix |
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Money makes the world go around...
![]() My spend on RoF has been far more than on Cliffs of Dover. RoF offered only two aircraft when I bought it. Since then, I've bought almost every aircraft since and other add-ons, including the Channel map. (Not yet released). If Cliffs of Dover had been initially releases with only a Spitfire and Me 109 flyable with options to purchase the remaining aircraft, would we now have a more advanced sim? Best Regards, MB_Avro |
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#7
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They did claim that nobody used more Speedtrees than CloD, hence their implementation had to be different. I also remember Oleg's comment that one day graphics cards would have enough memory to hold all the textures, which I presume was a lament that they had to write a texture manager - with 3GB only to play with at 32 bits. I can also see how the typical UDP packet sizes, without fragmentation, could be an incredible driver for the radius-of-influence engine that seems to be there. 56RAF_phoenix |
#8
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CloD may be far up there in terms of speedtrees visible at any time-- but not markedly more than say, WWII Online, or even games such as ArmA which use their own proprietary tree & vegetation rendering software. It is also worth noting that most trees visible in the gameworld at any given moment are instanced 2D Impostors, which have a much smaller impact on performance. While SpeedTree's do have a performance impact at the levels implemented in CloD-- they should not be the source of performance issues. |
#9
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Similar video (this one with a P-51). Just look at the terrain and environment. Thick clouds, great lighting on them, buildings with no 'popcorn' textures...
War Thunder: http://youtu.be/mAkyZ1IFX74
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