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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I suspect it was not until they combined all the improved elements of CloD that they realised it could barely be done.
Much more detailed DM because of 303s Detailed DM needs detailed engine model Larger packets to transmit DM info Tens of thousands of Speedtrees Complex ground equipment and targets needing DM info in packets More resolved geometries needing to show damage Therefore more detailed textures All these things impact on all the others directly, except the Speedtrees, perhaps the biggest mistake. 56RAF_phoenix |
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#2
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Money makes the world go around...
My spend on RoF has been far more than on Cliffs of Dover. RoF offered only two aircraft when I bought it. Since then, I've bought almost every aircraft since and other add-ons, including the Channel map. (Not yet released). If Cliffs of Dover had been initially releases with only a Spitfire and Me 109 flyable with options to purchase the remaining aircraft, would we now have a more advanced sim? Best Regards, MB_Avro |
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#3
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Quote:
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Win 7 64 Quad core 4Gb ram GTX 560 |
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#4
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#5
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They did claim that nobody used more Speedtrees than CloD, hence their implementation had to be different. I also remember Oleg's comment that one day graphics cards would have enough memory to hold all the textures, which I presume was a lament that they had to write a texture manager - with 3GB only to play with at 32 bits. I can also see how the typical UDP packet sizes, without fragmentation, could be an incredible driver for the radius-of-influence engine that seems to be there. 56RAF_phoenix |
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#6
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CloD may be far up there in terms of speedtrees visible at any time-- but not markedly more than say, WWII Online, or even games such as ArmA which use their own proprietary tree & vegetation rendering software. It is also worth noting that most trees visible in the gameworld at any given moment are instanced 2D Impostors, which have a much smaller impact on performance. While SpeedTree's do have a performance impact at the levels implemented in CloD-- they should not be the source of performance issues. |
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#7
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Similar video (this one with a P-51). Just look at the terrain and environment. Thick clouds, great lighting on them, buildings with no 'popcorn' textures...
War Thunder: http://youtu.be/mAkyZ1IFX74
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#8
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Mysticpuma have you seen this game, awesome graphics!
Now its not all about the graphics is it...
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#9
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WT is superior to that arcade game in graphics and every other way. WT is not as good as a finished CoD will be, but it is miles better than that kids toy. |
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#10
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This is an engine and these guys are artists; this is was we were waiting for from CoD. Also this one is great. Why....they don't buy this engine or make a joint venture instead of waste their time in this poor code, called CoD? Graphic is not all, we know, but CoD what's is? Physic? FM? DM? What? |
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