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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #111  
Old 09-07-2012, 01:57 PM
icarus icarus is offline
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So, if they fix everything on that list except "open canopies create drag", you're not coming back? That's pretty funny.
I'll settle for the first three and AA. And I'm not even asking for clouds fix LOL.

And no if they don't fix just one on my list.... I'm out. Not too much to ask I don't think.
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  #112  
Old 09-07-2012, 07:16 PM
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Mysticpuma Mysticpuma is offline
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It's difficult to sit on the wall here because we can all see that CloD has potential. Reading the latest posts though it appears that CloD will only be fixed as best they can, as the Sequel is now the priority. There is to be no more development for CloD, what you have is what you'll get...other than fixes to broken bits.

Graphically I have always been irritated by IL2: 1946 and CloD due to the draw distances or should I say management of draw distances.

I hate the fact buildings appear like popcorn even when settings are tweaked through the full-range from low to high amounts and similar on texture settings. I don;t know why this hasn't or can't be fixed as there is nothing worse than flying low over the deck only to see the landscape 'literally' being drawn in front of you.

The promise of Weather, new clouds....effectively atmosphere that immerses you in the environment you are flying in, effectively destroys the illusion of Britain. Weather in Britain can be miserable with days being lost to rain.

The British campaign should at-least have had the Hurricane or Spitfire sat on a runway as rain falls and a low overcast hangs overhead.

The Aircraft takes off, breaks through the overcast into sunlight and a blanket of cloud is laid out below making retreating enemy easy to spot.

Dogfights ensue, dancing above and below the cloud cover....this is BoB??

The least we should expect is this (link below)

Now I know many will bleat...Arcade! So-what? I am not talking about gameplay...I'm talking GRAPHICS!!!

I'm all for the detail we get in the aircraft, I'm all for the attention to detail of the 'fixed' FM and DM...they are incredible, that's what CloD (sorry IL2) is renowned for. Please make CloD as accurate as that.

However just throw away the landscape, terrain and cloud models. Give us atmosphere. Give us rain, cloud layers...give us immersion!

This weather is the least we should expect of CloD and anyone who says that this weather and cloud detail is 'rubbish' in this video, really is a Fanboy of Fanboy's!

I don't want pop up, I don't want pop up clouds, ground, buildings, trees...I just want a basic, simple level of weather that this 'Arcade' game creates easily and successfully:



MP

Okay so this was the original post.

Weather effects:

2m and 05 Seconds........now that's a thick overcast...that is not a layer of see-through blobs that pop-up everywhere...that's a thick solid layer of cloud!

4m and 59 Seconds.....Diving through that solid layer of overcast to see what is beneath the clouds. I have never seen an overcast sky portrayed this well in any flight sim.

and yes Weather/rain/clouds is part of the main simulation experience I would expect from any flight simulation as it could make the difference between losing a chasing enemy or not seeing them at-all.

Weather needs to be this good if not in CloD then at-least the Sequel?!
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  #113  
Old 09-07-2012, 07:56 PM
DK-nme DK-nme is offline
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Originally Posted by Mysticpuma View Post
Okay so this was the original post.

Weather effects:

2m and 05 Seconds........now that's a thick overcast...that is not a layer of see-through blobs that pop-up everywhere...that's a thick solid layer of cloud!

4m and 59 Seconds.....Diving through that solid layer of overcast to see what is beneath the clouds. I have never seen an overcast sky portrayed this well in any flight sim.

and yes Weather/rain/clouds is part of the main simulation experience I would expect from any flight simulation as it could make the difference between losing a chasing enemy or not seeing them at-all.

Weather needs to be this good if not in CloD then at-least the Sequel?!
Hi Mystic.

I have always enjoyed Your work (flight-sim videos and more). That game, You just showed us, is super immersive, and I have it for the same reason. Arcade or not, it has the best ground & sky graphics ever seen in any flight sim.
To me, CloD seems no where near finished (nor even half finished) and it seems to me, to be a mere halfhearted attemt to update the original il-2 game. And having followed this games development and progression (CloD that is) for almost 7 years now, the missing immersion factors (the game already being outdated by lesser games) in fact sadness me...

DK-nme
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  #114  
Old 09-07-2012, 08:03 PM
David Hayward David Hayward is offline
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Weather needs to be this good if not in CloD then at-least the Sequel?!
Did you completely miss the part where they said they were working on dynamic weather? They obviously understand the importance. However, that does not mean that it's possible at the moment. It may not even be possible for BoM. That does not mean that they don't want to include it.
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  #115  
Old 09-07-2012, 08:04 PM
David Hayward David Hayward is offline
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By the way, Wings of Puke could have the best clouds ever rendered and it would still suck.
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  #116  
Old 09-07-2012, 08:37 PM
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Now answering your point David.

When was the last-time you took a simulated aircraft through a cloud-cover that is shown in the video? It's an opaque layer of cloud. A fight could be going on below it or above it but you don't know unless you fly through it. There are no tracers visible, there are no see-through points...it's an immersive 3D world where a player can use the weather to their advantage.

I appreciate you didn't like WoP, I can't make you like it. It is Arcade, but it also has a much better representation of terrain, lighting, no obvious pop-up....and it has cloud and weather effects.

You don't like it. I get it. You have said many times.

Now, regarding the weather conditions and Graphics on the ground....CloD could learn a lot!

MP
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  #117  
Old 09-07-2012, 08:40 PM
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By the way, Wings of Puke could have the best clouds ever rendered and it would still suck.
Jeez David, you sound like a young child in the playground, this is a discussion about weather effects, there is no 'right' or 'wrong', take a step back and have another look at your post.
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  #118  
Old 09-07-2012, 08:46 PM
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Mysticpuma Mysticpuma is offline
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It may not even be possible for BoM. That does not mean that they don't want to include it.
But it is possible in "Wings of Puke" to quote you. Should I refer to this as "Crap of Dover"? I think not. That would lower myself to your level of immaturity on the point.

I fail to see why you are so blinkered by this 'Simulation' where others are actually achieving what this should easily be capable of?

Why the need to dismiss a piece of software that has actually made use of it's developer's talents and actually created an immersive environment?

David I just don't understand your need to be antagonistic when a point is raised that you disagree with?

Surely someone with any degree of ability would reply in a more mature way?

Why not just say that you installed "Wings of prey" but just didn't like it....and leave it at that? Instead of you go with the inane, immature rant about a pice of software that actually works...at full resolution on low-end systems and has working weather effects?

Nope, here goes David again hijacking the thread so that rather than actually have an opinion on THE EFFECTS mentioned we have to have David's moral high ground that "how dare we compare any effects in any other game to what we have in Cliffs of Dover (see I used the correct name out of respect...it was easy to do you know!) as they must surely be inferior!"

Sorry David....head out of the sand time please.

This thread is about what you actually see in the video. Not the game....the effect! A layer of opaque cloud that you can fly above and below....total immersion!

MP
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  #119  
Old 09-07-2012, 08:59 PM
David Hayward David Hayward is offline
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Originally Posted by Mysticpuma View Post
But it is possible in "Wings of Puke" to quote you.
So what? Wings of Puke is an arcade game running on postage stamp sized maps. Modelling weather on a small map requires considerably different resources from a map that covers a large section of France and England. That seems like it should be pretty obvious.

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Originally Posted by Mysticpuma View Post
David I just don't understand your need to be antagonistic
There was nothing antagonistic about my response. You complained about the weather. I explained that they obviously also considered it to be an important feature. How is that antagonistic?
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  #120  
Old 09-08-2012, 06:29 AM
priller26 priller26 is offline
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Originally Posted by Mysticpuma View Post
It's difficult to sit on the wall here because we can all see that CloD has potential. Reading the latest posts though it appears that CloD will only be fixed as best they can, as the Sequel is now the priority. There is to be no more development for CloD, what you have is what you'll get...other than fixes to broken bits.

Graphically I have always been irritated by IL2: 1946 and CloD due to the draw distances or should I say management of draw distances.

I hate the fact buildings appear like popcorn even when settings are tweaked through the full-range from low to high amounts and similar on texture settings. I don;t know why this hasn't or can't be fixed as there is nothing worse than flying low over the deck only to see the landscape 'literally' being drawn in front of you.

The promise of Weather, new clouds....effectively atmosphere that immerses you in the environment you are flying in, effectively destroys the illusion of Britain. Weather in Britain can be miserable with days being lost to rain.

The British campaign should at-least have had the Hurricane or Spitfire sat on a runway as rain falls and a low overcast hangs overhead.

The Aircraft takes off, breaks through the overcast into sunlight and a blanket of cloud is laid out below making retreating enemy easy to spot.

Dogfights ensue, dancing above and below the cloud cover....this is BoB??

The least we should expect is this (link below)

Now I know many will bleat...Arcade! So-what? I am not talking about gameplay...I'm talking GRAPHICS!!!

I'm all for the detail we get in the aircraft, I'm all for the attention to detail of the 'fixed' FM and DM...they are incredible, that's what CloD (sorry IL2) is renowned for. Please make CloD as accurate as that.

However just throw away the landscape, terrain and cloud models. Give us atmosphere. Give us rain, cloud layers...give us immersion!

This weather is the least we should expect of CloD and anyone who says that this weather and cloud detail is 'rubbish' in this video, really is a Fanboy of Fanboy's!

I don't want pop up, I don't want pop up clouds, ground, buildings, trees...I just want a basic, simple level of weather that this 'Arcade' game creates easily and successfully:



MP

I think I'll be reinstalling this game, it works. I cant' deal at the moment with the zoom flicker on Clod in dog fights...fix one thing, break another, Clod has been out so long its ridiculous that its still in this state.
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