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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #221  
Old 08-09-2012, 08:58 PM
jimbop jimbop is offline
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Originally Posted by Winger View Post
I really dont get it. You guys got everything you wanted. Your planes turn better, dive better are almost as fast as the 109s with your 100 octane fuel. What else do you want? A Button "confirmed kill" maybe? Really start thinking about your skills instead of complaining and breaking the game with your whines.
The spits got better with every single patch. Even energylevels an allied pilot has to be plain stupid not to win the fight if the 109 doesnt run.
Its REALLY becoming annoying folks.

Winger

PS: Maybe the 110 had HUGE energyadvantage?
And btw. I at your place would rather ask to nerf the 110 instead of boosting allied fighters - especially when you already outrun german scouts with your UFO.
I bounced the 110 and got hits on him, he dived and ran. Mid channel it was clear I couldn't catch him so he started a long turn back to England and lined me up perfectly for a 109 on comms. Good job! I was playing with mixture, pitch, everything but couldn't get faster than 265-270 at sea level in the 2a.

Winger, I am not a 'red' pilot. 109s are certainly not perfect now either. Their energy bleed is atrocious when turning, they can't dive anything near as fast as a spit (but I think the spit needs a nerf here).

I suggest that you should fly a red fighter for a night. Honestly, the overheat problems are a joke and the top speed is laughable.
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  #222  
Old 08-09-2012, 09:03 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by Trumper View Post
If you want reality i doubt 20 minute dogfights were anywhere near the norm.
They're still hella fun, though.
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  #223  
Old 08-10-2012, 07:05 AM
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Osprey Osprey is offline
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Originally Posted by Winger View Post
I am not saying that i get shot down easily. Sometimes i do. Surely i am not the best pilot there is.
I am just saying i am annoyed about RED side whining their planes better every patch.
And i ask again: What else do you need to be happy with RED planes performance? The logical consequence of what already happened planeperformancewise in the last patches only leaves one option: A button wich gives you a confirmed kill when you press it.
OK, now i repeaded myself enough

Winger
Has it occurred to you that the patches aren't fixing any of the problems?
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  #224  
Old 08-10-2012, 10:31 AM
jf1981 jf1981 is offline
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Originally Posted by Winger View Post
The tell me what must be changed and please sum up under the line for example like this:
Increase levelspeed at all heights RESULTING IN Higher Topspeed at all heights as expected by the true figures, that is at least 290 mph SL and 350 TAS at 17'000 (ex. from Spit Mk I with normal boost of 6 1/4)

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I really wonder what we will see afterwards. I am sure there stands something like this:
Increase RS RESULTING IN RS value per the historical datas

Increase TU RESULTING IN a realistic and historical TU value in particular above 17'000 ft and up to 30'000 ft

Increase VW RESULTING IN an accurate (and sustainable !) VW value that does'nt harm the engine after just 5 minutes (sik)

Increase XY RESULTING IN an historical and realistic XY value, obviously

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Winger
Welcome

PS for your information, 109E and Spit Mk I are a match unlike the current state. I feel a turtle in the Sky, did'nt you notice the 109 dancing over British aircrafts ?
If you have a good and generally easy experience in a 109 versus Hurri and Spit, I do not doubt your qualities, but expect there are some other reasons underlying

Last edited by jf1981; 08-10-2012 at 11:00 AM.
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  #225  
Old 08-10-2012, 10:59 AM
Winger Winger is offline
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Originally Posted by jf1981 View Post
Increase levelspeed at all heights RESULTING IN Higher Topspeed at all heights as expected by the true figures, that is at least 290 mph SL and 350 TAS at 17'000 (ex. from Spit Mk I with normal boost of 6 1/4)



Increase RS RESULTING IN RS value per the historical datas

Increase TU RESULTING IN a realistic and historical TU value in particular above 17'000 ft and up to 30'000 ft

Increase VW RESULTING IN an accurate (and sustainable !) VW value that does'nt harm the engine after just 5 minutes (sik)

Increase XY RESULTING IN an historical and realistic XY value, obviously


Welcome

PS for your information, 109E and Spit Mk I are a match unlike the current state. I feel a turtle in the Sky, did'nt you notice the 109 dancing over British aircrafts ?
When all Brits always start at Hawkinge with loads of 109s above them with tons of energy no wonder. Just start in in the NE at Ramsgate....

I had a fight against a spit yesterday. Close to ramsgate at almost even energylevels. I had a sligh advantage. We were "dancing" like 10-15 minutes in like 2,5-3km height. I could hardly get into good firing position and i am not the best shot there is. This spit did NOT AT ALL look to me as if it had any engineissues.
I went vertical after each attack and he avoided hoizontally each time. The Spitpilot certaily knew his way around. We fought until he got help from another spit. I had to run then since my fuel went empty.
There felt nothing wrong for me in this fight. Just like a fight in this height has too look if two experienced pilots face each other and one of them has a slight energyadvantage.

If he had only a little more enginepower he would have just outclimbed me while turning and avoiding my attacks leaving NO OPTION for me but to run. And i got the impression that THAT is what red pilots want.... And sorry, if that happens it comes VERY close to a "confirmed kill" button

Winger

PS: i the on the other had had a fight against a spit on the deck. I was diving after him. He realized i was there and pulled so hard on his stick into a loop with a diameter of like 100m. LOL i mean - is there any maneuver that bleeds more energy at once? Surely i had easy game with him since i went straight up conserving my energy to prepare the next slash. I am sure he thought his spit was totally underpowered when in reality he was just a *PEEEP* poor pilot.

Last edited by Winger; 08-10-2012 at 11:06 AM.
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  #226  
Old 08-10-2012, 11:06 AM
jf1981 jf1981 is offline
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Originally Posted by Winger View Post
And sorry, if that happens it comes VERY close to a "confirmed kill" buttonWinger
Dunno what this is actually.

One way with spit is or used to be in reducing the rpm and opening up the boost cutout, as the FM does'nt handle this case as harmul.
Now in 109, if you make gentle turns and use some particular tactics, it's possible to gain in energy and end up dive-zooming quite soon.
Nevertheless, all aircrafts should have their climb rate and level speed, dive speed, tuned correctly.
If, of course, you try following the Spit in his turns, you just would waste your energy and would get cought.

Last edited by jf1981; 08-10-2012 at 11:08 AM.
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  #227  
Old 08-10-2012, 11:30 AM
Winger Winger is offline
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Originally Posted by jf1981 View Post
Dunno what this is actually.

One way with spit is or used to be in reducing the rpm and opening up the boost cutout, as the FM does'nt handle this case as harmul.
Now in 109, if you make gentle turns and use some particular tactics, it's possible to gain in energy and end up dive-zooming quite soon.
Nevertheless, all aircrafts should have their climb rate and level speed, dive speed, tuned correctly.
If, of course, you try following the Spit in his turns, you just would waste your energy and would get cought.
confirmed kill button is a sarcastic phrase by me. Sorry, i am German so its not easy to tell you what i mean with it. Something like this maybe?
Allies that want a better spit are for me like dogs that want bones with feet that carry them to the dog to be eaten.

Winger
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  #228  
Old 08-10-2012, 11:43 AM
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ATAG_Snapper ATAG_Snapper is offline
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Actually, the currently modelled Spitfires and Hurricanes are the bones being eaten. We want these bones to be able to jump almost as quickly, jump almost as high, and run almost as fast, as the dog itself. That said, we must accept that the bones will never be able to bite quite as hard or as long as the dog.
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  #229  
Old 08-10-2012, 11:52 AM
Winger Winger is offline
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Originally Posted by ATAG_Snapper View Post
Actually, the currently modelled Spitfires and Hurricanes are the bones being eaten. We want these bones to be able to jump almost as quickly, jump almost as high, and run almost as fast, as the dog itself. That said, we must accept that the bones will never be able to bite quite as hard or as long as the dog.
well, i guess we will see what the next patch brings. I would not wonder if the 109s are the bones not too far in the future.

Winger
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  #230  
Old 08-10-2012, 11:53 AM
Stirwenn Stirwenn is offline
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SpitIIa's FM as it is clearly show that an idiot can not fly this plane : constant eye looking over oil temp, water temp, rpm, boost and the blue over you in a badly six position.... i do not want a bone Winger, i just want to count 5 mns on full power as it should.
Personnal thinking : 109 is a bicycle for lazy guys !
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