Quote:
Originally Posted by FC99
Few weeks ago I played some coops with Microwave and in one of the missions I was in the FW190 with Spit on my tail. I called my AI wingman to help me but as long as I was maneuvering wildly AI was not able to follow me. Than I just did what I would do with human wingman, I set my plane in gentle turn, far enough to stay safe but close enough to enemy AI to keep him interested.
I repeated the order to my wingman to cover my butt and it didn't take long before he was right behind the enemy AI and blew him from the sky, perfect Drag & Bag, bread and butter of human Focke Wulf pairs.
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I tried that today on 2 occasions and it worked for me too, my wingman bagged the bandit on both occasions.
I also tested the issue of the friendly AI following the human player docilely around if not ordered to attack, thinking it may have been pre-4.11.1 hotfix.
But they still do that. I flew blue, 4 Fw190's(A4 142ata) vs 4 Spitfire Vb, and when I attacked the bandits my flight just followed me without engaging. I also allowed the Spits to catch us, ie. just flying straight and level while they closed in, and watched as they passed by my AI flight and attacked me without any reaction from my AI mates. Usually the bandits didn't bother firing at the AI, only going after me, but on one occasion my no. 4 was attacked and he broke calling for help. But no.3 didn't even respond, he stayed in formation behind me.
So in that respect at least, the friendly AI is limited and also unrealistic, you shouldn't have to order your wingman or members of your flight to clear your tail in that situation.
/Stig