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#171
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Please check how TB3 attacking ground targets ...
now they do it really wrong ... they acting like il2 Sturmovik... dive on target from 3000m till 500- 200 m ... |
#172
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I don't know if this has been reported before, but there is something wrong with the strafing behaviour when the leader of a flight is the human player. The AI planes of a flight that is lead by a human player will not attack ground targets, even when an attack command is given. This only happens when the planes are not equipped with bombs or rockets. Bomb or rocket attacks are correctly performed by the AI. When the human player is not leading the flight and is just a wingman, the AI will correctly do the strafing attacks, but the players plane will not take part in the attack when flown on autopilot.
I have upload two test missions (see attachment). In the first the human player is the wingman and the AI planes will strafe the target, but the players plane will not attack when flown on autopilot. In the second mission the player is the flight leader and the AI will not do a strafing attack. |
#173
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So if you have a mission where AI decided to look at the area where your plane is they will do it every time you play that mission. For breaking the randoms quickly it's best to fire short burst with your guns. Quote:
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FC
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#174
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#175
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FC, sorry i started new company ( exactly same like that in i see this strange acting of TB3) and i think that mission was deleted ...
can give only ntrk records (((( sorry( |
#176
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![]() To add to this.. On a career, I was #4 and we attacked and decimated around 6 russki bombers. On looking at the track I found 2 yak escorts about 1000 feet above the bombers, that just went around in circles while we had 'lunch'. Sorry have no tracks or saved stuff, but will save in future. ![]()
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#177
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I posted a poll at SimHQ and thought could be useful make you aware of its output (at least so far). As you can see, it looks there's still half of user disappointed, mainly for too demanding enemy AI. Honestly, I'm one of these latter. Not a criticism, would be a suggestion. Here follows the link:
http://simhq.com/forum/ubbthreads.ph...ml#Post3599699 Regards, GB |
#178
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My squadron flies coops regularly, and the new AI has revitalized this kind of game. Maybe you should try lowering the AI level in the missions you play until you get used to it. Just don't expect to shoot down loads of enemies every miossion as you used to. I myself have had to disengage dogfight and just let them be a lot of times, just like in real life.
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#179
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In DGen campaigns it's fairly easy to adjust the AI to one's skill level by tweaking the numbers in the [Skill] section of DB file. I usually fly against something like A10,V20,N40 (10 aces, 20 veterans, 40 Normals) and can stay alive long enough to enjoy a given campaign. I also learned to expect a violent counterattack the moment I shoot down one of theirs
![]() The only gripe I have about the new AI is their deflection shooting skills, which seems a bit too good in high-G turning fights. Perhaps the AI should have a limiting factor equivalent to human's blacking out. |
#180
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In my view, it's not that the enemy AI are too good in 4.11, but that the friendly AI aren't up to scratch. The enemy AI may have always been better than the friendly AI but since 4.11 the difference is striking.
/ Stig |
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