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  #171  
Old 05-13-2012, 10:38 AM
Sita Sita is offline
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Please check how TB3 attacking ground targets ...
now they do it really wrong ... they acting like il2 Sturmovik... dive on target from 3000m till 500- 200 m ...
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  #172  
Old 05-13-2012, 01:41 PM
Juri_JS Juri_JS is offline
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I don't know if this has been reported before, but there is something wrong with the strafing behaviour when the leader of a flight is the human player. The AI planes of a flight that is lead by a human player will not attack ground targets, even when an attack command is given. This only happens when the planes are not equipped with bombs or rockets. Bomb or rocket attacks are correctly performed by the AI. When the human player is not leading the flight and is just a wingman, the AI will correctly do the strafing attacks, but the players plane will not take part in the attack when flown on autopilot.

I have upload two test missions (see attachment).
In the first the human player is the wingman and the AI planes will strafe the target, but the players plane will not attack when flown on autopilot. In the second mission the player is the flight leader and the AI will not do a strafing attack.
Attached Files
File Type: zip test_strafing.zip (2.7 KB, 3 views)
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  #173  
Old 05-14-2012, 09:20 AM
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FC99 FC99 is offline
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Quote:
Originally Posted by K_Freddie View Post
I notice that on all Ace settings 4vs4, when getting onto any AI opponents tail, it's supporting number will be onto me if I don't hit my target on the first pass.
At the same time I ask my #2 to cover me.. he's nowhere to be seen ??, even after minutes of dodging the covering opponent.
Depends on the situation, he might have his own problems, be out of ammo or damaged. They were less agressive in 4.11 but in 4.11.1 there should be no difference between all AI flights and mixed flights.

Quote:
Originally Posted by jameson View Post
If you're head of four, if you don't order them to do something they just follow you around, even if six enemy ai are shooting at you, lol!
Than just order them to do what you want.

Quote:
Originally Posted by Sita View Post
i'm sorry if somebody already talks about it ...

i notice that TB3 no attacking ground target not by level bombing ...

now they do it like Il2 ... yesterday i watch like two TB3 keep the formation goes down from 2500 meters till 200 meters and drop bombs on the car convoy ...
Please, provide the mission and I'll take a look.

Quote:
Originally Posted by Aviar View Post
When I set up a similar situation in the FMB, I was able to sneak up on the enemy AI 6 without being 'seen'. (Test mission is attached if anyone would like to check it out.)

When I set up a similar mission in the QMB, the AI always knew I was behind him.

I'm not sure why the AI in the QMB seems to be programmed differently.
AI is the same but lot of AI code depends on random numbers which are not really random. Every mission will always start with the same sequence and unless there have been some events which break the sequence it will always play the same. In QMB type missions fight starts fast and there is no chance for that sequence to be changed.

So if you have a mission where AI decided to look at the area where your plane is they will do it every time you play that mission. For breaking the randoms quickly it's best to fire short burst with your guns.

Quote:
Originally Posted by Juri_JS View Post
I don't know if this has been reported before, but there is something wrong with the strafing behaviour when the leader of a flight is the human player. The AI planes of a flight that is lead by a human player will not attack ground targets, even when an attack command is given. This only happens when the planes are not equipped with bombs or rockets. Bomb or rocket attacks are correctly performed by the AI.
Tried your mission and AI attacks targets without any command.

Quote:
When the human player is not leading the flight and is just a wingman, the AI will correctly do the strafing attacks, but the players plane will not take part in the attack when flown on autopilot.
Autopilot will not attack if you use unlimited ammo, it attacked correctly with limited ammo when I tried your mission.

FC
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  #174  
Old 05-14-2012, 09:48 AM
Juri_JS Juri_JS is offline
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Quote:
Originally Posted by FC99 View Post

Autopilot will not attack if you use unlimited ammo, it attacked correctly with limited ammo when I tried your mission.

FC
For testing self-made missions I am always using the lowest difficult setting. Disabling unlimited ammo fixed the problem. Thanks alot for the advice FC99.
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  #175  
Old 05-15-2012, 08:48 PM
Sita Sita is offline
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Quote:
Originally Posted by FC99 View Post
Please, provide the mission and I'll take a look.

FC, sorry i started new company ( exactly same like that in i see this strange acting of TB3) and i think that mission was deleted ...

can give only ntrk records (((( sorry(
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  #176  
Old 05-16-2012, 07:01 AM
K_Freddie K_Freddie is offline
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Quote:
Originally Posted by FC99 View Post
Depends on the situation, he might have his own problems, be out of ammo or damaged. They were less agressive in 4.11 but in 4.11.1 there should be no difference between all AI flights and mixed flights.
My #2 was happily floating around off to one side (watching the show ) while the only 2 enemy AI left were trying to do me

To add to this..
On a career, I was #4 and we attacked and decimated around 6 russki bombers. On looking at the track I found 2 yak escorts about 1000 feet above the bombers, that just went around in circles while we had 'lunch'.

Sorry have no tracks or saved stuff, but will save in future.
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  #177  
Old 07-04-2012, 02:09 PM
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greybeard1 greybeard1 is offline
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Default Enemy AI vs. friendly one

I posted a poll at SimHQ and thought could be useful make you aware of its output (at least so far). As you can see, it looks there's still half of user disappointed, mainly for too demanding enemy AI. Honestly, I'm one of these latter. Not a criticism, would be a suggestion. Here follows the link:

http://simhq.com/forum/ubbthreads.ph...ml#Post3599699


Regards,
GB
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  #178  
Old 07-04-2012, 05:18 PM
[URU]BlackFox [URU]BlackFox is offline
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My squadron flies coops regularly, and the new AI has revitalized this kind of game. Maybe you should try lowering the AI level in the missions you play until you get used to it. Just don't expect to shoot down loads of enemies every miossion as you used to. I myself have had to disengage dogfight and just let them be a lot of times, just like in real life.
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  #179  
Old 07-04-2012, 06:54 PM
Lagarto Lagarto is offline
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In DGen campaigns it's fairly easy to adjust the AI to one's skill level by tweaking the numbers in the [Skill] section of DB file. I usually fly against something like A10,V20,N40 (10 aces, 20 veterans, 40 Normals) and can stay alive long enough to enjoy a given campaign. I also learned to expect a violent counterattack the moment I shoot down one of theirs
The only gripe I have about the new AI is their deflection shooting skills, which seems a bit too good in high-G turning fights. Perhaps the AI should have a limiting factor equivalent to human's blacking out.
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  #180  
Old 07-05-2012, 07:34 AM
Stig1207 Stig1207 is offline
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In my view, it's not that the enemy AI are too good in 4.11, but that the friendly AI aren't up to scratch. The enemy AI may have always been better than the friendly AI but since 4.11 the difference is striking.

/ Stig
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