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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-27-2012, 12:38 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Walrus1 View Post
I think, that in the 39 pages of back and forth about the ground vehicle feature of the game that is in progress, that some of the complainers have lost sight of the most important aspect of this update:

That a patch that completely remakes the graphics engine of the game is very nearly finished! And that benchmarks are demonstrating significant performance improvements.

Which underscores the conclusion that, apparently, they are both able to improve the performance of the game AND work on this new facet to gameplay. Which IMO, will make the whole game experience more interesting in that vehicles or AAA that you take out may in fact be a human opponent.
I'm genuinely puzzled as well. I mean, the things we all wanted to see getting fixed are mentioned in the update as being very close to completion, yet we have an explosion of disapproval over what is simply a small tech demo of a feature that's still months away


I'll make this red text so that it stands out, i don't want anybody missing their fair warning or anything.


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Originally Posted by carguy_ View Post
This is not "blow off some steam" thread. It is dev update thread, giving information about the patch progress and new game functions.

This. Anyone who wants to blow off some steam can go to the pilot's lounge section and start their own thread, that's why we have it in the first place.

This thing repeats itself on every update thread.
Nobody talks about the actual update or asks questions about it:
-How are you implementing the new FMs? Can you describe a case where the new FM would really make a difference in handling?

-How is the tank damage model? Is armor thickness and slope taken into account? What about different ammunition types and their armor penetration capability?

-Can you give us an example of the performance of the new graphics engine? For example, on such and such hardware, we get that amount of FPS flying over this part of the map.

All these are valid questions for an update thread that almost NOBODY ever asks.

Instead, we get the same process each and every time where:

1) Someone will suppose something is done a certain way without having any actual knowledge of it. Instead of asking about it, he will take it for granted.

2) Using that assumption as a stepping stone, he will then proceed to make an argument unrelated to the update content.

3) A user with an opposing viewpoint will be along to counter the previous poster.

....

12) Personal attacks, name-calling, trolling and making the thread unreadable for anyone who wishes to gain some meaningful information about the topic.

I'm starting from the last page and going backwards to clean up the thread. On strike two it's infraction time for purposefully derailing the thread even after ample warning given.
Whoever it might concern, you've been fairly and adequately warned and cut your share of slack, don't cry if the same situation repeats itself and the banhammer starts swinging.

Thread is locked until clean-up is complete.
  #2  
Old 02-27-2012, 01:22 AM
Blackdog_kt Blackdog_kt is offline
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Thread reopened. Please stay on topic, which is

The content of the update:
Ground units (questions about interface, controls, damage model, etc)
New graphics engine (questions about performance mainly)
New flight models and physics calculations (questions about handling differences, how it affects gameplay, asking for examples etc)

It's pretty simple, this is a "let me ask you how it works" thread about the things we've been shown in the opening post.

Things that don't fall within the topic:
What we like/don't like/love/hate, unless it directly concerns the update content it's irrelevant to this thread.
What happened during development and whose fault it is.
How we believe a flight sim should be made and marketed.
Convincing other people about the error of their ways and opinions.


Do things on the first list and enjoy yourselves.

Do things on the red list and collect infraction points and possibly a ban for derailing the thread.

I'm supposed to maintain this mess in readable condition so people can ask questions and find the information they seek. If a vocal minority won't work with me towards that direction and keeps disrespecting the right of their fellow forum users to access information, i'll work with the forum tools provided to fix the situation for the majority.

To discuss other matters go to existing related threads, or if none exist start a new one in the appropriate section.
  #3  
Old 02-27-2012, 05:40 AM
mcdaniels mcdaniels is offline
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@BS:
What about the AI? Will there be an improvement?
  #4  
Old 02-27-2012, 05:44 AM
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furbs furbs is offline
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Yes with out a doubt, they hired a new FM guy, he has had 5 months and all the help he could ever need, of course we will see a big improvement in AI.
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Furbs, Tree and Falstaff...The COD killers...
  #5  
Old 02-27-2012, 05:46 AM
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David198502 David198502 is offline
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i really hope so....
luthier mentioned a while back, i think pretty short after the first patch, that they are working on the ai.i think the time has come to see an improvement soon.
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  #6  
Old 02-27-2012, 07:16 AM
hiro hiro is offline
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I like the updates.


It's funny, people wanted updates, but the devs can't give updates that most want (patch info + wanted features being implemented), so they give us updates on other things they do have.

People can't fault them for using extras / features / special features, as those are in a show-able (but not releasable) state and to generate further interest in the game.

You know they can do so much with the ground stuff. Like if you have a favorite server, and then join it but a game is started, you can wait. But wait! While you're waiting you can control any assortment of ground vehicles to occupy you time.

I like what is going on. The devs have been moving further along the game and showing what it can be.


One of the things is also I noticed in the tank video was the field of view in the driver mode, some of them looked like it was close to no cockpit. But then again, some tanks allowed the driver to poke his head out, which gave him a great FOV.

Also I hope the tanks are modeled as accurate as possible and ballistics for tanks / artillery are modeled.

LQTM, I can see next update is a FPS / soldier's perspective.

Then all the requests for "Can I control my pilot and make my way back to safety after I bail out . . ." will ensue.

Thanks again for the update
  #7  
Old 02-27-2012, 09:06 AM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by hiro View Post
One of the things is also I noticed in the tank video was the field of view in the driver mode, some of them looked like it was close to no cockpit. But then again, some tanks allowed the driver to poke his head out, which gave him a great FOV.
Pretty sure this was the outside view to show how the vehicle moved accross terrain. I dont think you will be able to do that on closed pit servers. Also there seemed to be driver and gunner positions...
  #8  
Old 02-27-2012, 06:21 AM
machoo
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Originally Posted by furbs View Post
Yes with out a doubt, they hired a new FM guy, he has had 5 months and all the help he could ever need, of course we will see a big improvement in AI.
You can edit the FM now for the aircraft , can't remember how but you unpack all the files then edit the FM ones for the specific plane. Change the numbers around ect.
  #9  
Old 02-27-2012, 06:37 AM
Hooves Hooves is offline
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IS the graphics update going to improve the CTD's I have been having when getting close to another player on the server? Or is that a net code issue? Also will the graphics update fix the severe stuttering on the airfield during take off that some of us have?
  #10  
Old 02-27-2012, 06:40 AM
Verhängnis Verhängnis is offline
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Quote:
Originally Posted by machoo View Post
You can edit the FM now for the aircraft , can't remember how but you unpack all the files then edit the FM ones for the specific plane. Change the numbers around ect.
I'm pretty sure those aren't the FM's, which are encrypted files.
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