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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #341  
Old 02-25-2012, 11:40 PM
Das Attorney Das Attorney is offline
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Originally Posted by Chivas View Post
They already have the WW2 combat flight simulator market sewn up with absolutley nobody pressuring them. I still don't see the problem with IC publishing increasing the budget for a couple of guys to work on the land combat aspect of the sim if it doesn't detract from the air combat aspects of the sim. Thats where we differ, you say the ground work dilutes the work on the air aspect, and I say it will only help finance more features for the air war in the long run.
Quoted for truth mate. This additional stuff looks good, but ultimately irrelevant if the core game still stutters when there's too much going on or crashes when it fills up your on-board memory.
  #342  
Old 02-26-2012, 12:47 AM
Walrus1 Walrus1 is offline
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I think, that in the 39 pages of back and forth about the ground vehicle feature of the game that is in progress, that some of the complainers have lost sight of the most important aspect of this update:

That a patch that completely remakes the graphics engine of the game is very nearly finished! And that benchmarks are demonstrating significant performance improvements.

Which underscores the conclusion that, apparently, they are both able to improve the performance of the game AND work on this new facet to gameplay. Which IMO, will make the whole game experience more interesting in that vehicles or AAA that you take out may in fact be a human opponent.
  #343  
Old 02-26-2012, 01:04 AM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by Walrus1 View Post
I think, that in the 39 pages of back and forth about the ground vehicle feature of the game that is in progress, that some of the complainers have lost sight of the most important aspect of this update:

That a patch that completely remakes the graphics engine of the game is very nearly finished! And that benchmarks are demonstrating significant performance improvements.

Which underscores the conclusion that, apparently, they are both able to improve the performance of the game AND work on this new facet to gameplay. Which IMO, will make the whole game experience more interesting in that vehicles or AAA that you take out may in fact be a human opponent.
+1
  #344  
Old 02-26-2012, 01:04 AM
BaronBonBaron BaronBonBaron is offline
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Originally Posted by Walrus1 View Post
Which underscores the conclusion that, apparently, they are both able to improve the performance of the game AND work on this new facet to gameplay. Which IMO, will make the whole game experience more interesting in that vehicles or AAA that you take out may in fact be a human opponent.
+2
IDK why some people think that just because they are making controllable ground vehicles, means that the rest of the sim isn't being to be worked on.

Really I don't see why working on two aspects of the game, especially one that would give the team more money to work with in the future, instead of just one is cause for whining.
  #345  
Old 02-26-2012, 02:07 AM
kestrel79 kestrel79 is offline
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With all this talk about vehicles we're forgetting the new patch is close to being here. I don't know about you guys but I'm really looking forward to some extra fps, maybe some tweaked lighting, more sweet sweet new sounds, and some bug fixes hopefully.

As someone who just flies online an increase in fps will alone be a huge improvement. I've never had a any CTD issues, but if this is fixed hope to see more of you online with some more detailed and varied missions! Should be awesome.
  #346  
Old 02-26-2012, 10:15 AM
Skoshi Tiger Skoshi Tiger is offline
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Great update B6!

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Originally Posted by Blackdog_kt View Post
It will be like this with ground combat too. Don't like it? I don't drive it.

But somewhere down the line, the majority will be happy to zoom around, patrolling over hedgerows in Normandy in a bombed up P-47 and listen on TS for that CAS request from a friendly Sherman tank battalion that's been pinned down by 2-3 Tigers, swoop in and take them out and enjoy the added layers of gameplay it offers.
How about an early war senario beetling at tree top level around in a Tigermoth ( an Auster would be ideal) directing live players in tanks onto their targets. I wonder if they could mod the Tiger with smaoke markers? I guess the Axis side might need a Storch.


Cheers!

Last edited by Skoshi Tiger; 02-26-2012 at 10:42 AM.
  #347  
Old 02-26-2012, 01:15 PM
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badaboom badaboom is offline
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K-U-R-S-K.........

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  #348  
Old 02-26-2012, 02:24 PM
Ploughman Ploughman is offline
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Looks a bit chilly for Citadel.
  #349  
Old 02-26-2012, 02:38 PM
carguy_ carguy_ is offline
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Originally Posted by Ploughman View Post
Looks a bit chilly for Citadel.
Jeez, just focus on the Tigers, THE TIGEEEEERS!
  #350  
Old 02-26-2012, 06:53 PM
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DennydD DennydD is offline
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Thumbs up Good update!

Every friday we do get an update now. Thats awesome. Big Thank you to the team. I am realy looking forward what comes next friday.

I am glad that this wunderful Sim was not abandoned like many other games. Hard work and money is invested. Yes, I don't realy care about vehicles, tanks and AAA but: I am glad that a big part of the community likes it because this means that this Sim lifes on and grows.

They are implementing what always was intended to be there, they fix the bugs, there is a new addition to the series in sight. That will take time but -happy happy joy joy.

Maybe I have once a weak day and then I grab myself a tank...
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