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#301
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I like tanks but not nearly as much as aircraft, still I embrace diversity and the possibilities of it. Finally IMO, this game is getting some desperately needed "gaming" features to make the game both fun and challenging. You think you're gonna shoot down a Spitfire in you're Panzer III? forget it! Trajectory is modeled in the game, so even if the tanks and AAA will be somewhat simplified, shooting stuff won't be easy, kinda like RO2. On another note, am I the only one who noticed the "coming soon" text at the end of the clip? "Coming soon" as in 2 years or "coming soon" as in coming soon? |
#302
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Most know they are being worked on yes, its just getting on a bit you know, almost a full year.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#303
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#304
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Next infantry vs artillery and royal navy vs Kriegmarine...... and the battle of Britain has been complete. Of course, new planes and fixed the errors, and the future.... battle of moscow.....
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#305
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Its not like this is the first patch we got this year. After a while the team relized that its better to make major changes to the core in stead of putting band aid on a broken bone and of course that will take longer. A big part of the community doesnt seem to want to or simply cant realize that they ARE addressing the core problems while they are adding EVEN MORE content that in no way detracts resources from the important issues. What is the problem really? People going "tanks, WTF?" also doesnt think about the fact that the same can be said for ships for ex. I personally couldn't care less if we have a german minsweeper or a fishing trawler, i simply dont care and yet we had another massiv "we are doomed" reaction on that very topic a while ago (some of them are the very same people going "WTF" now btw) . What i am trying to understand though is that its not allways about me me me. If just one person on this forum was allowed to decide the entire content of this flightsim i guarantee u that it would look a lot different than, for ex, your perception on how it SHOULD look. They are working on the problems AND more. Again, whats the problem really? (not directed at you specifically) Last edited by Baron; 02-25-2012 at 11:59 AM. |
#306
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My point is about the AI decision making - whether that could be distributed - as I understand it, that is all done on the server and would be a huge load for Kursk-like battles. Maybe all the vehicles within a client's sphere-of-influence could be "controlled" by the client, taking load off the server? But then what happens when more than one client is within range? 56RAF_phoenix Last edited by phoenix1963; 02-25-2012 at 12:04 PM. Reason: typo |
#307
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My problem is what has the FM guy been doing for the last 12 months, not wait whats he been doing for the last 3 years?
Same with AI and DM,CEM what have them guys on the payroll been doing for the last year? the problems have been well documented since release. The core aspects of CLOD need to work before ANYTHING else, with out them we dont have anything. There is a reason why the numbers are so low in MP, its because it doesn't work as well as it should, no COOPs and the problems it had since release. There is no other reason, if it was working great and didn't have major problems with the core of the game it would be more popular. Fix the problems and more people will play. I hope so much this patch has been worth the wait and addresses the core problems, we know it fixes the FPS issues, what we dont know is has it stopped the CTDs or improved AI, FMs and the rest. Lets all hope this is start of something great.
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Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 02-25-2012 at 12:36 PM. |
#308
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![]() ![]() ![]() And for entertainment purposes only: Last edited by 6BL Bird-Dog; 02-25-2012 at 12:47 PM. |
#309
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The simple fact is that combat flight simulation is probably the smallest niche in all of computer gaming.
Yet, we all clamor for more and more features, realism, details, dynamic everthing. Raising the bar this high above last generation sims exponentially increases the amount of time and money it takes to produce sims to this level. Yet, and this is the important bit... The amount of time and money available is the same or less than before. So what is a developer to do? Well, you can do it like DCS and only make sims that feature one aircraft at a time, that will never have broad appeal, and still cost as much as a full featured WW2 air combat sim. Or, You can have a sim like Rise of Flight, where you buy all but the most basic plane set one aircraft at a time, and where even the most basic necessities like the correct gun sights and instruments, have to be purcased seperately for each aircraft. Or, You can try to broaden the player base by adding a ground and sea element and making a combined arms simulation. Of the three, and I've recently been back in RoF, I'll take Oleg's vision of how to do it. So, do you want a study sim like DCS?, or a pay as you go like R0F that still struggles owing to a small player base and poor choices, or a full featured simulation that you may have to wait longer for and may have areas that don't necessarily interest you, but that will be sustainable in the long term? Think.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#310
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![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
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