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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I am really concerned about some possibilities. Like how many resources and bandwith needs a full war online war and how machines are going to handle it. Not that I am against the idea, which is old, but I thought that maybe the logical order was, first a full scale airwar, with clouds and collisionable trees for tactical reasons, capable of handle hundred of planes in the air, and after that the rest...
I wonder what will happen when you still have a limit of 60 online players, and 59 of them takes the ground slots ![]() Hopefully I am totally wrong, but I'd like to know if you have thought of this and what are the plans. Anyway, thanks for the update and good luck, sincerely.
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#2
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#3
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#4
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#5
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Can I drive the MGTA to the local?
I might need it after slightly pranging my Kite...( undoubtedly because of low FPS on final...)
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#6
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Bingo, but thats not a problem of the included tanks but a flight sim issue in general.
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#7
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In the meantime, I will continue to think that this is simply a trick to get founds, but I feel its like walking on thin ice and I can only wish good luck and a Luthier to be a visionary who sees better and beyond this humble user.
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#8
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It's hardly a trick, they need to widen the audience and it's one way of doing so.
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i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
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#9
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#10
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1. fix the core game engine and bugs (in progress) 2. fix co-op (in progress?) 3. Add additional content (no mention) 4. Add additional aircraft, campaigns, etc. . . . . . 53. Add tanks. |
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