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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 02-24-2012, 03:05 PM
Sutts Sutts is offline
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Originally Posted by speculum jockey View Post
So the people who are working on the tanks, work for free? They don't need to occupy a space in the office? They don't need to use an office computer?

Because what they are doing, the resources they are using right now, could be used to give us a flight simulator instead of a 1/2 assed flight sim with no content and some stupid tanks you can hop in and see how crappy the models are from a first person point of view. The money used to pay those people could be put towards people who will actually make the "FLIGHT" part of the game better.

These ground vehicle models have been around for a couple of years now - even then they were fully detailed with accurate physics. Those of us who have been around for a while will remember them showcasing them in a weekly update complete with wobbly aerials etc.

We already have highly developed balistics models and the AI to make them move around and navigate the terrain. I think what we're seeing here has been on the back burner for ages and has been introduced with little additional effort. It's an added bonus feature that WILL attract new people to the product if done well. Attacking ground targets manned by real people has a lot of appeal to me and I'm sure others will feel the same.
  #102  
Old 02-24-2012, 03:05 PM
carguy_ carguy_ is offline
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Originally Posted by VO101_Tom View Post
You lost nothing if the ground stuff become playable, and win nothing if don't. However, if the developers abandoned the project because many people are opposed to this, who want to use, it will not be able to. I do not understand why this would be good to those who now complain.
Sorry mate. I wholeheartedly agree with you! I mean the complainers deny us to have options
  #103  
Old 02-24-2012, 03:06 PM
TheEditor TheEditor is offline
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Think about it... If you don't like tanks, don't use them. If the kids are in them online then we bomb the $hlT out of them! Sounds like a win to me.

All in all, the benchmarks that B6 hinted at is what I was hoping to see.

You look at 1C other game forums here? There dead much like those games. 1C should pool all there resources from those games to CloD so we have a MMO with or without the monthly fee.

I play EVE and came back here and check how the game is. I'm glad the devs are back to updating us.

But really, some of you people need to pick up a different game/hobby and quit sounding like your life is over because you didn't get 100 octane fuel.
  #104  
Old 02-24-2012, 03:07 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Think about it... If you don't like tanks, don't use them. If the kids are in them online then we bomb the $hlT out of them! Sounds like a win to me.
+1
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
  #105  
Old 02-24-2012, 03:07 PM
Luffe Luffe is offline
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Personally I'd rather that they focused their resources on the flying part. Perhaps make it more accessible to new player, with an actually intuitive MP interface and more 'fun' online game modes as options.

What will the inclusion of ground vehicle control in Il2 bring to the 'ADHD market', that BF3 and Arma doesn't already do 10 times better?
  #106  
Old 02-24-2012, 03:09 PM
droz droz is offline
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Now, the question is, will they model in Infantry also? That would be flipping amazing.
  #107  
Old 02-24-2012, 03:11 PM
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Originally Posted by Luffe View Post
that BF3 and Arma doesn't already do 10 times better?
BF3 and ARMA main focus is on FPS..

ARMA IMHO is the most realistic FPS todate..

But with that said BF3 and ARMA both suck at flight sims, wrt realism..

It is just in there to give those who get borred playig FPS all the time something else to do.. And something for otehrs to shoot at!

The idea here is 1C is doing the same..

Only difference is 1C's main focus is on FLIGHT..

At least I hope that is the case! No one here knows for sure and anyone other than BS who claims to know is just blowing smoke
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  #108  
Old 02-24-2012, 03:13 PM
skouras skouras is offline
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excellent update..
  #109  
Old 02-24-2012, 03:14 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by droz View Post
Now, the question is, will they model in Infantry also? That would be flipping amazing.
BS said earlier on in this thread that there were performance issues with Infantry, so right now it sounds like it wont happen anytime soon...
  #110  
Old 02-24-2012, 03:17 PM
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SG1_Lud SG1_Lud is offline
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I am really concerned about some possibilities. Like how many resources and bandwith needs a full war online war and how machines are going to handle it. Not that I am against the idea, which is old, but I thought that maybe the logical order was, first a full scale airwar, with clouds and collisionable trees for tactical reasons, capable of handle hundred of planes in the air, and after that the rest...

I wonder what will happen when you still have a limit of 60 online players, and 59 of them takes the ground slots

Hopefully I am totally wrong, but I'd like to know if you have thought of this and what are the plans.

Anyway, thanks for the update and good luck, sincerely.
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