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Pilot's Lounge Members meetup

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  #51  
Old 02-14-2012, 05:28 PM
Buchon Buchon is offline
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Originally Posted by csThor View Post
Because 3D stuff needs to be modeled, a plain interface with just graphics can be reused with new gfx for another theater. This is a lot quicker than having another render for each object, especially when the series is planned to cover a lot of area and time.
You can set the plane load screen in a map location for example.

I did not said that is easy but very a complex work as also important, interface design is not easy task and in this type of simulators is a unexplored terrain.
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  #52  
Old 02-14-2012, 09:41 PM
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Feathered_IV Feathered_IV is offline
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Originally Posted by ACE-OF-ACES View Post
Ok give me a second.. Emmmmm Ok got it, I thought about it and I noticed that you didn't list any or provide links to the so called advertisements some claim to be so upset about
Try harder. Think for yourself.
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  #53  
Old 02-14-2012, 09:50 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Try harder. Think for yourself.
Ok give me a second..

Emmmmm Ok got it, I thought about it and I noticed that you didn't list any so called unfulfilled advertisements that some claim to exist and are so upset about. Nor was I able to find and therefore list any unfulfilled advertisements

Better?
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  #54  
Old 02-15-2012, 12:53 AM
speculum jockey
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Originally Posted by Rowddy View Post
Amen!! But that's their own fault for choosing that path. I would love to see Steam go the sooner the better. That programm is the pest and the best reason ever to switch to a game console. The second reason sales are bad is the fact that not everyone plays online CLOD. The number of people that play offline is greater they ever expected, and just that part of the game is unplayable But at least (i hope) they are trying to fix. Steam will always be crap.
Yes, I hope as well that the platform that is pretty much single-handedly saving the PC as a gaming platform dies as well. If it wasn't for Steam and the distribution system it spawned, the PC gaming market would probably be 1/2 of what it is now, and Cliffs of Dover would never have been started due to the lackluster prospects of "breaking even" it would have had.

You guys really need to pull your heads out of your exhausts and get with the times. The percentage of gamers who want to buy a plastic disk with a game on it are turning into a smaller and smaller minority every day, and for some reason it seems to be only the Cliffs of Dover fans that have a problem with it.

Also the reason why so many people play offline is that they were getting booted because of the bugs, and playing an uninspired and repetitive dogfight every time is boring to most.
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  #55  
Old 02-15-2012, 05:21 AM
csThor csThor is offline
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Originally Posted by Buchon View Post
You can set the plane load screen in a map location for example.

I did not said that is easy but very a complex work as also important, interface design is not easy task and in this type of simulators is a unexplored terrain.
We, a part of the german community that is, have had this discussion with Maddox Games two or three years back when we were asked for opinions on what a decent interface should contain and look like (old connections ). Simply put one of the major arguments against that "oooh!aaaah!" type of fully rendered interface was the amount of work needed to create for each and every release (specific to the theme to boot). In the end we had the idea of having one unique camera point per airfield and add some high poly objects such as a map stand, camo net etc in the foreground while the game's vehicles and aircraft were used to populate the background. But even that idea came to naught.
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