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#41
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Ok give me a second.. Emmmmm Ok got it, I thought about it and I noticed that you didn't list any or provide links to the so called advertisements some claim to be so upset about
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#42
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![]() Played my 1st PC sim around 1986 on a commodore 64 in the barracks in Wurzburg Germany. Than didn't play one again (Dynamix Red Baron) until around 1991 when I got my 1st PC while going to collage. Did my first flight sim mod (added rockets to the P3 ![]() |
#43
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#44
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i strongly dissagre with that.. 1st with a hardcopy you actualy own the game not lease it from some shady company who can pull the plug out of yur game at any time. 2th the data has always value because it's the basic game whe you need to reinstall you can always update the patches again manualy (if you know how that works) 3th because of a group of game developers force you to use STEAM, doesn't make it a good product. |
#45
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What if you own a Windows CD but not the key? You see... 2. No. All the data you install will be instantly overwritten as soon as you register. Did you ever look at the size of those updates? 3. True. Completely off topic and irrelevant though. (I hate Steam too if it makes you feel any better) |
#46
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First all we have to learn that there a ditance between the general public and the simulation games, then we can realize that the problem of this games is the own cornering in his complexity, may be due a fear to lose that simulation status scribed on some stone, some where ... But not all simulation games are cornered in his self, there succesful simulation models out there, I will give a example, is not the best example but easy to understand to all Gran Turismo : This cars game have complex physics, tire degrading, dampers tweaking, engine tweaking, body tweaking ... we have to obtain licenses to play races, tweak the cars to win races, win events to access to more events ... and the list goes and goes ... The complexity of this game can frustrate any player, forget it and go to play any Need For Speed version that are out now. But it does not, there millions of players playing it, why ?? The key is : Simulation + entertainment Gran Turismo is not only a strict cars simulation game, it is a strict simulation game but also is pure entertainment. It takes any inexperienced player and brings it between cottons, trough nice music and menus, to the most demanding simulation, the player progress his self without lose motivation trough the incentivation and stimulation . Back to PC Simulation : If we make a raw simulator it will be bearable for experienced players only, making only niches audience, because if we throw a usual player to raw simulation without the knowledge and motivation then he will burn and crash without known how and why, and without motivation to try it again. We should not forget that after all we have a game in our hands. This basic words are ignored for simulation titles and at same time, in his stubborn, are not able to understand why they have a niche audience. It is not enough with make a simulation, because betwen the player and the simulation you should make a properly interface too. A entertaining interface that through amusing brings to the player the knowledge and show the excelence of your simulation. Some PC simulation games are aware of this problem and they started to work seriously on interface designs, you can see a example of this in PC simulation with Project C.A.R.S (Community Assisted Racing Simulation) : You can see a really worked and pretty 3D interface, easy and clean, guess that with nice music ... But back to WWII here a example of interface, although the game is an arcade Wings of Prey have a amusing menus interface with video background and outstanding music : All this showroom is pure entertainment and stimulates the player to navigate through the menus, missions, setups and briefings. Back to CLOD : CLOD was lauched in a rush so the user interface is not complete but even if is working is nothing but a disordered´s lack of interactive stimulation. A good interface for CLOD could be a mix of video background for main menus and 3D where see our plane for setups and briefings, also properly mission intro and properly end mission options as replay and camera options, all with nice music ![]() We should understand that this is very important for the succes of a simulation game, the level of complexity of a game should be supported by interface. else = fail Sry for the text wall, greets. |
#47
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Buchon, a Sim can NEVER EVER be entertaining*.
If its a sim you'll need dozens of keyboard commands and hardware worth several $100 bucks - plus a few hundred hours learning the game. The entertainment clique will hate you for it. If it's fun, all you need is gamepad - then the sim crowd will hate you. GT only takes a console, a $90 FFB wheel and one Saturday. After that you will be able to run against 90% of the online crowd. You cannot fill this gap, ever. *Edit: Maybe ROF, I guess hat's why I deleted it after 30' online experience... Last edited by swiss; 02-14-2012 at 04:49 PM. |
#48
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Playing a sim doesn't exclude entertainment or fun. It's just that fun is something different for everyone. Some people like having it out with fighters, some like flying historical missions, some have fun while fiddling with the systems of a Ju 88 or juggling the precarious engine temper of a Blenheim.
IMO the key to getting entertainment from a simulation is good gameplay. And ATM Clod doesn't have any of that ... apart from the very personal interests of a player. There is no gameplay to speak of (no campaign system and what came as campaigns were a bad joke) and the most interesting online features (living world via AI involvement and submissions) aren't working due to the engine issues. |
#49
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Has I said GT is not the best example.
I put here because is a example that the mass public actually play simulators for millions, and invest in seats and wheels, thats all. Im not saying setting down the simulation for an increase of entertainment, Project C.A.R.S cant be played with a pad and also have lot of buttons, I mean ... why cant we see our plane in a 3d interface, with a free cam and nice background music, while we set our load ![]() Last edited by Buchon; 02-14-2012 at 05:08 PM. |
#50
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Because 3D stuff needs to be modeled, a plain interface with just graphics can be reused with new gfx for another theater. This is a lot quicker than having another render for each object, especially when the series is planned to cover a lot of area and time.
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