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Pilot's Lounge Members meetup

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  #41  
Old 02-14-2012, 01:52 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by Feathered_IV View Post
Think man. It'll come to you.
Ok give me a second.. Emmmmm Ok got it, I thought about it and I noticed that you didn't list any or provide links to the so called advertisements some claim to be so upset about
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  #42  
Old 02-14-2012, 02:00 PM
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Originally Posted by mazex View Post
OK, let me guess your age after a statement like that? In the 80:ies and 90:ies flight simulators was one of the major game genres. Every other PC gaming magazine had an aircraft on the cover... But those where the days when most of the gaming rigs in the world where owned by engineers
Yupp!

Played my 1st PC sim around 1986 on a commodore 64 in the barracks in Wurzburg Germany. Than didn't play one again (Dynamix Red Baron) until around 1991 when I got my 1st PC while going to collage. Did my first flight sim mod (added rockets to the P3 for a game called SWOTL.. Than made a lot of mods for AOTP and AOE.. Played my 1st true online sim called Air Warrior Online (Genie network) at a cost of $12/hr. Fell in love again with PAW 1942 which was the first 6DOF flight model implemented in a PC flight sim game.. Tried my hand at modern flight sims with a sim called Falcon 3.0, Than waited for a few years for EAW to come out.. In the mean time joined and played Warbrids for years.. Than a little sim called IL-2 came out that change everthing again. And than 10 years later.. Here we are
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  #43  
Old 02-14-2012, 03:19 PM
Rowddy Rowddy is offline
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Originally Posted by Dano View Post
I think he was talking about the count of sales numbers not that steam was putting people off.
well one has something to do with the other no?
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  #44  
Old 02-14-2012, 03:24 PM
Rowddy Rowddy is offline
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Originally Posted by swiss View Post
But it will be several times the amount of hardcopies. No one buys them anymore - some Retroguys maybe.
It's pointless anyway, the data on the disc has no value, almost 100% will be outdated in no time. Just look at Clod.

i strongly dissagre with that.. 1st with a hardcopy you actualy own the game not lease it from some shady company who can pull the plug out of yur game at any time.

2th the data has always value because it's the basic game whe you need to reinstall you can always update the patches again manualy (if you know how that works)

3th because of a group of game developers force you to use STEAM, doesn't make it a good product.
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  #45  
Old 02-14-2012, 04:32 PM
swiss swiss is offline
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Originally Posted by Rowddy View Post
i strongly dissagre with that.. 1st with a hardcopy you actualy own the game not lease it from some shady company who can pull the plug out of yur game at any time.

2th the data has always value because it's the basic game whe you need to reinstall you can always update the patches again manualy (if you know how that works)

3th because of a group of game developers force you to use STEAM, doesn't make it a good product.
BS! you own the key, you own the progi. No one gives a sh.. wheter you have a physical CD.
What if you own a Windows CD but not the key? You see...

2. No. All the data you install will be instantly overwritten as soon as you register. Did you ever look at the size of those updates?

3. True. Completely off topic and irrelevant though.
(I hate Steam too if it makes you feel any better)
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  #46  
Old 02-14-2012, 04:33 PM
Buchon Buchon is offline
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Originally Posted by nearmiss View Post
All the developer has to do is provide a star wars, or newbie clickon for those types of users.

There are features built in that do that, but it is easy to forget the newbs and people that are into that genre are gamer mentality.

All developers know what they are up against. I appreciate all the efforts on our behalf as dedicated air combat sim enthusiats, but if number of boxes sold is important they have to find a way to capture that business.

You can't do it with a bunch of click ons,complex configuration, setups and advance quality hardware items.

They have to think of ways to get people involved with a few simple clickons and minimum hardware requirements to get started. Then have the ability for interested users to move to more advance levels.

There are several cheap joysticks AV8R, etc., that will fill the bill for cheap entry hardware. The graphics enhancement need a progressive way to access better and better graphics, but there must be lower graphic requirements for newbs. Getting people involved with the COD is the secret to more users.

I have given away numerous copies of the IL2 sturmovik 1946, and I don't think there is a single one of those people that even have it on their HDD at this time. Why is that I ask myself?

There have been plenty of air combat games released and people do buy them, because they keep coming to market.

Facts are facts, and the COD with C.E.M. and other complexities aren't a best start for anyone. There are just too many things competing for people's free or leisure time. W.O.W - Everquest have captured huge market. Anyone planning a game of any kind should carefully strategize with those game in mind. IMO, they remind me of Pachinko. Redundant hacking or beating on enemies is boring in about 3 minutes.

There is something to say about rewards system that is sure, which is pretty low priority with IL2 and COD. Hitler believed in awards and accolades for sure, and had a zillion medals for anyone did well.

I've often though no one should enter the game except at lowest levels, and advance in rank and medals. There was quite abit of this with early release of IL2, but the way to acquire the advancement was hampered by the AI that were terrible and the stupid mission and campaign scenarios. It was better to just become a flight leaders to start with high rank, because following the AI probably meant you would never get anywhere.

So rewards system has to be carefully planned for maintaining user interest.
A reward system is not only necessary but only a piece of a fix.




First all we have to learn that there a ditance between the general public and the simulation games, then we can realize that the problem of this games is the own cornering in his complexity, may be due a fear to lose that simulation status scribed on some stone, some where ...

But not all simulation games are cornered in his self, there succesful simulation models out there, I will give a example, is not the best example but easy to understand to all

Gran Turismo :

This cars game have complex physics, tire degrading, dampers tweaking, engine tweaking, body tweaking ... we have to obtain licenses to play races, tweak the cars to win races, win events to access to more events ... and the list goes and goes ...

The complexity of this game can frustrate any player, forget it and go to play any Need For Speed version that are out now.

But it does not, there millions of players playing it, why ??

The key is :

Simulation + entertainment


Gran Turismo is not only a strict cars simulation game, it is a strict simulation game but also is pure entertainment.

It takes any inexperienced player and brings it between cottons, trough nice music and menus, to the most demanding simulation, the player progress his self without lose motivation trough the incentivation and stimulation .


Back to PC Simulation :

If we make a raw simulator it will be bearable for experienced players only, making only niches audience, because if we throw a usual player to raw simulation without the knowledge and motivation then he will burn and crash without known how and why, and without motivation to try it again.


We should not forget that after all we have a game in our hands.

This basic words are ignored for simulation titles and at same time, in his stubborn, are not able to understand why they have a niche audience.


It is not enough with make a simulation, because betwen the player and the simulation you should make a properly interface too.

A entertaining interface that through amusing brings to the player the knowledge and show the excelence of your simulation.

Some PC simulation games are aware of this problem and they started to work seriously on interface designs, you can see a example of this in PC simulation with Project C.A.R.S (Community Assisted Racing Simulation) :




You can see a really worked and pretty 3D interface, easy and clean, guess that with nice music ...

But back to WWII here a example of interface, although the game is an arcade Wings of Prey have a amusing menus interface with video background and outstanding music :




All this showroom is pure entertainment and stimulates the player to navigate through the menus, missions, setups and briefings.

Back to CLOD :

CLOD was lauched in a rush so the user interface is not complete but even if is working is nothing but a disordered´s lack of interactive stimulation.

A good interface for CLOD could be a mix of video background for main menus and 3D where see our plane for setups and briefings, also properly mission intro and properly end mission options as replay and camera options, all with nice music


We should understand that this is very important for the succes of a simulation game, the level of complexity of a game should be supported by interface.

else = fail



Sry for the text wall, greets.
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  #47  
Old 02-14-2012, 04:44 PM
swiss swiss is offline
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Buchon, a Sim can NEVER EVER be entertaining*.

If its a sim you'll need dozens of keyboard commands and hardware worth several $100 bucks - plus a few hundred hours learning the game.
The entertainment clique will hate you for it.

If it's fun, all you need is gamepad - then the sim crowd will hate you.


GT only takes a console, a $90 FFB wheel and one Saturday. After that you will be able to run against 90% of the online crowd.

You cannot fill this gap, ever.



*Edit: Maybe ROF, I guess hat's why I deleted it after 30' online experience...

Last edited by swiss; 02-14-2012 at 04:49 PM.
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  #48  
Old 02-14-2012, 05:01 PM
csThor csThor is offline
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Playing a sim doesn't exclude entertainment or fun. It's just that fun is something different for everyone. Some people like having it out with fighters, some like flying historical missions, some have fun while fiddling with the systems of a Ju 88 or juggling the precarious engine temper of a Blenheim.

IMO the key to getting entertainment from a simulation is good gameplay. And ATM Clod doesn't have any of that ... apart from the very personal interests of a player. There is no gameplay to speak of (no campaign system and what came as campaigns were a bad joke) and the most interesting online features (living world via AI involvement and submissions) aren't working due to the engine issues.
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  #49  
Old 02-14-2012, 05:04 PM
Buchon Buchon is offline
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Has I said GT is not the best example.

I put here because is a example that the mass public actually play simulators for millions, and invest in seats and wheels, thats all.

Im not saying setting down the simulation for an increase of entertainment, Project C.A.R.S cant be played with a pad and also have lot of buttons, I mean ... why cant we see our plane in a 3d interface, with a free cam and nice background music, while we set our load

Last edited by Buchon; 02-14-2012 at 05:08 PM.
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  #50  
Old 02-14-2012, 05:06 PM
csThor csThor is offline
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Because 3D stuff needs to be modeled, a plain interface with just graphics can be reused with new gfx for another theater. This is a lot quicker than having another render for each object, especially when the series is planned to cover a lot of area and time.
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