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-   -   Ever Wondered About CLOD Sales? (http://forum.fulqrumpublishing.com/showthread.php?t=29736)

ElAurens 02-13-2012 04:45 PM

Ever Wondered About CLOD Sales?
 
http://www.vgchartz.com/game/53111/i...iffs-of-dover/

How does 10,000 +/- sound?

Pretty sobering number.

Now you know why moving to the sequel is so important.

We are a tiny niche market.

Giving us demanding flight simmers what we want (more of everything) is a nearly impossible economic model with the numbers of players the sim has.

Jughead Jones 02-13-2012 05:03 PM

Is VGChartz reputable? I could not find where they pull there numbers from. If so that is a shame about IL2 COD. I wish more people enjoyed simming.

With the reviews about this game on launch though it is less than suprising. If only we had closer to BF3 numbers than we would probably be flying a much more finished product.

SlipBall 02-13-2012 05:08 PM

Quote:

Originally Posted by ElAurens (Post 390382)
http://www.vgchartz.com/game/53111/i...iffs-of-dover/

How does 10,000 +/- sound?

Pretty sobering number.

Now you know why moving to the sequel is so important.

We are a tiny niche market.

Giving us demanding flight simmers what we want (more of everything) is a nearly impossible economic model with the numbers of players the sim has.


Oh well...I always pushed to include a civilian element to the sim:)

pupo162 02-13-2012 05:10 PM

are they considering Russia in europe?

this always confuses me.

10.000 x lets say 30 euro = 300.000 euro. not that much, but given the game state......

RedToo 02-13-2012 05:13 PM

According to them Flight Simulator X is only 20,000 units .....

RedToo.

5./JG27.Farber 02-13-2012 05:14 PM

Quote:

Originally Posted by ElAurens (Post 390382)
http://www.vgchartz.com/game/53111/i...iffs-of-dover/

How does 10,000 +/- sound?

Pretty sobering number.

Now you know why moving to the sequel is so important.

We are a tiny niche market.

Giving us demanding flight simmers what we want (more of everything) is a nearly impossible economic model with the numbers of players the sim has.

What do you mean 10,000 +/-?

It says Europe 0.01million, rest of would 20%? So the biggest market is Europe? Would Russia and the east not be as big as Europe if not bigger? Then you can add, Asia, Japan, Oz, South America, North America.

I would not trust those stats as far as I could throw them. It just doesnt add up.

Yea the sim market is pretty niche but we knew that anyway. :-P

5./JG27.Farber 02-13-2012 05:20 PM

Quote:

Originally Posted by pupo162 (Post 390394)
are they considering Russia in europe?

this always confuses me.

10.000 x lets say 30 euro = 300.000 euro. not that much, but given the game state......


You forgot to factor for Europe - Ubisofts cut and tax, currency exchange costs. Wether the game is a disk copy or D2D... Disk copies must be shipped, hauled. If you were talking about the actual amount of cash 1c getsper copy, its closer to 10.

Ahhh just another day in the rumour mill... Next you will all be bleating that 1c is going bust. :-P

Foo'bar 02-13-2012 05:23 PM

Quote:

Originally Posted by ElAurens (Post 390382)
http://www.vgchartz.com/game/53111/i...iffs-of-dover/

How does 10,000 +/- sound?

Pretty sobering number.

Now you know why moving to the sequel is so important.

We are a tiny niche market.

Giving us demanding flight simmers what we want (more of everything) is a nearly impossible economic model with the numbers of players the sim has.

Without Germany almost nothing would have been sold. It's time to speak german here in this forum :mh:

von Brühl 02-13-2012 05:26 PM

Quote:

Originally Posted by pupo162 (Post 390394)
are they considering Russia in europe?

this always confuses me.

10.000 x lets say 30 euro = 300.000 euro. not that much, but given the game state......

Almost half of Russia is in Europe no? I would think RU figures probably aren't in there, but should be. Seeing how the game is called something else, and doesn't need Steam in RU, I bet those numbers don't include the Russian sales.

TheEnlightenedFlorist 02-13-2012 05:45 PM

http://gamrconnect.vgchartz.com/thread.php?id=139961

Quote:

The reason is that we don't have a way of tracking digital sales.
Seeing as how Cliffs of Dover is a Steam game, they're probably missing a lot of sales... :rolleyes:


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