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#1
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This is weird
![]() You should have no problem with quest, I all did all same way and had normal travel to new island. Sry man, i have no idea what is problem ![]() |
#2
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Damn... I still have that npc in inventory and try to talk with him but nothing. I really don't know why i cant go there >.< Hope grimeleven will have a solution for this.
Gone through all islands, talking to every single npc and 0 result. IDK why i cannot go on Red Island, is it possible i did something wrong with quests? Last edited by HardWithStyle; 02-05-2012 at 03:00 PM. |
#3
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@HardWithStyle I played RSE on a little bit older version 1.3 and here is my quest log for red sands island different then yours. I dont know what changed in new update something in translation or quest itself but you got some bug/error in your version
![]() After fighting Zigurd quest goes : talk to shopkeeper in Elon, go to Reha in castle talk, then Nameless castle and after talking to Dark Mistikus he give you map to Red sands island and that was it for me. I dont know any other way to get map for new island, because that`s how quest is made. In your screen i see that order in which you visited islands is different then in my quest, if you have some save after fighting with Zigurd try going in my order Elon-Reha-Nameless and see if you get map for red sands. Good luck. |
#4
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Ah LOL, i got access to Red Sands, i haven't noticed that Mistikus got new line after Reha. Huhuh, thank you Fatt_Shade!
EDIT: grimeleven, can you do something about Orc Saboteur please. Started new game on Impossible and i have a stack of 200+ of them and i can't pass that, 100% crash when i attack at close range or when they attack me and i retaliate. Rest of game is working sooooo smooth now! |
#5
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sessions\red_sands\atoms\orc_saboteur.atom Change Code:
posthitmaster=saboteur_posthit,orc_trophy_posthit,moldok_posthit Code:
posthitmaster=orc_trophy_posthit,moldok_posthit or posthitmaster=orc_trophy_posthit ![]() Otherwise it's the invisibility skill, triple Change Code:
attacks=moveattack,cloacking,hit_back,triple_return Code:
attacks=moveattack,hit_back,triple_return or attacks=moveattack,hit_back Hope you can sort out the problem! Last edited by grimeleven; 02-17-2012 at 12:32 AM. |
#6
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No, something is wrong when they are trying to move. Although i don't get crash now when i attack them close range so its improvement. I actually reinstalled whole thing over and even that didn't help, you guys don't have this problems with them? o.O
EDIT: Game crashes instantly when they wanna make first step. Skills aren't an issue anymore, although they were. First thing i did was changing post... to your 1st solution, i now can attack them at close range and they can attack me (if they don't move) without problem. Game crashed right after 2nd stack tried to use invisibility, so i changed attacks... to your 1st solution and there was no more problem. Changing both to 2nd solution, nothing changed, but game still crash, when they try to move right when then try to step. Last edited by HardWithStyle; 02-17-2012 at 02:36 PM. Reason: More details |
#7
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applying the red sands extreme mod as per instructions results in the following problems
#1 Windows error: Window title: "Error in sounds.csv" Window msg: "File not found: orc_move2.wav" if i click ok it can't find a bunch of other orc_*2.wav files, however if i click through this or just click cancel the game starts i tried checking out sounds.csv however it does not mention which folder should hold the wav files (i wanted to put in some dummy wav files, alas since i don't know the relativ folder to which the game looks in i can't) #2 missing ui background texture http://img39.imageshack.us/img39/5894/uitexture.jpg vanilla texture that suddenly is missing #3 missing special unit portraits http://img526.imageshack.us/img526/8786/uiunits.jpg vanilla textures work but the special ones are not showing ---- these errors appear after applying the red sands extreme patch (red sands alone works) Last edited by b5523482; 03-15-2012 at 08:12 PM. |
#8
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hi there!
i really enjoy this mod. but i have a question about the eyebeast you got as an item (i think asmodah or something like that is his name). the eyebeast is getting better and better as you use the skills and so on... at the beginning of the game the eyebeast wos quite nice, but as i level up (i think i am 8 right now), the beast is only at lvl 3 (which wouldn be an issue actually but...), and it does low dmg for this part of the game. so my question is: is the eyeball actually worth those -15% leadership in the mid or late game? or is it just a nice idea and nothing more (which would be sad, because i kinda like the idea with a 6th creature on the board)? |
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