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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 08-24-2011, 11:56 AM
Fatt_Shade Fatt_Shade is offline
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Thx for reply, i figured out how to change items/medals spells still cause some problem. I`ll try somethings out for that.
And question about morale file in your RSE did you change something in hint_moral_onerace ? Since my humans dont get +1 morale when all human army (or any other race by that matter i tried all elf/dwarf/orc ).
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  #2  
Old 08-24-2011, 04:05 PM
infernal1800 infernal1800 is offline
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Quote:
Originally Posted by Fatt_Shade View Post
Thx for reply, i figured out how to change items/medals spells still cause some problem. I`ll try somethings out for that.
And question about morale file in your RSE did you change something in hint_moral_onerace ? Since my humans dont get +1 morale when all human army (or any other race by that matter i tried all elf/dwarf/orc ).
In morale.txt, morale for one race of human is somewhat disabled. If you want to activate it, delete "//" in "//human=1,hint_morale_onerace"

Maybe, the game want to weaken human race since they are powerful in comparing to other races (except the undead)

To check "hint_morale_onerace" description, open eng_units.lng and look for the line "hint_morale_onerace=All troops of one race."
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  #3  
Old 08-24-2011, 06:46 PM
Adanedhel Adanedhel is offline
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This mod is great fun!
some minor bug i found:
(this one i cannot reproduce) I had stack of adult gobots at exp rank 3, after buying some more they went down back to lvl 1.

I just found ring of ancient kings:
+500Leadership,
-10% Leadership requirement for 5th lvl units
+1 morale for 5th lvl units

morale bonus works with every 5th lvl unit i have, but -10% requirement doesn't work at all
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  #4  
Old 08-24-2011, 08:09 PM
Pip-Boy Pip-Boy is offline
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@grimeleven Hey thanks for the tip.I`m now playing the mod though and I find it really fun, the increase in difficult it's notable (though I heard there is a mod for 750% stronger enemies) and the upgraded units are way more difficult to defeat,still I think there could be a balance when you lvl up and get the runes I know they`re meant to help in the harder battles but between them and the ones you find in the chests I think it's a bit overpowered (the magic crystals it's not a problem u eventually get to upgrade almost every important/must have spell in the game).I think that the chests should give a max of 3 runes and cut the bonus of runes when you lvl up to half,but that's my opinion. Still it`s a hell of a great mod .
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  #5  
Old 08-24-2011, 10:18 PM
grimeleven grimeleven is offline
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Quote:
Originally Posted by Adanedhel View Post
This mod is great fun!
some minor bug i found:
(this one i cannot reproduce) I had stack of adult gobots at exp rank 3, after buying some more they went down back to lvl 1.

I just found ring of ancient kings:
+500Leadership,
-10% Leadership requirement for 5th lvl units
+1 morale for 5th lvl units

morale bonus works with every 5th lvl unit i have, but -10% requirement doesn't work at all
Ah thanks for the heads up on ancient ring, forgot to handle the new value "sp_lead_lvlfive"
here is the fix, insert into "special_params.txt"
Code:
sp_lead_lvlfive {
  cmc=1
  params {
    units=runemage,blackdragon,greendragon,reddragon,bonedragon,ogre,ogre_chieftain,tirex,giant,ent2,archdemon,troll,cyclop,harl,titan,legendaryphoenix,maelstrom,sinister,dictator,necrox,iceogre,icedragon
  }
}
Tested and now all get -10%. I'll put it in next version
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  #6  
Old 08-24-2011, 10:29 PM
Fatt_Shade Fatt_Shade is offline
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Just add icedragon in list for last grimelevens update for -10% lds 5th lvl troops.
Question about lds bonus with lvlup of her, i tried some old save and on 34th lvl i got 648 lds. How did that happen? What did file you change to get this number for lds growth.
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  #7  
Old 08-24-2011, 10:33 PM
grimeleven grimeleven is offline
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Saw it too fast before my edit, removed 1 added 1

With a mage? then it should be "leadership=13" in hero.txt
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  #8  
Old 08-25-2011, 10:47 PM
pwnz0r pwnz0r is offline
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Sup ya'll. I haven't played the original red sands, neither CW. Last time I tackled this game was a year ago, an Armored Princess campaign on impossible. It just happens on a day I decide to play modded CW, red sands extreme comes out.

So I had to "cheese" through the beginning. My first failed attempt showed that you can't really afford to lose anything or you'll run out of gold before next weakest encounter. So, strong humans troops, especially with armor/steel armor/valor (paladins+knights+horsemen+inquisitors+fire mages) were way to go for flawless victories.

When about half the scarlet wind was cleared there's a need for stronger troops though. I had to kite a bit around bolo(scarlet wind acess + droid cave for amulet and treasure) then scarlet wind for bottle quest and chests and sitting at 35k gold at level 8 with almost no army.

Now the hardest decision lies in selecting a new army, given how much choice there is.
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