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Mods King's Bounty: Crossworlds Mods

 
 
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  #17  
Old 08-24-2011, 10:05 AM
Fatt_Shade Fatt_Shade is offline
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Join Date: Nov 2010
Location: Serbia
Posts: 837
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@grimeleven For legendary units yea lds is to high but i didnt lower it to 2000, but 3000-3500 so i could take at least 1 after first loop debir-scarlet-rusty-verona(to kite)-bolo, just to try them out and see how they work (i never player their mod before)
I agree all legendary are to strong, but cost and lds cover that basically. Ok archdemon are almost useless for player with `halve` since all enemy are larger stacks leadershipvise so oblivion is nice add, i haven thought it through.
And since you changed some spells in your mod here could you pls check my last post here and give me some hints/help :
http://forum.1cpublishing.eu/showthread.php?t=25033

And pls tell me how to see after battle how much my units/spells/pet dragon made dmg% like here
http://forum.1cpublishing.eu/attachm...3&d=1313083844
I`ve seen this bunch of times and never asked how to add it in my game.

@pwnzor Whell runes wont mean that much in this mod anyway, since yuoll fight with legions of strong enemy, so you`ll need every bit of skill and luck in couple of extra runes doesn`t mean that much.

Last edited by Fatt_Shade; 08-24-2011 at 10:12 AM.
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