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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1391  
Old 01-18-2012, 09:52 AM
TomcatViP TomcatViP is offline
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Well Osp I think that they will be more chaps regretting the E4 than the few of you that hve over done the SPitIIa

The E4 was far more credible as a model than the thing was and was praised by new player being an easy mount.

So when you say "well done lads" you shld feel concerned.

Regarding climb speed vs zoom :

Cl/Cd give you the order of magnitude. Then look at the CL vs AoA.
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  #1392  
Old 01-18-2012, 10:58 AM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Osprey View Post
I've read on here about 109's doing @ 450kmph straight and level. I've even managed well over 400kmph myself in one of my 2 flights as a novice.
450kmph = 280mph. You cannot do that in a Hurricane straight and level, best I ever get is about 250ish. That fits in with 109's pulling away easily, which they can and do. I always have to catch them napping.

Are you sure you aren't confusing '109' with '110' ? That does about 250mph. I'm getting good climb now though, yet to try a chase of a 109 in the climb though.
Where did 450 come from?
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  #1393  
Old 01-18-2012, 11:56 AM
camber camber is offline
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It's shame there is so much capability difference between the current 109s and Spit Ia/IIa. Balance is impossible for 1v1s.

Was just on ATAG in a SpitIa, saw 109 (a certain 109 specialist ) at dot distance about 2000 ft below. As he saw me all he had to do was gently turn and dive a little away until speeds were equalised, climb above me while maintaining seperation and then turn into a fight where he could increase his E to untouchable after 1-2 passes, while I could either enter a mad defensive spiral or drop speed to 80mph while attempting to get the nose up for some sort of snap shot.

It reminded me of doing the same thing to 109s in the SpitII when they were in. Once I remember yoyo-ing over 3 circling impotently below and popping a few DeWildes into the most saucy one on any particular pass.

I don't mind getting hammered but would be nice to have the IIa for the odd mission. Of course numbers are fuzzy but I would say the SpitII is about 30% better than the 109s, which are 20% better than the SpitIa. So it would be nice to have the IIa now and again . Otherwise the LW might get overconfident and go and invade Russia or something.
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  #1394  
Old 01-18-2012, 12:58 PM
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Bewolf Bewolf is offline
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Easy solution, kick 109s and Spits alltogether and fly Hurries and 110s. Problem solved ; )
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  #1395  
Old 01-18-2012, 02:35 PM
TomcatViP TomcatViP is offline
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Quote:
Originally Posted by Bewolf View Post
Easy solution, kick 109s and Spits alltogether and fly Hurries and 110s. Problem solved ; )
I am not sure that we won't ear soon some ppl complaining abt the 110 being Über with twice as more engines than the Hurri
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  #1396  
Old 01-18-2012, 04:00 PM
GraveyardJimmy GraveyardJimmy is offline
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Tried out the server today. Bit difficult at first with engine realism and no external view or padlock (I dont have track IR so I find looking at enemies from cockpit view without padlock quite difficult). Once I'd sorted out how to take off and nurse the engine a few times I decided to get off the ground.

My wheels come up and my screen goes black, strafed and killed instantly.

Second try I got off, did a half circle and engine shot dead instantly.

Happened a few more times before I got bored.

The pilot distribution was uneven in favour of blue and they just circled the base shooting people taking off, not sure how a new player is supposed to enjoy flying for the reds if all that happens is you get hit on takeoff. I wouldnt mind getting shot down in a dogfight due to being new (like on one of the online maps I playe before) but the channel map on the ATAG server wasnt much fun. Is it always like this?
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  #1397  
Old 01-18-2012, 05:16 PM
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Osprey Osprey is offline
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Don't misquote me in an effort to insult me Cheesehawk. I said 250ish not 240.
Krupi falls even further short in the 109, why didn't you direct anything to him?
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  #1398  
Old 01-18-2012, 05:17 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by GraveyardJimmy View Post
Is it always like this?
Hi Jimmy.

This does sometimes happen if you're unlucky enough to spawn at one of the coastal airfields when the strafers are around.
The best thing to do when this happens is to spawn at a more inland airfield such as Maidstone, head for the coast whilst gaining altitude and go attack the strafers.
Also it helps to get on Teamspeak and team up with any of the Red team guys there, or just listen out for what's being said. You'd also be able to call for help from the other players. The Red team flyers are only too happy to come looking for the strafers as long as they know they're there!

If you let me know your game name, what time zone you're in, and what time you go online, I'd be happy to ask the ATAG guys to look out for you.

Last edited by ATAG_Dutch; 01-18-2012 at 05:21 PM.
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  #1399  
Old 01-18-2012, 05:22 PM
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Osprey Osprey is offline
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Yeah Jimmy, sounds like bad timing. Amazingly, and I don't know why, I am yet to be strafed. I was bounced just after taking off once though which imho is even lower than strafing.

If you are new and want to get to grips with it then comms is the way forward and joining a crew even more so, but that bit is up to you. Of course you'll need a headset.
As for head tracking then look at Freetrack, you can put something together for around £20 and a little labour.
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  #1400  
Old 01-18-2012, 05:30 PM
GraveyardJimmy GraveyardJimmy is offline
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Quote:
Originally Posted by ATAG_Dutch View Post
Hi Jimmy.


The best thing to do when this happens is to spawn at a more inland airfield such as Maidstone, head for the coast whilst gaining altitude and go attack the strafers.
Ah right, I'll try that out. I think I've got CEM worked out ok for the hurricane so might see if I can catch anyone if I have some altitude.
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