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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Sorry Krupi but it doesn't. The only reason I get as many kills as I do is because so many 109 drivers are complacent in my opinion, knowing that even when hit they have a very high chance to run home anyway. They behave predictably so I've learned to position myself accordingly. I am astonished at the rate of turn of some 109 drivers though.
I expect a big change, the gap between Hurricane and 109 in speed and climb should rightly widen and I will find things tougher. Effectively, today, the Hurricane and Spitfire roles are reversed. If the patch isn't utter junk I expect way more 109's to start falling out of the sky to Spitfires, and the Hurricane to become the workhorse. Quote:
Sorry, OT. Last edited by Osprey; 01-16-2012 at 05:28 PM. |
#2
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__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#3
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450kmph = 280mph. You cannot do that in a Hurricane straight and level, best I ever get is about 250ish. That fits in with 109's pulling away easily, which they can and do. I always have to catch them napping. Are you sure you aren't confusing '109' with '110' ? ![]() Last edited by Osprey; 01-17-2012 at 08:50 PM. |
#4
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__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#5
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It's shame there is so much capability difference between the current 109s and Spit Ia/IIa. Balance is impossible for 1v1s.
Was just on ATAG in a SpitIa, saw 109 (a certain 109 specialist ![]() It reminded me of doing the same thing to 109s in the SpitII when they were in. Once I remember yoyo-ing over 3 circling impotently below and popping a few DeWildes into the most saucy one on any particular pass. I don't mind getting hammered but would be nice to have the IIa for the odd mission. Of course numbers are fuzzy but I would say the SpitII is about 30% better than the 109s, which are 20% better than the SpitIa. So it would be nice to have the IIa now and again ![]() |
#6
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Easy solution, kick 109s and Spits alltogether and fly Hurries and 110s. Problem solved ; )
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Cheers |
#7
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#8
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Tried out the server today. Bit difficult at first with engine realism and no external view or padlock (I dont have track IR so I find looking at enemies from cockpit view without padlock quite difficult). Once I'd sorted out how to take off and nurse the engine a few times I decided to get off the ground.
My wheels come up and my screen goes black, strafed and killed instantly. Second try I got off, did a half circle and engine shot dead instantly. Happened a few more times before I got bored. The pilot distribution was uneven in favour of blue and they just circled the base shooting people taking off, not sure how a new player is supposed to enjoy flying for the reds if all that happens is you get hit on takeoff. I wouldnt mind getting shot down in a dogfight due to being new (like on one of the online maps I playe before) but the channel map on the ATAG server wasnt much fun. Is it always like this? |
#9
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Don't misquote me in an effort to insult me Cheesehawk. I said 250ish not 240.
Krupi falls even further short in the 109, why didn't you direct anything to him? |
#10
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Yeah, I think 250 is a bit low Osprey. I can get around 260-270 if I'm at the right altitude and have the pitch set low enough. I'm claiming this from memory, though, and I'll have to do some tests later to confirm.
260 to 270 seems about right to me though.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
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