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#1401
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Yeah, I think 250 is a bit low Osprey. I can get around 260-270 if I'm at the right altitude and have the pitch set low enough. I'm claiming this from memory, though, and I'll have to do some tests later to confirm.
260 to 270 seems about right to me though.
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#1402
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Maidstone is NOT a good airfield for the newer pilots, unfortunately. You have to be very careful not to wreck your prop in the dirt because it's so bumpy and slanted. Your best bet there (if you're new to it) is to take off east to west (downhill).
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#1403
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I tried Lympne as it was hurricanes only and caught it at the start of a mission. Noone strafing, I had time to warm up the engine and gain altitude. Flew over the channel and helped a spit attack some bombers then got engine damage (not sure if it was my management or good rear gunners!) so returned to the airfield lost sight of the runway and lost too much speed in a turn so crashed in a village.
Much better experience than earlier. Must have caught it in a bad state in the mission or something. I think I'll stick to the hurricane for now, trying to get my head around prop-pitch means hearing lots of different things from different people. |
#1404
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By the way, that DH prop Hurri is a bit of a handful. The Rotol prop Hurri is far easier to manage with constant speed prop. Much better performance too. ![]() |
#1405
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Looks like I need CEM courses, I'm sure Cheesehawk will offer a good price
![]() TBH I don't ever really need to hammer the engine, I don't often get shot at either yet I still get plenty of Hun. It sort of reminds me of when people say how good John Terry is in defence because he makes such outstanding last ditch tackles but I've always considered him a carthorse who makes mistakes and ends up having to make last ditch tackles. |
#1406
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#1407
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General guide (my 2p):- After takeoff reduce to 2600rpm or less, boost 3-4lbs continuous. You can fly on max boost for a while at 2600 (historically 30 mins max but I wouldn't risk it that long in CoD). Watch the temps (max 95 oil, 120 Rad) Overheating Oil? Reduce to 2200 rpm and cut back to 4lbs or less - soon cools down*. Combat: Have cool engine (about 80 oil, <100 rad) when entering combat. See above*. Combat 2600/max boost - combats don't usually last long enough to damage engine - and max rpm/max boost when necesary but 5 mins max (watch temps). Also don't forget Boost Overide for the extra bit of power but not for more than about 5 mins. Cut back on boost/override whenever possible. Continuous max boost or Boost Override can also fail the engine without temperature warning.
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#1408
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Thanks! Just to clarify- I move the prop pitch lever rather than the throttle to adjust rpm?
Mixture should remain the same generally? Edit: Just went up for a flight (cross country quick mission), that worked great, thanks! The other hurricane is a bit easier to keep the RPM at a nice level and the engine shakes a lot less (only on start up now, rather than in flight). With this hurricane, mixture is full back = rich? When would I use it pushed forwards, other than a little bit at takeoff- at high altitudes where air is thinner so less fuel is needed? Last edited by GraveyardJimmy; 01-19-2012 at 10:22 AM. |
#1409
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![]() All great but wasn't the 30' climb limit at 2850rpm @ +6.25PSI? This works both in RL and in game. Great guide btw.
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Bobika. |
#1410
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If you set the boost cut-off on it will cool your engine.
Try to use it only when you are on the defensive. It's kinda a cheat. I expect this to be corrected in the same time they re-installed the more stringent 109's EM rules. 280 is what you shld get with a hurri. Start with a shallow dive and coarse the pitch at 12hr (needle full vertical). Retract your rad to 1/4 to 1/3 With a bit of descent rate you shld get 290 easily. Th's a lot deck even if the 109 will still catch you, you'd get time to think how you can manage the unavoidable fight. The few time I hve tried the Spit I online I did not have any prob keeping a 109 in gun range. But it might hve changed with patches. I am not the best to make a comment here ![]() |
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