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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 11-22-2011, 08:14 AM
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klem klem is offline
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Historical setups are good for two reasons. One is, we'd all like to 'be there' and the other is it may not work out in line with the historical outcome so you have a chance to 'make a difference'. In Aces High we once (only once!) lost the Battle of Britain! That prospect gives the LW guys hope for a victory.

I takes time to set these up and with say a four or six frame campaign, thats about four weeks planning/registration plus up to six weeks running, then a break for the organisers, you are soon through a three month window. (And putting together three or four of these campaigns a year is hard going for the guys doing most of the work.) So there are enough historical missions to see you through a couple of years, after which you'll be happy to re-run them.

Of course a theoretical campaign can be thrown in and with the limited era of 1939-1941 which would exhaust the CoD planeset it may become necessary but don't forget there were several notable days in the BoB that could be re-created instead of, say, a generic "channel convoy attacks" mission and there was also the aspect of the RAF attacking the LW not to mention the Battle for France.

It should also be possible to work out who 'won'. Say a percentage of RAF fields/Radars put out of action, Ships sunk or the extent of pilot losses indicating theoretical inability to continue (once the game is stable!) which is where the ground rules come in.
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