Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #261  
Old 11-08-2011, 03:23 PM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

Quote:
Originally Posted by SYN_Jed View Post
As I explained to Farber its because we didnt want to use your TS channel. Its no secret that we dont get along. Why on earth would we want to be associated with you in any way?. Like I said tho...we checked with the organisers and they said no probs. I can see that you are trying to suggest that we are not team players here. Fair enough if that is your intention. Im pretty sure tho that people can see through that.
Quote:
Originally Posted by ATAG_Bliss View Post
I have yet to bicker. There's 2 pages in this thread simply because you couldnt join a ts. The drama belongs to you. Unlike you we don't care if we have to fly with syn or not. We are here to try and enjoy a big teamwork event.


I do not care which TS any particular Squadron or Staffel uses. In WW2 and other wars, do you two really think everyone on each side got along? Just bite the bullit, work together, communicate and win!

Be better men.


If you wanna talk about this anymore -

Don't involve this thread, campaign or my Staffel...
Reply With Quote
  #262  
Old 11-08-2011, 03:49 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Quote:
Originally Posted by 5./JG27.Farber View Post
I do not care which TS any particular Squadron or Staffel uses. In WW2 and other wars, do you two really think everyone on each side got along? Just bite the bullit, work together, communicate and win!
Hard to work together and communicate if half the team is on a different server (or if we keep getting booted).

I'd suggest all of Axis move to ATAG's server if Bliss is okay with that.
Reply With Quote
  #263  
Old 11-08-2011, 04:21 PM
Osprey's Avatar
Osprey Osprey is offline
Approved Member
 
Join Date: Jan 2010
Location: Gloucestershire, England
Posts: 1,264
Default

Quote:
Originally Posted by SYN_Jed View Post
Mind you, if the Reds want to make use of our entire teamspeak for this weekly event they are more than welcome. We cant however hold more than 35 people so both teams isnt an option for us.

The offer is there if you want it, guys
It's a credit to the campaign that this is probably not possible given the numbers involved. We were knocking on the door of 35 reds last time. Please don't take that the wrong way, it's a refusal on practical terms, not political.

I think Wolverine had an amicable solution if SYN are ok with it, that is that the organisers give SYN an airfield of your own to operate from and we communicate through game chat (although I am unsure how to keep that to red only in chat at the moment)
I suspect you will be handed a mission anyway, perhaps the organisers can make this happen (Hurricanes I believe), and I would just request that you let us know if you wish to change from that plan at all.

As for Spitfire support, I will pledge our No.64 squadron to fly Spitfires (organisers please see previous entry) and No.501 on Hurricanes. We will make up our numbers with our lonewolves if they don't mind.

See you on Sunday!
Reply With Quote
  #264  
Old 11-08-2011, 05:05 PM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Quote:
Originally Posted by CaptainDoggles View Post
Hard to work together and communicate if half the team is on a different server (or if we keep getting booted).

I'd suggest all of Axis move to ATAG's server if Bliss is okay with that.
Yeah I'm sure that will be fine with us. I'll try and work with Farber/Rudelmann and get them setup with the privileges. The only thing I would suggest is to add some sub channels under the corresponding airfields. Basically exactly as Jg27's TS, but with more sections. There were around 7 to 8 different flight groups after everyone split up last time. So it would be harder com wise if all the channels had 8+ people in them.

As far as CTD's, I don't understand the cause. It seems I can play longer on my laptop than I can on my personal pc. Perhaps resolution has something to do with how often it happens?

(my laptop is much lesser machine than my desktop)
__________________

ATAG Forums + Stats
Reply With Quote
  #265  
Old 11-08-2011, 05:06 PM
SYN_Jed SYN_Jed is offline
Approved Member
 
Join Date: Jul 2010
Posts: 63
Default

Quote:
Originally Posted by Osprey View Post
I think Wolverine had an amicable solution if SYN are ok with it, that is that the organisers give SYN an airfield of your own to operate from and we communicate through game chat (although I am unsure how to keep that to red only in chat at the moment)
I suspect you will be handed a mission anyway, perhaps the organisers can make this happen (Hurricanes I believe), and I would just request that you let us know if you wish to change from that plan at all.

See you on Sunday!

We can work with that no probs at all. If any others sign up for the campaign after this they can always be allocated to our field and also comms as another "wing". Whatever works for you all.
Reply With Quote
  #266  
Old 11-08-2011, 05:19 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

Quote:
Originally Posted by ATAG_Bliss View Post
Yeah I'm sure that will be fine with us. I'll try and work with Farber/Rudelmann and get them setup with the privileges.
I can set up the channels, they're usually pretty busy on mission nights.
Reply With Quote
  #267  
Old 11-08-2011, 05:25 PM
Jatta Raso Jatta Raso is offline
Approved Member
 
Join Date: Aug 2010
Posts: 411
Default

Quote:
Originally Posted by 5./JG27.Farber View Post
So has anyone worked out the correlation between the CTD and hardware/settings? Is there a quick and dirty fix?
i very rarely (if ever) CTD when online, usually ATAG, all i can relate to is that after last patch i don't touch my .ini files. then again, i've always been among the luckiest ones with these random crash features...

1680x1050 / texture HIGH / trees MEDIUM/ everything else HIGH / AA 1x / EF OFF / SSAO OFF / VSYNC ON
___________
q6600 3.2
GTX570
4G DDR2 800
Win7 64

Last edited by Jatta Raso; 11-08-2011 at 05:30 PM.
Reply With Quote
  #268  
Old 11-08-2011, 07:28 PM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Quote:
Originally Posted by Jatta Raso View Post
i very rarely (if ever) CTD when online, usually ATAG, all i can relate to is that after last patch i don't touch my .ini files. then again, i've always been among the luckiest ones with these random crash features...

1680x1050 / texture HIGH / trees MEDIUM/ everything else HIGH / AA 1x / EF OFF / SSAO OFF / VSYNC ON
___________
q6600 3.2
GTX570
4G DDR2 800
Win7 64
Could you please post up your config?

@Doggles - Thanks. I'll hook up with you on steam later on.
__________________

ATAG Forums + Stats
Reply With Quote
  #269  
Old 11-08-2011, 08:07 PM
CaptainDoggles's Avatar
CaptainDoggles CaptainDoggles is offline
Approved Member
 
Join Date: Jun 2011
Posts: 1,198
Default

I'll be idle on steam most of the day. I think you have my email address already Bliss, send me an email if I don't reply on steam.
Reply With Quote
  #270  
Old 11-08-2011, 08:41 PM
Jatta Raso Jatta Raso is offline
Approved Member
 
Join Date: Aug 2010
Posts: 411
Default

sure:

[BOB]
EpilepsyFilter=0

[window]
DepthBits =32
StencilBits=16
DrawIfNotFocused=0
SaveAspect=0
Render=D3D10_0
width=1680
height=1050
posLeft=0
posTop=0
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60
StereoMode=0

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=255
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=216.52.148.29
port=27016

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed = 0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=1
MeshStatics=3
MeshStaticsDetail=2
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.SSAO=0
TexFlags.VSync=1
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=3
vgMaster=2
vgVoice=15
vgMusic=15

[game]
mapPadX=0.6023809
mapPadY=0

so it's pretty much unttouched settings; as you can see, i have Render=D3D10_0 just at the beggining, i once set it to Render=D3D10_1 and all hell broke loose; reseted to 0 default; also my install is from scratch after latest patch

Last edited by Jatta Raso; 11-08-2011 at 08:44 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:28 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.