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#261
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I do not care which TS any particular Squadron or Staffel uses. In WW2 and other wars, do you two really think everyone on each side got along? Just bite the bullit, work together, communicate and win! Be better men. If you wanna talk about this anymore - Don't involve this thread, campaign or my Staffel... |
#262
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I'd suggest all of Axis move to ATAG's server if Bliss is okay with that. |
#263
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I think Wolverine had an amicable solution if SYN are ok with it, that is that the organisers give SYN an airfield of your own to operate from and we communicate through game chat (although I am unsure how to keep that to red only in chat at the moment) I suspect you will be handed a mission anyway, perhaps the organisers can make this happen (Hurricanes I believe), and I would just request that you let us know if you wish to change from that plan at all. As for Spitfire support, I will pledge our No.64 squadron to fly Spitfires (organisers please see previous entry) and No.501 on Hurricanes. We will make up our numbers with our lonewolves if they don't mind. See you on Sunday! |
#264
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As far as CTD's, I don't understand the cause. It seems I can play longer on my laptop than I can on my personal pc. Perhaps resolution has something to do with how often it happens? (my laptop is much lesser machine than my desktop) |
#265
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We can work with that no probs at all. If any others sign up for the campaign after this they can always be allocated to our field and also comms as another "wing". Whatever works for you all. |
#266
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I can set up the channels, they're usually pretty busy on mission nights.
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#267
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1680x1050 / texture HIGH / trees MEDIUM/ everything else HIGH / AA 1x / EF OFF / SSAO OFF / VSYNC ON ___________ q6600 3.2 GTX570 4G DDR2 800 Win7 64 Last edited by Jatta Raso; 11-08-2011 at 05:30 PM. |
#268
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@Doggles - Thanks. I'll hook up with you on steam later on. |
#269
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I'll be idle on steam most of the day. I think you have my email address already Bliss, send me an email if I don't reply on steam.
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#270
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sure:
[BOB] EpilepsyFilter=0 [window] DepthBits =32 StencilBits=16 DrawIfNotFocused=0 SaveAspect=0 Render=D3D10_0 width=1680 height=1050 posLeft=0 posTop=0 ColourBits=32 FullScreen=1 ChangeScreenRes=1 Frequency=60 StereoMode=0 [NET] speed=100000 localPort=27015 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=255 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= host=216.52.148.29 port=27016 [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=2 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=2 LandDetails=2 Sky=3 Forest=2 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=1 MeshStatics=3 MeshStaticsDetail=2 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.SSAO=0 TexFlags.VSync=1 TexFlags.FastTransparency=1 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=3 vgMaster=2 vgVoice=15 vgMusic=15 [game] mapPadX=0.6023809 mapPadY=0 so it's pretty much unttouched settings; as you can see, i have Render=D3D10_0 just at the beggining, i once set it to Render=D3D10_1 and all hell broke loose; reseted to 0 default; also my install is from scratch after latest patch Last edited by Jatta Raso; 11-08-2011 at 08:44 PM. |
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