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#51
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The tendency for very low altitude incursions is the problem. Why are BFs flying so low against the Mk1 Spit and Hurricane?
The idea that the Spit Mk2 is invincible and will wreak death and destruction on the servers was not evident in last nights session. Before exiting the server I counted the deaths of Spit MK2 and compared them against the BF's and there were more with evenly matched numbers. Not a great bemchmark but even so, the numbers don't support the argument of 'significant advantage'. A Spit Mk2 will not make you an Ace, it wont improve your Gunnery skills, judgement or ability to spot ac, Of course rate of climb and speed are advantages but so are Fuel injection and Cannons. What Bliss is proposing seems fair and sensible. Hopefully, these FM issues will be addressed but lets give the Spit a week or so and accept whatever decision is made.
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#52
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Well I finally got shot down by a human flown Spit tonight for the first time. First of all a big thumbs up to the pilot as I met him at 3000 metres! He had a bit of an advantage to start as I had to climb and turn to get on him to ID him first.
I managed to keep him in front of my nose for a few turns back and forth by doing some high yo yos. I got some MG shots on him first from a distance and saw him streaming coolant. So I thought I had this Spit 2 under control. He then went into a dive and I climbed a bit to wait for him to come up again below me. So I'm expecting him to zoom back up and slow down below me as I've been spiral climbing. Nah he zoomed up and not only that, he did a hard turn whilst climbing and got some shots that knocked out part of my engine and my radiators! Now he was co alt with me and still hauling. You can actually gain altitude by diving and zooming up again but this was very unexpected. I then did a helpless power dive to get away but my craft was a bit of a mess, I did some bunts and reverses and managed to get an overshoot but he turned on a dime and was right back on my tail. Engine shot to pieces, canopy off and out for a swim in the channel. It's official I'm scared of the Spit MKII that thing is mean! In the right hands it's an almost impossible match for the 109. Salute to the pilot too, it wasn't just the plane. Last edited by xnomad; 09-08-2011 at 10:56 AM. |
#53
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My bloke used the right tactics and did have a team-mate. So if people are worried about performance differences, use tactics and a team-mate. Complaining about the game's FM isn't the full story. ![]() |
#54
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Its not going to go away so we may as well accept the fact thats its here and here to stay, lets just hope the 109 gets it top speed sorted and the Devs look closely at what power that Spit2 actually has..
Its one of those 25lb spit il2 situations..your choice to fly on the servers that have it, unfortunately there isnt a lot of FR big mapped servers to choose from right now.. Note to devs DO NOT put cannons on that thing ![]() |
#55
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A Spit II ambushed me last night at 6k meters - took out my radiators. I dived as way as fast as I could (close to the red mark) after a few wide circles, then I floored and hugged the terrain as low as I could to hide. I got away and landed back home.
So yeah, without height and surprise, 109 can't go against the Spits (even Hurris) - the problem is that every one is on the deck and it's hard to spot planes on the ground. When the Spits were vulchering above the German fields, I was a sitting duck. There just wasn't enough time to gain enough height and energy. Any slight energy gained is then wasted when the Spit is on my tail again. |
#56
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#57
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![]() I'm in agreement that the MkII is a maybe a bit too quick, but I'm also of the opinion that the the Mk1 is too slow. The performance difference between the two versions wasn't that massive. Mk1a with Rotol constant speed prop, 320mph@10,000ft.Rate of climb Mk1a 1min 48s to 5000 MkIIa with 150 more hp and same prop 326mph@10,000ft Rate of climb MkIIa 1m 42s to 5000. So what we need is constant speed props on the Mk1's and the Luftwaffe boys will be happy! ![]() (stats from Alfred Price, 'The Spitfire Story'). |
#58
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Also you do have a Medium between the 2 mate..Hurri rotol, they both have their strengths and weaknesses just like the 109 does but at least the Hurri and 109 are modeled better ingame |
#59
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You're surprised ?
Just wait for the Focke Wulf 190 A being dominated by the Spit V ![]() |
#60
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I don't think there is much you can do against the MKII in a dogfight. You need to do maximum damage quickly or the tables will turn. I shot down a few tonight but they were mainly bounces or green pilots.
I've always said once the bugs get ironed out I'll get my a$$ handed to me once the good spit fliers arrive en masse online, but until today I don't recall being shot down in the 109 by a human Spit. I've managed to always keep my E up and mix it with the Spit, choosing to even turn hard when I know I can build my E up etc. I haven't been worried about meeting them at co alt either, as long as we aren't near the deck. However, now that Spit 2 has changed my thoughts on this. I'm going to be a lot more careful now but how do you even disengage if you don't' want to fight, he'll just reel you in eventually? Anyone looking for a wingman? ![]() |
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