Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #51  
Old 09-08-2011, 10:35 AM
SEE SEE is offline
Approved Member
 
Join Date: Oct 2009
Posts: 1,678
Default

The tendency for very low altitude incursions is the problem. Why are BFs flying so low against the Mk1 Spit and Hurricane?

The idea that the Spit Mk2 is invincible and will wreak death and destruction on the servers was not evident in last nights session. Before exiting the server I counted the deaths of Spit MK2 and compared them against the BF's and there were more with evenly matched numbers.

Not a great bemchmark but even so, the numbers don't support the argument of 'significant advantage'.

A Spit Mk2 will not make you an Ace, it wont improve your Gunnery skills, judgement or ability to spot ac,

Of course rate of climb and speed are advantages but so are Fuel injection and Cannons.

What Bliss is proposing seems fair and sensible. Hopefully, these FM issues will be addressed but lets give the Spit a week or so and accept whatever decision is made.
__________________
MP ATAG_EvangelusE

AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor.
Reply With Quote
  #52  
Old 09-08-2011, 10:45 AM
xnomad xnomad is offline
Approved Member
 
Join Date: Jul 2010
Location: Sydney, Australia
Posts: 265
Default

Well I finally got shot down by a human flown Spit tonight for the first time. First of all a big thumbs up to the pilot as I met him at 3000 metres! He had a bit of an advantage to start as I had to climb and turn to get on him to ID him first.

I managed to keep him in front of my nose for a few turns back and forth by doing some high yo yos. I got some MG shots on him first from a distance and saw him streaming coolant. So I thought I had this Spit 2 under control. He then went into a dive and I climbed a bit to wait for him to come up again below me.

So I'm expecting him to zoom back up and slow down below me as I've been spiral climbing. Nah he zoomed up and not only that, he did a hard turn whilst climbing and got some shots that knocked out part of my engine and my radiators! Now he was co alt with me and still hauling. You can actually gain altitude by diving and zooming up again but this was very unexpected.

I then did a helpless power dive to get away but my craft was a bit of a mess, I did some bunts and reverses and managed to get an overshoot but he turned on a dime and was right back on my tail. Engine shot to pieces, canopy off and out for a swim in the channel.

It's official I'm scared of the Spit MKII that thing is mean! In the right hands it's an almost impossible match for the 109. Salute to the pilot too, it wasn't just the plane.

Last edited by xnomad; 09-08-2011 at 10:56 AM.
Reply With Quote
  #53  
Old 09-08-2011, 10:55 AM
ATAG_Dutch ATAG_Dutch is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,793
Default

Quote:
Originally Posted by JG52Krupi View Post
Not true I chased a guy home in a 109 yesterday and he kept on trying to slowly gain height and then dive to use advantage of the spits engine cut out but I still got him I was just too fast.
Precisely my point! He used the wrong tactics and didn't have a team-mate.

My bloke used the right tactics and did have a team-mate. So if people are worried about performance differences, use tactics and a team-mate.

Complaining about the game's FM isn't the full story.
Reply With Quote
  #54  
Old 09-08-2011, 11:00 AM
Ze-Jamz Ze-Jamz is offline
Approved Member
 
Join Date: Jan 2011
Location: On your six!!
Posts: 2,302
Default

Its not going to go away so we may as well accept the fact thats its here and here to stay, lets just hope the 109 gets it top speed sorted and the Devs look closely at what power that Spit2 actually has..

Its one of those 25lb spit il2 situations..your choice to fly on the servers that have it, unfortunately there isnt a lot of FR big mapped servers to choose from right now..

Note to devs DO NOT put cannons on that thing
Reply With Quote
  #55  
Old 09-08-2011, 11:01 AM
recoilfx recoilfx is offline
Approved Member
 
Join Date: Jul 2010
Posts: 265
Default

A Spit II ambushed me last night at 6k meters - took out my radiators. I dived as way as fast as I could (close to the red mark) after a few wide circles, then I floored and hugged the terrain as low as I could to hide. I got away and landed back home.

So yeah, without height and surprise, 109 can't go against the Spits (even Hurris) - the problem is that every one is on the deck and it's hard to spot planes on the ground.

When the Spits were vulchering above the German fields, I was a sitting duck. There just wasn't enough time to gain enough height and energy. Any slight energy gained is then wasted when the Spit is on my tail again.
Reply With Quote
  #56  
Old 09-08-2011, 11:02 AM
Ze-Jamz Ze-Jamz is offline
Approved Member
 
Join Date: Jan 2011
Location: On your six!!
Posts: 2,302
Default

Quote:
Originally Posted by Dutch_851 View Post
Precisely my point! He used the wrong tactics and didn't have a team-mate.

My bloke used the right tactics and did have a team-mate. So if people are worried about performance differences, use tactics and a team-mate.

Complaining about the game's FM isn't the full story.
True to a certain extent but 109's didnt survive attacks because someone else was available, they survived because they could dive away, or climb for that matter in certain circumstances
Reply With Quote
  #57  
Old 09-08-2011, 11:21 AM
ATAG_Dutch ATAG_Dutch is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,793
Default

Quote:
Originally Posted by Ze-Jamz View Post
109's didnt survive attacks because someone else was available, they survived because they could dive away, or climb for that matter in certain circumstances
I'd say it was all three.

I'm in agreement that the MkII is a maybe a bit too quick, but I'm also of the opinion that the the Mk1 is too slow. The performance difference between the two versions wasn't that massive.

Mk1a with Rotol constant speed prop, 320mph@10,000ft.Rate of climb Mk1a 1min 48s to 5000

MkIIa with 150 more hp and same prop 326mph@10,000ft Rate of climb MkIIa 1m 42s to 5000.

So what we need is constant speed props on the Mk1's and the Luftwaffe boys will be happy!

(stats from Alfred Price, 'The Spitfire Story').
Reply With Quote
  #58  
Old 09-08-2011, 11:27 AM
Ze-Jamz Ze-Jamz is offline
Approved Member
 
Join Date: Jan 2011
Location: On your six!!
Posts: 2,302
Default

Quote:
Originally Posted by Dutch_851 View Post
I'd say it was all three.

I'm in agreement that the MkII is a maybe a bit too quick, but I'm also of the opinion that the the Mk1 is too slow. The performance difference between the two versions wasn't that massive.

Mk1a with Rotol constant speed prop, 320mph@10,000ft.Rate of climb Mk1a 1min 48s to 5000

MkIIa with 150 more hp and same prop 326mph@10,000ft Rate of climb MkIIa 1m 42s to 5000.

So what we need is constant speed props on the Mk1's and the Luftwaffe boys will be happy!

(stats from Alfred Price, 'The Spitfire Story').
But would that make the Spit1 achieve its correct speed?.. I thought it was under powered and not just issues with prop?..

Also you do have a Medium between the 2 mate..Hurri rotol, they both have their strengths and weaknesses just like the 109 does but at least the Hurri and 109 are modeled better ingame
Reply With Quote
  #59  
Old 09-08-2011, 11:27 AM
ChrisDNT ChrisDNT is offline
Approved Member
 
Join Date: Jun 2008
Posts: 298
Default

You're surprised ?

Just wait for the Focke Wulf 190 A being dominated by the Spit V
Reply With Quote
  #60  
Old 09-08-2011, 11:29 AM
xnomad xnomad is offline
Approved Member
 
Join Date: Jul 2010
Location: Sydney, Australia
Posts: 265
Default

I don't think there is much you can do against the MKII in a dogfight. You need to do maximum damage quickly or the tables will turn. I shot down a few tonight but they were mainly bounces or green pilots.

I've always said once the bugs get ironed out I'll get my a$$ handed to me once the good spit fliers arrive en masse online, but until today I don't recall being shot down in the 109 by a human Spit.

I've managed to always keep my E up and mix it with the Spit, choosing to even turn hard when I know I can build my E up etc. I haven't been worried about meeting them at co alt either, as long as we aren't near the deck.

However, now that Spit 2 has changed my thoughts on this. I'm going to be a lot more careful now but how do you even disengage if you don't' want to fight, he'll just reel you in eventually? Anyone looking for a wingman?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:00 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.