Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #16  
Old 09-16-2011, 03:01 PM
Madfish Madfish is offline
Approved Member
 
Join Date: Aug 2010
Posts: 423
Default

Quote:
Originally Posted by TomcatViP View Post
Yes. It seems to be to a lesser extent than in the old Il2 but it still have very debatable E losses. Hence the tight turn and so on.

In a few word If you love the historical Spitfire, ban the thing we hve in game !

If CoD devs wants that we have an easy mount for young players, none here wld be against that idea (my guess) but they hve to call it a NoobFire or a paint it in a special color (Light green - a GreenFire ?) that we don't feel lost or disappointed by what is alrdy a remarkable game.
Not sure about that. I haven't flown a spitfire and even if you do you'd probably not go all out like in a fight that may cost you your life. So we can only rely on some basic numbers.

Regarding the balance issue there is no solution though. There is NO balance. That was the point of the war. I listed all the variables (at least a good amount of them) and all of these aren't anything we could fix in the game.

So for true dogfighting on even ground add support for flying in the same planes against each other. And by support I mean don't take out all the planes or screw the FM but actually give dogfighters a way to fly against an equal opponent - aside from their own skill.

For co-op and all the other realism servers you can just add the planes the server admins want. Also the community can eventually come up with some great dynamic campaign stuff that either:
- goes the route of realism and does that
- or a little fiction and fairness and actually gives the "losing" side opportunities to fly with better planes / ammo to make the game more fun


And seeing how this thread progressed that far I seriously think it's time to think about solutions to the underlying problem. And tuning the FM is NOT a solution I believe.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:11 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.