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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 09-07-2011, 04:28 PM
Tree_UK
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I flew a Spit2 last night for the very first time, I shot down 4 109 E4's in less than 10 mins.

Today whilst flying an e4 I saw a spit2 dog fighting below, I dropped on him with at least 700m advantage, Im doing just over 500kmph, I get big hits on the spit, he climbs and I climb with him but he completely out climbed ME and then looped over and shot me down, Im sorry guys but it as to go from the server until it as been remodled. S!
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  #2  
Old 09-07-2011, 06:10 PM
SEE SEE is offline
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I disagree and the Spit Mk11 should be allowed whilst we await the correct prop for the mk1a. I agree that may be it could be limited to Kills aquired as a bonus for pilots of the Spit Mk1.

Many Bfs are coming in very low, picking targets of opportunity and hot footing out. The Spit Mk1 is acceptable at altitude but very poor low down.

I can't accept that for a BoB mission a player has to pick a Hurricane rather than the RAF's front line fighter of the period.

I only fly the Spit Mk1 regularly and, like many other players, have to maintain altitude and not get sucked into zero altude skirmishes over Hawking. I rack up enough kills in a session but once a Spit Mk1 starts to lose energy you can't do anything other than hand the fight over to a Hurricane which has the legs to chase a BF - plainly wrong.
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  #3  
Old 09-07-2011, 06:23 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by SEE View Post
I disagree and the Spit Mk11 should be allowed whilst we await the correct prop for the mk1a. I agree that may be it could be limited to Kills aquired as a bonus for pilots of the Spit Mk1.

Many Bfs are coming in very low, picking targets of opportunity and hot footing out. The Spit Mk1 is acceptable at altitude but very poor low down.

I can't accept that for a BoB mission a player has to pick a Hurricane rather than the RAF's front line fighter of the period.

I only fly the Spit Mk1 regularly and, like many other players, have to maintain altitude and not get sucked into zero altude skirmishes over Hawking. I rack up enough kills in a session but once a Spit Mk1 starts to lose energy you can't do anything other than hand the fight over to a Hurricane which has the legs to chase a BF - plainly wrong.
And its plainly wrong that the SPit2 can be so much more of a fighter than what the 'current' 109 is..

Before there was a balance, you had the choice TnB in a Spit or Chase and fly High in a Hurri..no there is no balance, if you see a spit2 in a 109 you will lose the fight (mostly).. you cant run, you cant turn, you cant dive..

So tell me, when did you as a red pilot have them sorts of OR lack of choices?

You see a spit and turn with it your dead, you run away or climb you live, its always been like that in every ww2 flight sim to date...That option in NOT viable now..

when and IF the 109 gets automated pitch then you may be able to outclimb a spit2 as you will be in the powerband more (hopefully) but its not here yet..

AND

the spit2 has been left out? why?...so now it should be reintroduced because the 109 has faster ammo? because apart from low speed stability issues that ALL fighters have been tweaked on with this patch the 109 did NOT have any performance upgrades..

With what your saying the Spit2 should of been here since the beginning in FR servers then..... It WASNT for a reason

This is about fairness and balance NOT about who has it easier, as it was the Spit1/1a,Hurri Rotol and 109 all had their strengths and weakness's, where is the Spit2's weakness?..you fly the plane you like due to flying style not nationality or anything else...

Last edited by Ze-Jamz; 09-07-2011 at 06:30 PM.
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  #4  
Old 09-07-2011, 07:31 PM
SEE SEE is offline
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Quote:
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And its plainly wrong that the SPit2 can be so much more of a fighter than what the 'current' 109 is..
But that ignores each players relative skill and experience?

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Originally Posted by Ze-Jamz View Post

where is the Spit2's weakness?..you fly the plane you like due to flying style not nationality or anything else...
Neg G + 303's ...............and I choose RED for nationality.

Whatever, I will fly the Spit on line and enjoy whichever is available....
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  #5  
Old 09-07-2011, 07:39 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
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But that ignores each players relative skill and experience?
If you like...But lets say a Novice pilots can keep up with out climb and out dive a experienced 109 pilot... is that better?

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Neg G + 303's
What you mean like what it had in RL?


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...............and I choose RED for nationality.
Cool.. I dont
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  #6  
Old 09-07-2011, 07:53 PM
Ze-Jamz Ze-Jamz is offline
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Mate Im not going on about it anymore as it seems only a few of us care enough to post anything which is the minority..

Il still fly in there and just shoot down AI bombers until something else is fixed

~S~
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  #7  
Old 09-07-2011, 10:14 PM
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Jugdriver Jugdriver is offline
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From What I have read the Spit II should be slower than the 109 E by about 10 MPH from sea level to about 10,000 feet, from 10,000 to 17,000 they should be quite close in speed, then from 17,000 to 24,000 the Spitfire should be faster (around 10 MPH at its most), then from 24K and up the 109 takes over again in speed. As for Climb I can only find information stating the Spit II outclimbed the Spit I especially at higher altitudes, but I have not found a good climb comparison between the 109 E and the Spit II.

All in all I would say that Spit II should give a 109 E a run for its money especially between 10K and 20K so what you seem to be experiencing is not too far off historical numbers if you are fighting a Spit II above 10K and below 24K. That being said someone should look at the Speed of the 109 E vs the Spit II on the deck and see if the Spit II is faster in the game, if so I would say this is historically inaccurate. I find the 109 E goes about 10KPH slower than what it should on the deck (475KPH with boost is what I can get), so if the Spit II is going its historical 290MPH on the deck it still slower than the 109 E we have now, but it is not as much of a difference as it should be. I wonder if they are modeling a +12 LBS 100 octane Spit II? If so that would be a handful for a 109 E at any Altitude.

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  #8  
Old 09-08-2011, 09:40 AM
SNAFU SNAFU is offline
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Nice planeset discussion. Were always my favourite coffeebreak entertainment...


Quote:
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I can't accept that for a BoB mission a player has to pick a Hurricane rather than the RAF's front line fighter of the period.
May I remind you that that the Hurricane, was the plane, which won the BoB. It was the backstay and workhorse of the RAF in the summer of 1940 and contributed the most to the defeat of the LW. The reliability, easy handling and maintaining, the stability as a gun platform and its rugged design made it to the favourite of many RAF pilots of that time. Not only Bader said that a Spit is nice for flying, but the Hurricane is better for fighting.

I would not recomment Bliss to look for too much balance. You can satisfy some player all the time and you can satisfy all the player for some time - but you cannot satisfy all the player all the time.

Why not put the Spitfire IIa to the NorthWealdAirfield, so you still can use, but have to endure a little longer time to Hawking, where actaully no Spitfire-Squadron were garrisioned in the beginning of the battle.

I expect the numbers of SpitIIa will decrease drastically, if there are only available with a little longer flight time...
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  #9  
Old 09-08-2011, 09:52 AM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by SNAFU View Post
Nice planeset discussion. Were always my favourite coffeebreak entertainment...



May I remind you that that the Hurricane, was the plane, which won the BoB. It was the backstay and workhorse of the RAF in the summer of 1940 and contributed the most to the defeat of the LW. The reliability, easy handling and maintaining, the stability as a gun platform and its rugged design made it to the favourite of many RAF pilots of that time. Not only Bader said that a Spit is nice for flying, but the Hurricane is better for fighting.

I would not recomment Bliss to look for too much balance. You can satisfy some player all the time and you can satisfy all the player for some time - but you cannot satisfy all the player all the time.

Why not put the Spitfire IIa to the NorthWealdAirfield, so you still can use, but have to endure a little longer time to Hawking, where actaully no Spitfire-Squadron were garrisioned in the beginning of the battle.

I expect the numbers of SpitIIa will decrease drastically, if there are only available with a little longer flight time...
Some very good points there mate..and I would welcome that idea, id rather have that then what we have now if the Spit2 is staying which by the looks of it, it is this would also encourage higher Alt encounters maybe due to the travelling time for the red pilots?, maybe not.

But didn't the Spit outperform anyway at higher Alt?... again if you come across a spit co-E at Alt you unless your a very good stick would dive and try to gain separation..Pretty sure you wont achieve that in game as it is...I may be wrong though

but never the less the above would be a nice Mediocre solution
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  #10  
Old 09-08-2011, 12:46 PM
ATAG_Bliss ATAG_Bliss is offline
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Guys, very good discussion.

@SNAFU - good idea about the distance for the spitII. So far I've seen a sprinkling of plane types being flown on red even with the spitII available. But I think making them a further flight time is a great idea.

@Jams - trust me, I like balance and don't want any side with a superplane. Nothing is set in stone as far as planesets etc. But I do think we need further testing simply because I haven't really seen much blue teamwork as of yet. (And hardly any high alt fighting). Just bare with me as everything is always a WIP.
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