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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 09-08-2011, 09:40 AM
SNAFU SNAFU is offline
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Nice planeset discussion. Were always my favourite coffeebreak entertainment...


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Originally Posted by SEE View Post
I can't accept that for a BoB mission a player has to pick a Hurricane rather than the RAF's front line fighter of the period.
May I remind you that that the Hurricane, was the plane, which won the BoB. It was the backstay and workhorse of the RAF in the summer of 1940 and contributed the most to the defeat of the LW. The reliability, easy handling and maintaining, the stability as a gun platform and its rugged design made it to the favourite of many RAF pilots of that time. Not only Bader said that a Spit is nice for flying, but the Hurricane is better for fighting.

I would not recomment Bliss to look for too much balance. You can satisfy some player all the time and you can satisfy all the player for some time - but you cannot satisfy all the player all the time.

Why not put the Spitfire IIa to the NorthWealdAirfield, so you still can use, but have to endure a little longer time to Hawking, where actaully no Spitfire-Squadron were garrisioned in the beginning of the battle.

I expect the numbers of SpitIIa will decrease drastically, if there are only available with a little longer flight time...
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  #2  
Old 09-08-2011, 09:52 AM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by SNAFU View Post
Nice planeset discussion. Were always my favourite coffeebreak entertainment...



May I remind you that that the Hurricane, was the plane, which won the BoB. It was the backstay and workhorse of the RAF in the summer of 1940 and contributed the most to the defeat of the LW. The reliability, easy handling and maintaining, the stability as a gun platform and its rugged design made it to the favourite of many RAF pilots of that time. Not only Bader said that a Spit is nice for flying, but the Hurricane is better for fighting.

I would not recomment Bliss to look for too much balance. You can satisfy some player all the time and you can satisfy all the player for some time - but you cannot satisfy all the player all the time.

Why not put the Spitfire IIa to the NorthWealdAirfield, so you still can use, but have to endure a little longer time to Hawking, where actaully no Spitfire-Squadron were garrisioned in the beginning of the battle.

I expect the numbers of SpitIIa will decrease drastically, if there are only available with a little longer flight time...
Some very good points there mate..and I would welcome that idea, id rather have that then what we have now if the Spit2 is staying which by the looks of it, it is this would also encourage higher Alt encounters maybe due to the travelling time for the red pilots?, maybe not.

But didn't the Spit outperform anyway at higher Alt?... again if you come across a spit co-E at Alt you unless your a very good stick would dive and try to gain separation..Pretty sure you wont achieve that in game as it is...I may be wrong though

but never the less the above would be a nice Mediocre solution
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Old 09-08-2011, 12:46 PM
ATAG_Bliss ATAG_Bliss is offline
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Guys, very good discussion.

@SNAFU - good idea about the distance for the spitII. So far I've seen a sprinkling of plane types being flown on red even with the spitII available. But I think making them a further flight time is a great idea.

@Jams - trust me, I like balance and don't want any side with a superplane. Nothing is set in stone as far as planesets etc. But I do think we need further testing simply because I haven't really seen much blue teamwork as of yet. (And hardly any high alt fighting). Just bare with me as everything is always a WIP.
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Old 09-08-2011, 01:01 PM
ATAG_Septic ATAG_Septic is offline
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I always try and climb simply because I'm not a great pilot and feel safer with height in the bank, it's lonely up there though. I've been shot down at height whilst in a IIa, which is entirely appropriate for my skill level no matter who has the better tools. As someone else wrote earlier (sry, lost the post) there are just so many very skilled pilots that when they meet the outcome is less reliant on skill and more so on the flight model. For a better on line experience I believe we need a balance of players, if it's simply who has the better kite then there's not so much fun for anyone, is there?

Last edited by ATAG_Septic; 09-08-2011 at 01:57 PM.
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Old 09-08-2011, 06:05 PM
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Jugdriver Jugdriver is offline
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Originally Posted by maxwatts View Post
there are just so many very skilled pilots that when they meet the outcome is less reliant on skill and more so on the flight model.
This is not quite true, there is a TON of luck involved.

One of the main reasons this is an issue is the nature of the arena, dogfight servers are really set up to Duel, if you will, and having a better performing plane is certainly an asset, but it does not guarantee you anything. People go into a DF server to get into aerial hand to hand combat and when one plane has a noticeable edge compared to the rest it can become quite apparent.

Fly enough combat flight sims and you will have to fly in situations where you are in a poorer performing aircraft, especially if you are going for historical plane sets (I am not saying the CoD Spit II has a historical flight model for a Spit II with 87 octane fuel), and there is great satisfaction when you can get the job done with a plane that is not good as the one you are fighting.

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Old 09-08-2011, 10:19 PM
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klem klem is offline
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Any chance of a runway at Maidstone or at least some rolled grass? Full of hollows and broken props
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Old 09-09-2011, 04:35 PM
macro macro is offline
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any chance of turning off the clouds as well?
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Old 09-08-2011, 01:04 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
Guys, very good discussion.

@SNAFU - good idea about the distance for the spitII. So far I've seen a sprinkling of plane types being flown on red even with the spitII available. But I think making them a further flight time is a great idea.

@Jams - trust me, I like balance and don't want any side with a superplane. Nothing is set in stone as far as planesets etc. But I do think we need further testing simply because I haven't really seen much blue teamwork as of yet. (And hardly any high alt fighting). Just bare with me as everything is always a WIP.
~S~

I dont wanna be the one thats moaning all the time fella I really dont, ive got a day off work so Im being a 'Tardy Troll' on here instead though hopefully not annoying anyone by doing so, Im discussing and discussing only


Snafu's idea is a good one..it keeps it in game but limits its use somewhat AND introduces higher alt battles (hopefully) while still testing it out...give it a week or so and were all have an idea on its capabilities
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Old 09-08-2011, 05:30 PM
ATAG_Bliss ATAG_Bliss is offline
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Ok.. So here's what I've done based on the feedback thus far.

All AI bombers are 6000m and higher (6000m - 8000m). The spitIIa is still available but you'll have a nice scenic flight getting to the forward bases with it

I think this should help things. Especially the low alt furballs. We'll see
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Old 09-08-2011, 05:32 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
Ok.. So here's what I've done based on the feedback thus far.

All AI bombers are 6000m and higher (6000m - 8000m). The spitIIa is still available but you'll have a nice scenic flight getting to the forward bases with it

I think this should help things. Especially the low alt furballs. We'll see
Good idea with the AI alt too
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