![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
| View Poll Results: Acccuracy and preference for moded vs current tracers | |||
| I think we should immediately use the "new" tracers. |
|
19 | 14.18% |
| I think with some more work the "new" tracers should be used. |
|
50 | 37.31% |
| Indifferent to the tracer effects/possible effects. |
|
35 | 26.12% |
| I like the current tracers. |
|
30 | 22.39% |
| Voters: 134. You may not vote on this poll | |||
|
|
Thread Tools | Display Modes |
|
#11
|
|||
|
|||
|
Quote:
I'm not back peddling. So in your opinion tracers stay straight no matter what movement occurs at the viewing end? That just shows ignorance of some very basic rules. If they dont bow slightly they are breaking the laws of physics. If you are flying in a tight right hand turn firing your guns in cod you can see the tracer go off screen to the left. This means that they must be moving right to left and if there is movement right to left this has to effect the streaks angle as the dot of light has to draw the streak at 180 degrees to the movement across the eye/screen. If you draw out 5 'frames' from cod and trace out the starting point and end point and 3 points between of the dot of light, accounting for sideways movement, you get a curved path. At any point along this path the streak must be inside it because thats where the dot of light went. CoD is in effect drawing in light where it has never been. I 100% know what I'm talking about. You just don't get it. Like I said I'm not asking for anyone to implement this in game. This about what I can prove that happens against what you say doesn't. |
|
|