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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 03-28-2011, 11:10 PM
Kikuchiyo Kikuchiyo is offline
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Join Date: Sep 2010
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Quote:
Originally Posted by Dano View Post
He just stated why there is no point in making a smaller map in the post you quoted.
He said there was no point in cutting the main map into smaller chunks as they are still to big for FFA.

What I was suggesting was making something 1/4 the size of the shortest jump across the channel, and putting a small amount of land at either end specifically for FFA. It should (imo) both feel realistic enough for the history crowd, but be small enough to be suitable for FFA.

If I am way off base here (community or Luthier) just say so and I'll cut the jabber as I have no real stake in FFA type gameplay with Cliffs of Dover. I really only do online Co-op with my squadmates.

Edit: A very crude example of what I meant. I figure scale would be about the same as roundels vs cross
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File Type: jpg crude map.jpg (31.6 KB, 25 views)

Last edited by Kikuchiyo; 03-28-2011 at 11:20 PM.
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