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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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#2
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What I was suggesting was making something 1/4 the size of the shortest jump across the channel, and putting a small amount of land at either end specifically for FFA. It should (imo) both feel realistic enough for the history crowd, but be small enough to be suitable for FFA. If I am way off base here (community or Luthier) just say so and I'll cut the jabber as I have no real stake in FFA type gameplay with Cliffs of Dover. I really only do online Co-op with my squadmates. Edit: A very crude example of what I meant. I figure scale would be about the same as roundels vs cross Last edited by Kikuchiyo; 03-28-2011 at 11:20 PM. |
#3
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I do like the idea of a mini-channel map that's some fraction of the real map.
We can make smaller or less historically-accurate maps very quickly, so we'll try to give you guys something more rather quickly. Really do want to hear everyone's input on this, so don't hold back! |
#4
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Mini-Channel map would be great. I also liked the mini-North Africa map in IL2.
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#5
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#6
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Actually, you know, I'll start a new thread on map suggestions because this one didn't start off too well. Give me a few minutes. |
#7
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Personally I would like to have historical accuracy. Have air fields where they were. That way you can get lost all weekend playing the entire time in the past.
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#8
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That's what the main map is, and yes Luthier said it can technically be used for multiplayer, but it would be demanding.
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#9
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#10
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The Isle of Wight will do as a German base. At least for dogfighting.
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