Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-28-2011, 11:38 PM
Vevster Vevster is offline
Approved Member
 
Join Date: Oct 2009
Posts: 138
Default

Thanks for the explanation Luthier.

Must add that the manual, at least the english one, hints something different.
when you read it, it sure translates as "don't try to fly online on the main channel map, it's too heavy, performance-wise"

What you are saying is quite different.
Reply With Quote
  #2  
Old 03-28-2011, 11:54 PM
luthier luthier is offline
Approved Member
 
Join Date: Dec 2007
Location: Moscow, Russia
Posts: 284
Default

Quote:
Originally Posted by Vevster View Post
Thanks for the explanation Luthier.

Must add that the manual, at least the english one, hints something different.
when you read it, it sure translates as "don't try to fly online on the main channel map, it's too heavy, performance-wise"

What you are saying is quite different.
That's not what it says.

The quote is "If you are creating an online mission, we highly recommend using an online map. Trying to fly an online mission on a large offline map such as English Channel - 1940 will take up a lot of resources and may lead to sluggish performance on slower machines."

The manual is geared towards newer players.

I still remember the days of the original IL-2, and I guess all the way to Pacific Fighters, when we'd get frantic reports from players who created single- or multiplayer missions that ran at 0 FPS, and upon review they were found to have thousands of tanks and trucks and generally an insane number of objects.

We are trying to prevent that from happening here.

I know that player-run online wars were one of the main reason Il-2 stayed popular over the years, so we'd be insane not to want that to continue with Cliffs of Dover.

We simply had no resources to create additional larger-sized maps by ourselves, and it's not like we have a lot of historical options anyway. It'd be great to have a larger land-based map where you could have a moving front line, but we cannot think of a region to base it on considering our existing plane set.
Reply With Quote
  #3  
Old 03-29-2011, 12:02 AM
Les Les is offline
Approved Member
 
Join Date: Feb 2009
Posts: 566
Default

Okay fellow forum-posters, the developer has elaborated on and clarified what was written in the manual, and it now should be clear -

a) The manual doesn't and can't possibly go into the kind of detailed explanations you might be looking for.

b) Why there can potentially be performance problems when using the main map for multi-player sessions (too many spawn points or planes spread over the map can require re-loading large amounts of data when switching between them.)

c) Why cutting up the main map into smaller chunks isn't suitable for using as online free-for-all furball maps (the distances would still be too large for that kind of action.)

d) If you have requests for some particular kinds of smaller online maps, they are willing to at least consider making them.

So now what are you/we going to do with this information?

It's up to you.

Last edited by Les; 03-29-2011 at 12:42 AM.
Reply With Quote
  #4  
Old 03-29-2011, 12:09 AM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Quote:
Originally Posted by luthier View Post
That's not what it says.

The quote is "If you are creating an online mission, we highly recommend using an online map. Trying to fly an online mission on a large offline map such as English Channel - 1940 will take up a lot of resources and may lead to sluggish performance on slower machines."

The manual is geared towards newer players.

I still remember the days of the original IL-2, and I guess all the way to Pacific Fighters, when we'd get frantic reports from players who created single- or multiplayer missions that ran at 0 FPS, and upon review they were found to have thousands of tanks and trucks and generally an insane number of objects.

We are trying to prevent that from happening here.

I know that player-run online wars were one of the main reason Il-2 stayed popular over the years, so we'd be insane not to want that to continue with Cliffs of Dover.

We simply had no resources to create additional larger-sized maps by ourselves, and it's not like we have a lot of historical options anyway. It'd be great to have a larger land-based map where you could have a moving front line, but we cannot think of a region to base it on considering our existing plane set.
Thanks for clearing that up Luthier, hopefully it will go some way to dispel the wrong interpretations that some members have jumped to.

Most of us do realize that your team is quite small and you have spent a lot of time and resources creating a replica of the 1940 map, thank you for you and your teams hard work.

How goes the optimization of the Russian version, will they be receiving a patch soon?

Regardless of when the patch will arrive most members here know that you will be slaving away trying to sort the problems out.

Thanks again for your hard work, I know it must be dispiriting to have people complaining about a game using facts with no base and jumping to conclusions but, remember that there is a silent majority on this board which have huge faith in this project and know everything will be smoothed out eventually.

I can't wait to open my CE this Thursdays, thanks again for your posts.
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #5  
Old 03-29-2011, 12:09 AM
luthier luthier is offline
Approved Member
 
Join Date: Dec 2007
Location: Moscow, Russia
Posts: 284
Default

A bit more details.

Cliffs of Dover does not physically have offline and online modes. Everything is online. When playing single-player, you are a server with a lone client.

The only difference with the actual multiplayer mode is that some of the planes aren't controlled by AI but by human players, so their control input flows over the network.

So:

1. You keep roughly the same amount of data in memory when flying over any size map. Larger maps do dynamically load and unload terrain data as needed as you move around but this process is smooth, especially on multi-core machines. (edit: it's smooth when you're flying your own plane; when you switch views from a plane over London to a plane over Le Havre, obviously the dynamic load process is more significant)

2. Planes do not care who they are controlled by, and the amount of resources taken up by human-controlled planes does not significantly differ from those taken up by AI-controlled planes. This is of course assuming good ping. Map size has no effect whatsoever on plane performance.

Last edited by luthier; 03-29-2011 at 12:11 AM.
Reply With Quote
  #6  
Old 03-29-2011, 12:35 AM
Vevster Vevster is offline
Approved Member
 
Join Date: Oct 2009
Posts: 138
Default

Quote:
Originally Posted by luthier View Post
That's not what it says.

The quote is "If you are creating an online mission, we highly recommend using an online map. Trying to fly an online mission on a large offline map such as English Channel - 1940 will take up a lot of resources and may lead to sluggish performance on slower machines."

The manual is geared towards newer players.

I still remember the days of the original IL-2, and I guess all the way to Pacific Fighters, when we'd get frantic reports from players who created single- or multiplayer missions that ran at 0 FPS, and upon review they were found to have thousands of tanks and trucks and generally an insane number of objects.

We are trying to prevent that from happening here.

I know that player-run online wars were one of the main reason Il-2 stayed popular over the years, so we'd be insane not to want that to continue with Cliffs of Dover.

We simply had no resources to create additional larger-sized maps by ourselves, and it's not like we have a lot of historical options anyway. It'd be great to have a larger land-based map where you could have a moving front line, but we cannot think of a region to base it on considering our existing plane set.
OK, I interpreted a little the manual, but the first sentence is key.

Plus, since it's a totally new game, I'm kinda new CoD player with almost 10 years of IL2
Reply With Quote
  #7  
Old 03-29-2011, 12:42 AM
Kwiatek's Avatar
Kwiatek Kwiatek is offline
Approved Member
 
Join Date: Jan 2008
Posts: 367
Default

Well if there is such big problem with performacne on historical BOB map (Channel Map) i have some great idea.

Lets developers make one big map only with Sea terrain with 2 carriers which one would be called France ( or Calais) and second one will be called Great Britain ( or Dover) then we will have great online fights over Channel with good and smooth gamaplay. MAp could be make in 1:1 scale
Reply With Quote
  #8  
Old 03-28-2011, 11:59 PM
Shrike_UK Shrike_UK is offline
Approved Member
 
Join Date: Oct 2007
Posts: 140
Default

out of interest, is Liverpool on the large map? Only Liverpool was the second most heavily bombed city. Cant really see from the picture how much of Britain is on the map.

reference
http://en.wikipedia.org/wiki/Liverpool_Blitz
Reply With Quote
  #9  
Old 03-29-2011, 11:05 AM
Slechtvalk Slechtvalk is offline
Approved Member
 
Join Date: Mar 2010
Posts: 27
Default

edit; posted in wrong thread..

Last edited by Slechtvalk; 03-29-2011 at 11:13 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:14 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.