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#151
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Great, I'm finally ahead of the curve.
![]() Bring it on ![]() Cheers, Neil ![]() |
#152
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Lol I didnt see his account age, just that he only had one post.
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#153
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#154
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That video was just eye candy! It was of a very limited area and I doubt it took into account the physics of the wind interacting with the water surface. In short although nice looking I doubt we'd get any useful info from that technique. Being able to guage the wid speed and direction from the wind chop would be fantastic , though beyond the scope of any consumer sim in the near future. Cheers! |
#155
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#156
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@Helicon
If you just try to use a tiny tiny bit of sense and then you read this comment from Illya: "The game is indeed extremely scalable. For the past six months all we've been doing is scaling it back. Basically we had built a 2013 game and had to pull it back into the present. Growth in the next couple of years will be very easy. We'll just flick a bunch of switches back on." Please don´t keep on crying about the lack of DX11 on initial release and the short life span. I don´t want to bash your head, just trying to make you feel better and look forward to this amazing title, thats all. |
#157
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Nonsense. You can achieve the same with shaders and enough poly's. Its just a less efficient way to achieve the effect.
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#158
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I have the minimum specs...
![]() ![]() ![]() But thanks anyway for the spec release, at least i now know to start planning. Anyone need a kidney? ![]() ![]() ![]() |
#159
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#160
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__________________
I7-3930K CPU w/ Corsair H60 liquid cooling. 16Gb Corsair Vengeance 1866mhz. Asus P9X79 Deluxe Motherboard. Asus GTX680 2Gb SLI Auzentech Home theater 3D Soundcard. Corsair HX850 Modular PSU. Win 7 x64 Ultimate TM Warthog HOTAS. TM Cougar MFD's. Saitek Flight Pro pedals. TrackIr 5. Samsung Syncmaster 2770FH LCD. |
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