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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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That video was just eye candy! It was of a very limited area and I doubt it took into account the physics of the wind interacting with the water surface. In short although nice looking I doubt we'd get any useful info from that technique. Being able to guage the wid speed and direction from the wind chop would be fantastic , though beyond the scope of any consumer sim in the near future. Cheers! |
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#2
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#3
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@Helicon
If you just try to use a tiny tiny bit of sense and then you read this comment from Illya: "The game is indeed extremely scalable. For the past six months all we've been doing is scaling it back. Basically we had built a 2013 game and had to pull it back into the present. Growth in the next couple of years will be very easy. We'll just flick a bunch of switches back on." Please don´t keep on crying about the lack of DX11 on initial release and the short life span. I don´t want to bash your head, just trying to make you feel better and look forward to this amazing title, thats all. |
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#4
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__________________
I7-3930K CPU w/ Corsair H60 liquid cooling. 16Gb Corsair Vengeance 1866mhz. Asus P9X79 Deluxe Motherboard. Asus GTX680 2Gb SLI Auzentech Home theater 3D Soundcard. Corsair HX850 Modular PSU. Win 7 x64 Ultimate TM Warthog HOTAS. TM Cougar MFD's. Saitek Flight Pro pedals. TrackIr 5. Samsung Syncmaster 2770FH LCD. |
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#5
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The shovel may not be the prettiest one but it if get the work done without breaking Im satisfied. I believe CoD will offer a complete experience where the graphics just play one of many parts. I hope that every serious flight sim fan can look beyond the DX11/tesselation/hollywood frenzy and just enjoy the fact that we have a new combat flight simulator in our hands. |
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#6
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But as Ilya mentioned, DX11 is a high priority in the future so we just have to wait.
__________________
I7-3930K CPU w/ Corsair H60 liquid cooling. 16Gb Corsair Vengeance 1866mhz. Asus P9X79 Deluxe Motherboard. Asus GTX680 2Gb SLI Auzentech Home theater 3D Soundcard. Corsair HX850 Modular PSU. Win 7 x64 Ultimate TM Warthog HOTAS. TM Cougar MFD's. Saitek Flight Pro pedals. TrackIr 5. Samsung Syncmaster 2770FH LCD. |
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#7
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Also you cant do that with dx10, because its direct compute/tesselation. Im not whinning (any more), just irritated. |
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#8
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S!
Heliocon, add to that "video water" the long rendering range of CoD, AI calculations, FSAA/MSAA, high resolution, FM/DM computing, a whole lotta objects(planes/vehicles/ships), clouds and lighting/fire/smoke effects = you would get unplayable crap. IMO just a show case of PhysX, nothing more. What I've seen in the first leaked video and later ones of IL-2:CoD is more than enough of water modelling for a flight sim. DirectX 11 is more than just one trick of tessellation |
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#9
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System requirements posted are good news.
Not all of us can afford paying 1.000+ euros for a new pc and I'm glad that I'll most probably be able to play it on my AMD Athlon 3800XP/9800GT setting. At least for the first period, until prices drop and more and more people be able to buy a modern system. Plus that in due time developers will be able to offer the game updated to new hardware standards. All in all, a great planning from Oleg & Co. Thanks!!! |
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#10
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Tesselation is based off distance to increase relative performance, so is direct compute. Must faster for the machine to render/run than the equivalent in dx10/9. Thats why its good, because not only does it look better, but it CAN look better because it is much easier on the PC. |
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