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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 01-28-2011, 06:30 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Heliocon View Post
Nothing like that - those effects are direct compute and DX11 only...
Realistic water would be a long term goal and more at home with a Naval simultaion than a flight sim. I doubt any one of us has a super computer that would be capible of doing a realistic surface model of the channel.

That video was just eye candy! It was of a very limited area and I doubt it took into account the physics of the wind interacting with the water surface. In short although nice looking I doubt we'd get any useful info from that technique. Being able to guage the wid speed and direction from the wind chop would be fantastic , though beyond the scope of any consumer sim in the near future.

Cheers!
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  #2  
Old 01-28-2011, 06:45 AM
The Kraken The Kraken is offline
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Realistic water would be a long term goal and more at home with a Naval simultaion than a flight sim. I doubt any one of us has a super computer that would be capible of doing a realistic surface model of the channel.
Silent Hunter had very nice 3D water (even without DX11, go figure ) but still not to that degree that you could derive wind conditions from the appearance. And of course it didn't look too great once the camera moved to higher altitudes.
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  #3  
Old 01-28-2011, 06:50 AM
TheSwede TheSwede is offline
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@Helicon
If you just try to use a tiny tiny bit of sense and then you read this comment from Illya:

"The game is indeed extremely scalable. For the past six months all we've been doing is scaling it back. Basically we had built a 2013 game and had to pull it back into the present. Growth in the next couple of years will be very easy. We'll just flick a bunch of switches back on."

Please don´t keep on crying about the lack of DX11 on initial release and the short life span. I don´t want to bash your head, just trying to make you feel better and look forward to this amazing title, thats all.
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  #4  
Old 01-28-2011, 09:19 AM
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Raggz Raggz is offline
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@Helicon
If you just try to use a tiny tiny bit of sense and then you read this comment from Illya:

"The game is indeed extremely scalable. For the past six months all we've been doing is scaling it back. Basically we had built a 2013 game and had to pull it back into the present. Growth in the next couple of years will be very easy. We'll just flick a bunch of switches back on."

Please don´t keep on crying about the lack of DX11 on initial release and the short life span. I don´t want to bash your head, just trying to make you feel better and look forward to this amazing title, thats all.
It's good to be optimistic and i've played IL2 since day one but i am abit skeptical when it comes to this title. There has to be a reason that we haven't seen screenshots or videos in highres using maximum settings from the newer builds. It sure makes me wonder why. Time will tell how amazing this title will be but i'll call a shovel for a shovel untill i actually know that i have the most amazing shovel in the world in my hands... or the worst one
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Old 01-28-2011, 10:15 AM
TheSwede TheSwede is offline
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Originally Posted by Raggz View Post
It's good to be optimistic and i've played IL2 since day one but i am abit skeptical when it comes to this title. There has to be a reason that we haven't seen screenshots or videos in highres using maximum settings from the newer builds. It sure makes me wonder why. Time will tell how amazing this title will be but i'll call a shovel for a shovel untill i actually know that i have the most amazing shovel in the world in my hands... or the worst one
My optimism doesn't fully stand on the graphical part. If thats the case we all would be playing WoP.

The shovel may not be the prettiest one but it if get the work done without breaking Im satisfied.

I believe CoD will offer a complete experience where the graphics just play one of many parts. I hope that every serious flight sim fan can look beyond the DX11/tesselation/hollywood frenzy and just enjoy the fact that we have a new combat flight simulator in our hands.
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Old 01-28-2011, 10:46 AM
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Raggz Raggz is offline
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My optimism doesn't fully stand on the graphical part. If thats the case we all would be playing WoP.

The shovel may not be the prettiest one but it if get the work done without breaking Im satisfied.

I believe CoD will offer a complete experience where the graphics just play one of many parts. I hope that every serious flight sim fan can look beyond the DX11/tesselation/hollywood frenzy and just enjoy the fact that we have a new combat flight simulator in our hands.
That i agree with but DX11 has other advantages than just the looks and we do want the best performance
But as Ilya mentioned, DX11 is a high priority in the future so we just have to wait.
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  #7  
Old 01-28-2011, 12:35 PM
Heliocon Heliocon is offline
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Originally Posted by Skoshi Tiger View Post
Realistic water would be a long term goal and more at home with a Naval simultaion than a flight sim. I doubt any one of us has a super computer that would be capible of doing a realistic surface model of the channel.

That video was just eye candy! It was of a very limited area and I doubt it took into account the physics of the wind interacting with the water surface. In short although nice looking I doubt we'd get any useful info from that technique. Being able to guage the wid speed and direction from the wind chop would be fantastic , though beyond the scope of any consumer sim in the near future.

Cheers!
Running a 480 here and I can run that simulation at max settings 60 fps.

Also you cant do that with dx10, because its direct compute/tesselation.

Im not whinning (any more), just irritated.
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Old 01-28-2011, 01:04 PM
Flanker35M Flanker35M is offline
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S!

Heliocon, add to that "video water" the long rendering range of CoD, AI calculations, FSAA/MSAA, high resolution, FM/DM computing, a whole lotta objects(planes/vehicles/ships), clouds and lighting/fire/smoke effects = you would get unplayable crap. IMO just a show case of PhysX, nothing more.

What I've seen in the first leaked video and later ones of IL-2:CoD is more than enough of water modelling for a flight sim. DirectX 11 is more than just one trick of tessellation People just seem to want eye candy all over the place. Well done graphics that do their job is IMO far better than overdone graphics. Sure a dev can hide the flaws behind a wall of "ooh aaah graphics" but the crap is still there
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Old 01-28-2011, 01:49 PM
HFC_Dolphin HFC_Dolphin is offline
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System requirements posted are good news.
Not all of us can afford paying 1.000+ euros for a new pc and I'm glad that I'll most probably be able to play it on my AMD Athlon 3800XP/9800GT setting.
At least for the first period, until prices drop and more and more people be able to buy a modern system.

Plus that in due time developers will be able to offer the game updated to new hardware standards.

All in all, a great planning from Oleg & Co.

Thanks!!!
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  #10  
Old 01-29-2011, 10:45 PM
Heliocon Heliocon is offline
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Originally Posted by Flanker35M View Post
S!

Heliocon, add to that "video water" the long rendering range of CoD, AI calculations, FSAA/MSAA, high resolution, FM/DM computing, a whole lotta objects(planes/vehicles/ships), clouds and lighting/fire/smoke effects = you would get unplayable crap. IMO just a show case of PhysX, nothing more.

What I've seen in the first leaked video and later ones of IL-2:CoD is more than enough of water modelling for a flight sim. DirectX 11 is more than just one trick of tessellation People just seem to want eye candy all over the place. Well done graphics that do their job is IMO far better than overdone graphics. Sure a dev can hide the flaws behind a wall of "ooh aaah graphics" but the crap is still there
That was not PhysX, that was direct compute.
Tesselation is based off distance to increase relative performance, so is direct compute. Must faster for the machine to render/run than the equivalent in dx10/9. Thats why its good, because not only does it look better, but it CAN look better because it is much easier on the PC.
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