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#1
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- When a twin engined plane loses both wings, the engine sounds still seem to originate from the fuselage part, rather than the engines, if they are even running. Well, this could be a .ntrk recording bug, though, and my stereo ears could be wrong.
- Bf 109 models from E to F have wrong pilot armor on the external model. It's as if they have G2's armor, which blocks visibility more than E/F armor does. Btw, the .ntrk recording feature doesn't seem to record several small details, such as: - correct nose mg151/20 ammo counter "value" - wheels rotating properly on fixed gear aircraft (tested with Ju-87, wheels don't rotate) - changing ski undercarriage angles on Fokker DXXI. - Torpedo! It disappears too often, most notably before succesfully torpedoeing an enemy boat. I'm not sure if this is related to my specs or il-2 installation though! Also, if you record a ntrk with e.g. D3A and remove the gunsight cover, then view the recording at accelerated speed, the gunsight cover stays on. When played at normal speed, it's shown removed normally. Overally, I like the small improvements that could be called bugfixes, namely that if ntrk was recorded with speedbar off, it will be off when the recording is played. |
#2
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S! All.
I've found an issue related with TTO... or perhaps I might be doing something wrong. I've made several missions for single player with the FMB, in which I'm the leader of the first flight, and one or more friendly flights. The mission starts with the flights in the parking area. Well... my AI wingmen don't start their engines with no delay as it should be expected (they don't start the engines at all, but rarely they start them after 6 or more minutes after the mission's beginning). Regarding with this issue, when I send the order "start engines" (Tab, E, 1) apparently it doesn't work. The only way that I've found to solve this issue is hitting the "Autopilot" twice (as quickly as when anybody uses a toggle buttton): with the first hit the AI wingmen begin the starting procedures immediately; the second hit is for to recover the control of my own aircraft). The "only AI flights" or squadrons start without problems after the programmed delay. If this is not an issue, but a mistake using the FMB for TTO, I'll be grateful for any advice to use it better. ![]() |
#3
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Please, post the mission.
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#4
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Thank you by your kind response, FC99. And I'm sorry: it was not an issue but my fault.
I was trying to use the command "Start engines" from the Main Menu (Tab, E, 1) instead the same command but from the (numbered) Flight menu (Tab, Flight #, Q, 1). The last command works fine, but the first don't... or at least its behavior is erratic and/or a bit less intuitive. |
#5
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Playing online if you open the fullscreen map and click accidentally on the chat you can't close the map, it's needed type something on chat and send to close the map
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#6
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hi!
all my planes are like this, (as in, they show fully damaged planes all the time) https://fbcdn-sphotos-a-a.akamaihd.n...15261766_n.jpg i already reinstalled the game twice, i can revert this by going low detail and back to high detail again, but it will only last until i restart the game. any idea how to fix? |
#7
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Regarding the NTRK problems you're having...
Make sure your net (rate) is cranked up to LAN (10000, I believe?). NTRK is basically a packet recorder, and the lower the rate, the less data is being received. Lower net settings may be filtering out packet traffic to keep up. Or those low prirority events are not sent to the packet recorder at all. The nice thing is the head movements of pilots, and buddy control surfaces are now being captured. |
#8
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Any news on the mission i posted?, bug? or something i've done?
Thanks. |
#9
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Easiest solution would be to have fixed TO timing with No1 starting first, No2 second and so on.
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#10
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![]() Quote:
It helps much if you set the first waypoint immediately after takeoff to an echelon formation to compliment the turn. |
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