Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 08-18-2013, 06:13 PM
Janosch's Avatar
Janosch Janosch is offline
Approved Member
 
Join Date: Jan 2012
Posts: 140
Default

- When a twin engined plane loses both wings, the engine sounds still seem to originate from the fuselage part, rather than the engines, if they are even running. Well, this could be a .ntrk recording bug, though, and my stereo ears could be wrong.
- Bf 109 models from E to F have wrong pilot armor on the external model. It's as if they have G2's armor, which blocks visibility more than E/F armor does.

Btw, the .ntrk recording feature doesn't seem to record several small details, such as:
- correct nose mg151/20 ammo counter "value"
- wheels rotating properly on fixed gear aircraft (tested with Ju-87, wheels don't rotate)
- changing ski undercarriage angles on Fokker DXXI.
- Torpedo! It disappears too often, most notably before succesfully torpedoeing an enemy boat.
I'm not sure if this is related to my specs or il-2 installation though!

Also, if you record a ntrk with e.g. D3A and remove the gunsight cover, then view the recording at accelerated speed, the gunsight cover stays on. When played at normal speed, it's shown removed normally.

Overally, I like the small improvements that could be called bugfixes, namely that if ntrk was recorded with speedbar off, it will be off when the recording is played.
Reply With Quote
  #2  
Old 08-20-2013, 08:35 AM
Soldier_Fortune Soldier_Fortune is offline
Approved Member
 
Join Date: Jan 2013
Location: Madrid, Spain
Posts: 68
Default Taxi to Take-off

S! All.

I've found an issue related with TTO... or perhaps I might be doing something wrong.

I've made several missions for single player with the FMB, in which I'm the leader of the first flight, and one or more friendly flights. The mission starts with the flights in the parking area.
Well... my AI wingmen don't start their engines with no delay as it should be expected (they don't start the engines at all, but rarely they start them after 6 or more minutes after the mission's beginning).
Regarding with this issue, when I send the order "start engines" (Tab, E, 1) apparently it doesn't work.

The only way that I've found to solve this issue is hitting the "Autopilot" twice (as quickly as when anybody uses a toggle buttton): with the first hit the AI wingmen begin the starting procedures immediately; the second hit is for to recover the control of my own aircraft).

The "only AI flights" or squadrons start without problems after the programmed delay.

If this is not an issue, but a mistake using the FMB for TTO, I'll be grateful for any advice to use it better.
Reply With Quote
  #3  
Old 08-20-2013, 10:41 AM
FC99's Avatar
FC99 FC99 is offline
Approved Member
 
Join Date: Dec 2008
Posts: 249
Default

Please, post the mission.
__________________
Reply With Quote
  #4  
Old 08-20-2013, 03:27 PM
Soldier_Fortune Soldier_Fortune is offline
Approved Member
 
Join Date: Jan 2013
Location: Madrid, Spain
Posts: 68
Default

Quote:
Originally Posted by FC99 View Post
Please, post the mission.
Thank you by your kind response, FC99. And I'm sorry: it was not an issue but my fault.

I was trying to use the command "Start engines" from the Main Menu (Tab, E, 1) instead the same command but from the (numbered) Flight menu (Tab, Flight #, Q, 1). The last command works fine, but the first don't... or at least its behavior is erratic and/or a bit less intuitive.
Reply With Quote
  #5  
Old 08-20-2013, 07:22 PM
Bionde Bionde is offline
Approved Member
 
Join Date: Dec 2010
Location: Brazil
Posts: 37
Default

Playing online if you open the fullscreen map and click accidentally on the chat you can't close the map, it's needed type something on chat and send to close the map
Reply With Quote
  #6  
Old 08-20-2013, 10:00 PM
pupo162 pupo162 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,188
Default

hi!

all my planes are like this, (as in, they show fully damaged planes all the time)

https://fbcdn-sphotos-a-a.akamaihd.n...15261766_n.jpg

i already reinstalled the game twice, i can revert this by going low detail and back to high detail again, but it will only last until i restart the game.

any idea how to fix?
Reply With Quote
  #7  
Old 08-21-2013, 04:02 PM
Tolwyn Tolwyn is offline
Approved Member
 
Join Date: Apr 2010
Posts: 250
Default

Regarding the NTRK problems you're having...

Make sure your net (rate) is cranked up to LAN (10000, I believe?). NTRK is basically a packet recorder, and the lower the rate, the less data is being received. Lower net settings may be filtering out packet traffic to keep up.

Or those low prirority events are not sent to the packet recorder at all.

The nice thing is the head movements of pilots, and buddy control surfaces are now being captured.
Reply With Quote
  #8  
Old 08-21-2013, 06:41 AM
Monty_Thrud's Avatar
Monty_Thrud Monty_Thrud is offline
Approved Member
 
Join Date: Oct 2007
Location: Blighty
Posts: 37
Default

Quote:
Originally Posted by FC99 View Post
Please, post the mission.
Any news on the mission i posted?, bug? or something i've done?

Thanks.
__________________
Reply With Quote
  #9  
Old 08-21-2013, 07:32 AM
FC99's Avatar
FC99 FC99 is offline
Approved Member
 
Join Date: Dec 2008
Posts: 249
Default

Quote:
Originally Posted by Monty_Thrud View Post
Any news on the mission i posted?, bug? or something i've done?
It's a bug. When planes start takeoff in line it happens that wingmans get in front of the leader and when they switch to normal flight in formation they try to correct their position and often hit the ground in a process.

Easiest solution would be to have fixed TO timing with No1 starting first, No2 second and so on.
__________________
Reply With Quote
  #10  
Old 08-25-2013, 12:07 AM
Ventura Ventura is offline
Approved Member
 
Join Date: Mar 2008
Location: Florida, USA
Posts: 73
Default

Quote:
Originally Posted by Monty_Thrud View Post
Any news on the mission i posted?, bug? or something i've done?

Thanks.
I've had this happen.

It helps much if you set the first waypoint immediately after takeoff to an echelon formation to compliment the turn.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:36 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.