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  #1  
Old 10-29-2013, 11:28 AM
sniperton sniperton is offline
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Old bug, dunno whether reported before:

Normandy map, near Caen, to the South of Louvigny, at 76.5:59.1, a wrong object, a vehicular road bridge is connecting two rail sections, making East-West rail traffic practically impossible for the whole Caen region.
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  #2  
Old 10-29-2013, 02:10 PM
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idefix44 idefix44 is offline
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Quote:
Originally Posted by sniperton View Post
Old bug, dunno whether reported before:

Normandy map, near Caen, to the South of Louvigny, at 76.5:59.1, a wrong object, a vehicular road bridge is connecting two rail sections, making East-West rail traffic practically impossible for the whole Caen region.
Near this bridge, going west, at Eterville, a house at 75,36:59,36 and a shack at 75,47:59,47 straddle the railway.
I guess that they don't help the traffic...
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  #3  
Old 04-09-2014, 04:39 PM
sniperton sniperton is offline
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Yep

Quote:
Originally Posted by sniperton View Post
Old bug, dunno whether reported before:

Normandy map, near Caen, to the South of Louvigny, at 76.5:59.1, a wrong object, a vehicular road bridge is connecting two rail sections, making East-West rail traffic practically impossible for the whole Caen region.
Quote:
Originally Posted by idefix44 View Post
Near this bridge, going west, at Eterville, a house at 75,36:59,36 and a shack at 75,47:59,47 straddle the railway.
I guess that they don't help the traffic...
When 4.13 comes out (in two weeks, for sure), we'll see what happened to them
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  #4  
Old 04-09-2014, 05:30 PM
Pursuivant Pursuivant is offline
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Originally Posted by sniperton View Post
When 4.13 comes out (in two weeks, for sure), we'll see what happened to them
Maybe those misplaced railroad bridges and buildings represent the work of the French Resistance!

Very clever Maquis, to replace a road bridge with a railroad bridge and to make buildings straddle the rail line, rather than just using dynamite!

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  #5  
Old 04-09-2014, 09:34 PM
majorfailure majorfailure is offline
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Again Kursk map:
Quadrant E7 near Dimitriev-Logovskiy - there is a road bridge where a rail bridge should be. This makes the western part of the railroad network pretty useless.
Quadrant F3 near Lgov - rails across a river without a bridge - not tested if trains will drive across despite that.
Quadrant I3 there is a railway crossing with a road, but instead of going across the road, there is a gap in the rails. Now the western part of the railroad network is totally useless.

I'm a bit astonished noone ever discovered this or if so it wasn't corrected
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  #6  
Old 04-09-2014, 11:21 PM
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Oscarito Oscarito is offline
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"Next Enemy View" key still shows the "Stationary Camera View" in adition.
Think there is no reason for this anymore since 4.12v provides a key to cycle through cameras.
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  #7  
Old 04-11-2014, 07:47 PM
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Treetop64 Treetop64 is offline
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Quote:
Originally Posted by majorfailure View Post
Again Kursk map:
Quadrant E7 near Dimitriev-Logovskiy - there is a road bridge where a rail bridge should be. This makes the western part of the railroad network pretty useless.
Quadrant F3 near Lgov - rails across a river without a bridge - not tested if trains will drive across despite that.
Quadrant I3 there is a railway crossing with a road, but instead of going across the road, there is a gap in the rails. Now the western part of the railroad network is totally useless.

I'm a bit astonished noone ever discovered this or if so it wasn't corrected
There are several such bugs on the Kurland Peninsula map as well. At least two airfields (Cranz and one other I can't remember at the moment) have AI parking nodes on a taxiway, resulting in AI aircraft taxiing and crashing into other AI machines parked on the taxiway, rendering those airfields all but useless for AI aircraft.

A rail line in the mid-eastern and north-eastern part of the map is missing bridges, rendering those rail lines useless.
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  #8  
Old 05-14-2014, 09:14 PM
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Vendigo Vendigo is offline
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When ejecting from a He-162 with the engine on fire, the pilot's "life" stays attached to the plane not the pilot figure until you fall out your eject seat in midair. Just like the third person view during ejecting. Can this be corrected?
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  #9  
Old 05-15-2014, 10:14 AM
Pfeil Pfeil is offline
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Originally Posted by Vendigo View Post
When ejecting from a He-162 with the engine on fire, the pilot's "life" stays attached to the plane not the pilot figure until you fall out your eject seat in midair. Just like the third person view during ejecting. Can this be corrected?
The same happens with the Do-335. The aircraft remains controllable as long as the pilot is attached to the falling seat(IIRC you can actually switch back to F1 cockpit view during this time).

Presumably there's a technical reason for this, as most of these advanced features seem to work around engine limitations.
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