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#1
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Old bug, dunno whether reported before:
Normandy map, near Caen, to the South of Louvigny, at 76.5:59.1, a wrong object, a vehicular road bridge is connecting two rail sections, making East-West rail traffic practically impossible for the whole Caen region. |
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#2
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I guess that they don't help the traffic...
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#3
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Yep
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#4
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Very clever Maquis, to replace a road bridge with a railroad bridge and to make buildings straddle the rail line, rather than just using dynamite! |
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#5
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Again Kursk map:
Quadrant E7 near Dimitriev-Logovskiy - there is a road bridge where a rail bridge should be. This makes the western part of the railroad network pretty useless. Quadrant F3 near Lgov - rails across a river without a bridge - not tested if trains will drive across despite that. Quadrant I3 there is a railway crossing with a road, but instead of going across the road, there is a gap in the rails. Now the western part of the railroad network is totally useless. I'm a bit astonished noone ever discovered this or if so it wasn't corrected |
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#6
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"Next Enemy View" key still shows the "Stationary Camera View" in adition.
Think there is no reason for this anymore since 4.12v provides a key to cycle through cameras. |
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#7
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A rail line in the mid-eastern and north-eastern part of the map is missing bridges, rendering those rail lines useless. |
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#8
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When ejecting from a He-162 with the engine on fire, the pilot's "life" stays attached to the plane not the pilot figure until you fall out your eject seat in midair. Just like the third person view during ejecting. Can this be corrected?
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#9
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Presumably there's a technical reason for this, as most of these advanced features seem to work around engine limitations. |
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