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  #361  
Old 08-20-2013, 07:22 PM
Bionde Bionde is offline
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Playing online if you open the fullscreen map and click accidentally on the chat you can't close the map, it's needed type something on chat and send to close the map
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  #362  
Old 08-20-2013, 10:00 PM
pupo162 pupo162 is offline
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hi!

all my planes are like this, (as in, they show fully damaged planes all the time)

https://fbcdn-sphotos-a-a.akamaihd.n...15261766_n.jpg

i already reinstalled the game twice, i can revert this by going low detail and back to high detail again, but it will only last until i restart the game.

any idea how to fix?
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  #363  
Old 08-21-2013, 06:41 AM
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Monty_Thrud Monty_Thrud is offline
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Quote:
Originally Posted by FC99 View Post
Please, post the mission.
Any news on the mission i posted?, bug? or something i've done?

Thanks.
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  #364  
Old 08-21-2013, 07:32 AM
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FC99 FC99 is offline
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Quote:
Originally Posted by Monty_Thrud View Post
Any news on the mission i posted?, bug? or something i've done?
It's a bug. When planes start takeoff in line it happens that wingmans get in front of the leader and when they switch to normal flight in formation they try to correct their position and often hit the ground in a process.

Easiest solution would be to have fixed TO timing with No1 starting first, No2 second and so on.
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  #365  
Old 08-21-2013, 04:02 PM
Tolwyn Tolwyn is offline
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Regarding the NTRK problems you're having...

Make sure your net (rate) is cranked up to LAN (10000, I believe?). NTRK is basically a packet recorder, and the lower the rate, the less data is being received. Lower net settings may be filtering out packet traffic to keep up.

Or those low prirority events are not sent to the packet recorder at all.

The nice thing is the head movements of pilots, and buddy control surfaces are now being captured.
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  #366  
Old 08-25-2013, 12:07 AM
Ventura Ventura is offline
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Quote:
Originally Posted by Monty_Thrud View Post
Any news on the mission i posted?, bug? or something i've done?

Thanks.
I've had this happen.

It helps much if you set the first waypoint immediately after takeoff to an echelon formation to compliment the turn.
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  #367  
Old 08-25-2013, 04:01 AM
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Aviar Aviar is offline
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A small graphics bug concerning the following Stationary Airplanes:

IL-2M, 1942 (first series)

IL-2M, 1942 (later series)

*Note the floating helmets above the rear gunner stations. (see screenshots)

Aviar
Attached Images
File Type: jpg IL-2M 1942 - first series.jpg (177.6 KB, 31 views)
File Type: jpg IL-2M 1942 - later series.jpg (173.3 KB, 34 views)
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  #368  
Old 08-25-2013, 10:17 AM
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Monty_Thrud Monty_Thrud is offline
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Some AA issues, German 88 AAA doesn't seem to throw up much flak, i ended up changing it for the Jap 75mm AAA.

USS Dent, Ward only seem to have one AA machine gun, it should have http://www.navsource.org/archives/10/04/04009.htm

Also, no numbers on IL2T, Type3, 3M Sturmoviks.

Aircraft with dead pilot or bailed pilot will sometimes keep flying and climbing.

Sometimes there's a landing bug when you select the "straight in" landing sequence, aircraft will sometimes bunch up and crash into each other on landing.

------------------------------------------------------------------------------------------------


*Note the floating helmets above the rear gunner stations

Aviar, i dont have that with my game, maybe graphics driver issue...?
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Last edited by Monty_Thrud; 08-25-2013 at 11:35 AM. Reason: added
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  #369  
Old 08-25-2013, 10:26 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Monty_Thrud View Post
Aircraft with dead pilot or bailed pilot will sometimes keep flying and climbing.
This might not be a bug depending on the aircraft's trim and vector when the pilot was killed/bailed out, especially if the plane was on autopilot when hit. It can be quite realistic (e.g., the B-24D "Lady Be Good" which flew on for miles and landed relatively unharmed after it's doomed crew bailed out).
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  #370  
Old 08-25-2013, 06:44 PM
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ElAurens ElAurens is offline
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Quote:
Originally Posted by Monty_Thrud View Post
USS Dent, Ward only seem to have one AA machine gun, it should have http://www.navsource.org/archives/10/04/04009.htm
The Dent and Ward we have in the non modded game are both in their Destroyer configuration, not the later APD modification.
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