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#1
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#2
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The Gloster Gladiator is included in IL-2 Sturmovik.
http://en.wikipedia.org/wiki/Gloster_Gladiator In 'view objects' it's called Gladiator I, but the Quick Mission Builder only allows to use the J8A. Both planes are listed as Axis planes, though the Gladiator definitely also fought against Germans on Allied side in WW2. |
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#3
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The J8A is a version of the Gloster Gladiator sold to Sweden. If you look closely at it's instruments you will see they are not in English and are non-standard to the RAF/FAA Gladiator.
It appears as an Axis aircraft because a group of Swedish "volunteers", the F19 Squadron flew them with the Finns against the Russians. The RAF Gladiator is an AI only aircraft.
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#4
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Hi, you flying pig!
The instruments aren't Swedish, either. The questions are: 1. Does the J8A not deserve an own object-entry for the uninitiated? 2. Isn't the J8A a Gladiator II? 3. Shouldn't it be possible to put planes into both categories, Axis and Allies? There's even a list of its operators: http://en.wikipedia.org/wiki/List_of...ator_operators Last edited by b5523482; 08-17-2013 at 06:28 PM. Reason: link |
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#5
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The object viewer hasn't been updated for years. It's missing some 40+ planes/variants. It would be a lot of work for the developers who work as volunteers. Look for HardBall's Aircraft Viewer on the internet instead (it's up-to-date till patch 4.09 -- now we have 4.12.1).
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#6
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No, not worth it.
So this whole developer-team-job is just a story... |
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#7
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Maybe it's an old bug, but on QMB maps where one side only has aircraft carriers to land on (e.g., Hawaii, Coral Sea, Midway) non-carrier aircraft will still attempt to land on the carriers.
Maybe this is a QMB bug, maybe it's another AI glitch. Either way, non-carrier aircraft should either be programmed to exit in the direction of the nearest historical friendly base or to ditch rather than landing. Interestingly, carriers don't suffer damage from having heavy bombers crash land on them! |
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#8
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The strange thing is, that I had a few cases where the new tiles were correctly placed over the old tiles, but after I saved the map template and opened it again the next day, the tiles were suddenly below. So I guess there must be some kind of bug. |
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#9
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The airfield was one of the largest around Stalingrad with Lorenz landing system and night light runway in operation. It was a busy Axis airfield mainly for heavy aircraft types. Heavy aircraft in IL2 use the longer runways and larger airfield types so it could be a coding issue as to why it was not a grass strip. Testing snow tiles I tested this and found 1-2 strange things. In FMB placing the snow runway textures works after using 3'd mode to line up the texture and back to 2'd mode allows you to see the placed object as its not visible in 2'd mode when first placed. However if you run the map in FMB using "Play" the textures can disappear in FMB after using the "play" feature, you have to click on the texture icon to see it again, this is not a problem if you run the mission online or out side of the FMB as the textures load correctly next time you open the map in FMB. Last edited by KG26_Alpha; 08-18-2013 at 07:07 PM. |
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#10
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I noticed that the same problem exists when two new tiles are placed overlapping. Sometimes the tile placed first is on the top, sometimes the tile placed second. Here the result of a test I did with overlapping tiles: The first picture shows the tiles the first time I played the mission, the second pic shows the result when I played the mission a second time. ![]()
Last edited by Juri_JS; 08-18-2013 at 06:17 PM. |
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