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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 10-30-2012, 01:31 PM
tintifaxl tintifaxl is offline
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Originally Posted by Stublerone View Post
There is no need to rewrite engine as they already did. And it is a problem of the of the technique together with the high viewing rang. Noone on this earth could make it sufficient with this method and the given parameters.
...
You contradict yourself in the next sentence. So a rewrite of the engine with support for multicore cpu's and sli gpu's is necessary to achieve better results.

Why do I have such a fast and expensive system? So developers can still not support multicore cpu's, multiple gpu's and use slow execution programming languages like C#, that have a huge overhead when using the Direct3D API?
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Old 10-30-2012, 02:14 PM
Stublerone Stublerone is offline
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Originally Posted by tintifaxl View Post
You contradict yourself in the next sentence. So a rewrite of the engine with support for multicore cpu's and sli gpu's is necessary to achieve better results.

Why do I have such a fast and expensive system? So developers can still not support multicore cpu's, multiple gpu's and use slow execution programming languages like C#, that have a huge overhead when using the Direct3D API?
You are right with second. But what you claimed in your first part: I just wanted to say that sli is bad, multicore cpu is bad as long its buses, interfaces and the way they are handled gets improved. Sli for example do not us both cards capabilities 100% and it is even worse with its vram just 100%, where it should be 200% with 2 cards. It is just using the amount of 1 x vram, which is rediculous especially when upgrading a 1gb vram card. You can directly take the money as toilet paper, because it does not help you get rid of the problem of texture load in clod. You can buy 50 cards and generate 3000 fps in clod without getting rid of the last hick ups.

So sli needs rework and another implementation. 3 cards for 3 monitors will do 3 parts of thepicture. 1 for every monitor and without loss of the potential vram. -> That would be an sli, which I directly buy, no matter how much bucks. But you will perhaps never see such an upgrade politics from the manufacturer, because he cannot sell his top product for gaming, if the people can upgrade sufficiently. Why should he do that? He earns not as much and perhaps needs to produce lower end or nearly obsolete cards a longer time. Not a sufficient model for him. So he will stick with the politics, which is not doing him any harm, but us! Simple business. Add the fact to use prematerials that brake after 4 years and you are a rich company! And noone really can do anything as long as it is needed and as long as there is a market for it.

As long as the coms between the hardware parts are just evolving as now, we will always have such a problem. Usb2, usb3, sata 300, sata 600, thunderbolt, firewire, .... All crap to the possibilities, that they could integrate. The hardware is to far away from each other
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