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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #161  
Old 04-13-2012, 04:22 PM
DroopSnoot DroopSnoot is offline
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BlackSix Luthier

Please could you tell us if the improved/updated sounds will come in the beta patch?
I remember a while back a statement was made by Luthier said that the sounds had been extensively fleshed out? with lots of new sounds making the cockpits feel alive.
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  #162  
Old 04-13-2012, 04:22 PM
csThor csThor is offline
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Originally Posted by Volksieg View Post
I'm just waiting for csThor's beta patch to stop every thread he comments in from making my PC go mental about malware.
My "beta patch" was scrapping the complete content of my webspace. Some @sshat had hacked it and infected all html files with malware stuff. Off to the trash they went.
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  #163  
Old 04-13-2012, 04:27 PM
BGs_Ricky BGs_Ricky is offline
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Originally Posted by moilami View Post
Aye, he probably flew Brewster B239.

He flew that from 1941 to 1943. Though he switched to Bf 109 at 1943 too.

http://en.wikipedia.org/wiki/Hans_Wind


Edit: The lectures were written 1943.
Ok, that's what I thought, but I didn't know if they still fought many Hurricanes by the time they got G2s.

Envoyé depuis mon LG-P500 avec Tapatalk
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  #164  
Old 04-13-2012, 04:28 PM
BG-09 BG-09 is offline
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Default Tree leaf colors...

The tree leaf colos look identical, and thus way the forests look very unrealistic. Aso tree hight and lenght looks very identiacal and trees look very alike to each other.

Add more more bushes, and the dev. team must add DEAD TREES, with no leafs on them, and add FALLEN TREES and TRUNKS.

Also MUST to be added some PUDDLES, and lot of MARSHES in Russia.

Also must to be added along side of the roads, a lot of TELEGRAPH POLES /POSTS, with cables/wires on them.

The roads must have a lot of puddles, and ruts.

Will we get AI birds at all?

What abbout a lot of hey piles on the field?

S!

Last edited by BG-09; 04-13-2012 at 04:41 PM.
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  #165  
Old 04-13-2012, 04:30 PM
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addman addman is offline
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Originally Posted by BG-09 View Post
The tree leaf colos look identical, and thus way the forests look very unrealistic. Aso tree hight and lenght looks very identiacal and trees look very alike to each other.

Add more more bushes, and the dev. team must add DEAD TREES, with no leafs on them, and add FALLEN TREES and TRUNKS.

Also MUST to be added some PUDDLES, and lot of MARSHES in Russia.

The roads must have a lot of puddles, and ruts.

Will we get AI birds at all?

What abbout a lot of hey piles on the field?

S!
Yes all that plus a home brew vodka distillery is missing, that has to be in the final build.
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  #166  
Old 04-13-2012, 04:31 PM
Meusli Meusli is offline
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Quote:
Originally Posted by BG-09 View Post
The tree leaf colos look identical, and thus way the forests look very unrealistic. Aso tree hight and lenght looks very identiacal and trees look very alike to each other.

Add more more bushes, and the dev. team must add DEAD TREES, with no leafs on them, and add FALLEN TREES and TRUNKS.

Also MUST to be added some PUDDLES, and lot of MARSHES in Russia.

The roads must have a lot of puddles, and ruts.

Will we get AI birds at all?

What abbout a lot of hey piles on the field?

S!
Luthier has mentions that the trees are place holders so expect something different. I do like the idea of dead trees though.
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  #167  
Old 04-13-2012, 04:31 PM
Falstaff
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Luthier, it is good to see you answer questions directly and factually.

Basically, Clod is being shelved (or, at best, being put in suspended animation) and superceded by the sequel. It's good to have the guessing games laid to rest, since some of us suspected all along (smug hat, strike one cheerleader's outfit). I dont agree with it one iota, but at least we know. Because it is a transferable engine, then any incremental improvements are of course backwards-compatible...but that is very different to directing resources to Clod 'the game' rather than 'Clod the engine'.

>>There's still a lot of things we'd like to improve, but the general idea is like this. We keep on improving the overall engine as part of developing the sequel. The things that can be put back into CoD get packaged up and released as a patch. When we get close to the release date of the sequel, we hold the changes for the sequel. If it's a major addition, not a fix, we also keep it for later.<<

Again, this leaves a bad taste, but it is what some of us suspected, and it means the more unctuous fans can give it a rest once and for all.

In short, the engine will benefit and is backwards compatible, so Clod will benefit from that - tangentially - but the game, and game-play, will see no major improvements, re-vamp, dynamic campaign or dynamic weather?

>>This is how the current patch is being released. Ostensibly, everything done for it was done for the sequel, and then patched into the "old release". <<

At least this is clear. It should mean a few old-school cheer-leader outfits going cheap, at any rate.

Ben
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  #168  
Old 04-13-2012, 04:32 PM
king1hw king1hw is offline
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Default I Know your BiasLOL

Quote:
Originally Posted by VO101_Tom View Post
Write it down 100 times:
"i will read the whole thread before whining"
Now that is laughable your so bias to Blue it is sick.

Come up with something ELSE TOMMY.
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  #169  
Old 04-13-2012, 04:33 PM
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Originally Posted by luthier View Post
We wanted to make in-game graphs for CoD, but we ran out of time to build the GUI. And because we're moving to a whole new system for our GUI, thank goodness, we won't be able to make it for CoD.
Didn't someone notice this? That's one of the highlights in this thread IMO. Thank goodness indeed luthier...
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  #170  
Old 04-13-2012, 04:41 PM
csThor csThor is offline
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Originally Posted by king1hw View Post
Now that is laughable your so bias to Blue it is sick .
Oh, and you are absolutely neutral? If you managed to converse in a normal tone people may take you serious. But right now you merely resemble an angry little kid who hasn't gotten the sweets he wanted.
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