Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-13-2012, 04:28 PM
BG-09 BG-09 is offline
Approved Member
 
Join Date: Oct 2007
Location: Univerce
Posts: 225
Default Tree leaf colors...

The tree leaf colos look identical, and thus way the forests look very unrealistic. Aso tree hight and lenght looks very identiacal and trees look very alike to each other.

Add more more bushes, and the dev. team must add DEAD TREES, with no leafs on them, and add FALLEN TREES and TRUNKS.

Also MUST to be added some PUDDLES, and lot of MARSHES in Russia.

Also must to be added along side of the roads, a lot of TELEGRAPH POLES /POSTS, with cables/wires on them.

The roads must have a lot of puddles, and ruts.

Will we get AI birds at all?

What abbout a lot of hey piles on the field?

S!

Last edited by BG-09; 04-13-2012 at 04:41 PM.
Reply With Quote
  #2  
Old 04-13-2012, 04:30 PM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Quote:
Originally Posted by BG-09 View Post
The tree leaf colos look identical, and thus way the forests look very unrealistic. Aso tree hight and lenght looks very identiacal and trees look very alike to each other.

Add more more bushes, and the dev. team must add DEAD TREES, with no leafs on them, and add FALLEN TREES and TRUNKS.

Also MUST to be added some PUDDLES, and lot of MARSHES in Russia.

The roads must have a lot of puddles, and ruts.

Will we get AI birds at all?

What abbout a lot of hey piles on the field?

S!
Yes all that plus a home brew vodka distillery is missing, that has to be in the final build.
__________________
Reply With Quote
  #3  
Old 04-13-2012, 04:31 PM
Meusli Meusli is offline
Approved Member
 
Join Date: Oct 2007
Posts: 376
Default

Quote:
Originally Posted by BG-09 View Post
The tree leaf colos look identical, and thus way the forests look very unrealistic. Aso tree hight and lenght looks very identiacal and trees look very alike to each other.

Add more more bushes, and the dev. team must add DEAD TREES, with no leafs on them, and add FALLEN TREES and TRUNKS.

Also MUST to be added some PUDDLES, and lot of MARSHES in Russia.

The roads must have a lot of puddles, and ruts.

Will we get AI birds at all?

What abbout a lot of hey piles on the field?

S!
Luthier has mentions that the trees are place holders so expect something different. I do like the idea of dead trees though.
__________________
Intel Core i7 920 2.66Ghz (Nehalem) @ 3.33Ghz
Gigabyte EX58-UD3R Intel X58
OCZ 6GB DDR3 PC3-10666C9 1333MHz Gold (3x2GB) Triple Channel DDR3
Gigabyte GeForce GTX 670 Windforce 3X 2048MB GDDR5
Samsung SpinPoint F1 1TB SATA-II 32MB Cache
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:24 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.