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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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![]() I'm just waiting for csThor's beta patch to stop every thread he comments in from making my PC go mental about malware. ![]() |
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Good to see some multicore support being applied
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Luthier, it is good to see you answer questions directly and factually.
Basically, Clod is being shelved (or, at best, being put in suspended animation) and superceded by the sequel. It's good to have the guessing games laid to rest, since some of us suspected all along (smug hat, strike one cheerleader's outfit). I dont agree with it one iota, but at least we know. Because it is a transferable engine, then any incremental improvements are of course backwards-compatible...but that is very different to directing resources to Clod 'the game' rather than 'Clod the engine'. >>There's still a lot of things we'd like to improve, but the general idea is like this. We keep on improving the overall engine as part of developing the sequel. The things that can be put back into CoD get packaged up and released as a patch. When we get close to the release date of the sequel, we hold the changes for the sequel. If it's a major addition, not a fix, we also keep it for later.<< Again, this leaves a bad taste, but it is what some of us suspected, and it means the more unctuous fans can give it a rest once and for all. In short, the engine will benefit and is backwards compatible, so Clod will benefit from that - tangentially - but the game, and game-play, will see no major improvements, re-vamp, dynamic campaign or dynamic weather? >>This is how the current patch is being released. Ostensibly, everything done for it was done for the sequel, and then patched into the "old release". << At least this is clear. It should mean a few old-school cheer-leader outfits going cheap, at any rate. Ben |
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