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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-13-2012, 04:09 PM
BGs_Ricky BGs_Ricky is offline
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Quote:
Originally Posted by moilami View Post
Here are some facts by Hans Wind:

The easiest one to shoot down of the enemy fighters is the Hurricane. It is totally helpless against us below 3,000 meters. It is slow and very clumsy and unmanoeuvrable. Whenever you meet a Hurricane, engage it in a turn-fight, where it is totally at our mercy. It is best to shoot this plane in the forward part of the fuselage when it almost immediately bursts into flames.

http://www.virtualpilots.fi/hist/WW2...csLecture.html
Facts yes but Hans Wind was not fighting Hurricanes in a Bf-109E.
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Old 04-13-2012, 04:22 PM
moilami moilami is offline
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Originally Posted by BGs_Ricky View Post
Facts yes but Hans Wind was not fighting Hurricanes in a Bf-109E.
Aye, he probably flew Brewster B239.

He flew that from 1941 to 1943. Though he switched to Bf 109 at 1943 too.

http://en.wikipedia.org/wiki/Hans_Wind


Edit: The lectures were written 1943.

Last edited by moilami; 04-13-2012 at 04:22 PM. Reason: A note.
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  #3  
Old 04-13-2012, 04:22 PM
DroopSnoot DroopSnoot is offline
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BlackSix Luthier

Please could you tell us if the improved/updated sounds will come in the beta patch?
I remember a while back a statement was made by Luthier said that the sounds had been extensively fleshed out? with lots of new sounds making the cockpits feel alive.
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Old 04-13-2012, 04:55 PM
=AN=Apache =AN=Apache is offline
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Good news .... Hopefully next Friday we can enjoy this new beta patch.

Regarding the changes in FM unfortunately British aircraft were well below the German aircraft and we all know that. I think the really interesting the FM are very close to reality, even if it affects the competitiveness ingame ... After the CLOD is not a simulator?

The Way is to raise the head and died heroically when flying alone because BF x 109 Spit, 1x1 Messechimits wins in all aspects, largely in the case of the beginning of the war.

I felt sad because I will die more die already ... hahahahaha
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Old 04-13-2012, 05:02 PM
SEE SEE is offline
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Many thanks BS! Hopefully servers won't have to dilly dally with limiting the plane sets and all the arguments that created.

Looking forward to the beta
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  #6  
Old 04-13-2012, 05:03 PM
Jaws2002 Jaws2002 is offline
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Originally Posted by =AN=Apache View Post
Good news .... Hopefully next Friday we can enjoy this new beta patch.

Regarding the changes in FM unfortunately British aircraft were well below the German aircraft and we all know that. I think the really interesting the FM are very close to reality, even if it affects the competitiveness ingame ... After the CLOD is not a simulator?

The Way is to raise the head and died heroically when flying alone because BF x 109 Spit, 1x1 Messechimits wins in all aspects, largely in the case of the beginning of the war.

I felt sad because I will die more die already ... hahahahaha

I think you guys need to cool down a bit. You get it bloody wrong. First, we don't know exactly how the planes are going to stack up against eachother in game. The Mk2 spit WAS too fast. So was the rotol hurri at some alts. This are going to be toned down a bit. The mk1 Spit on the other hand will be better, so, online you'll have much more close to real world behaviour. Most people preffered the Hurri over the Spit online, wich was wrong. This will be fixed now.
I'd say let's just wait for the patch, test it and then talk about this please.
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  #7  
Old 04-13-2012, 05:50 PM
carguy_ carguy_ is offline
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Thank you for the readme. Very soothing. If we can get the performance to be stable, I could finally build myself an Ivy Bridge and go train some gunnery in massive offline flights until the coop feature gets into CloD.

Good luck with the testing.

Quote:
Originally Posted by Jaws2002 View Post
I think you guys need to cool down a bit. You get it bloody wrong. First, we don't know exactly how the planes are going to stack up against eachother in game. The Mk2 spit WAS too fast. So was the rotol hurri at some alts. This are going to be toned down a bit. The mk1 Spit on the other hand will be better, so, online you'll have much more close to real world behaviour. Most people preffered the Hurri over the Spit online, wich was wrong. This will be fixed now.
I'd say let's just wait for the patch, test it and then talk about this please.
That is just the sign of things to come. If the game gets fixed, the same complainers will find somethin else, anything, to be mad about. Hopefully some day it will be our only problem. Because people like me fought those forum wars in 2002-2005 and can`t be bothered to start them again.

People sniff out a POSSIBILITY of their fav ride being porked and they go on a crusade. I was like that few years ago, now I think it`s just funny.

No coop yet. Cool. So maybe we could go on with it when the games fixed first? Wouldn`t that be good? I don`t know why a "step by step" concept is so hard to understand for some people.
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  #8  
Old 04-13-2012, 06:13 PM
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zapatista zapatista is offline
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Originally Posted by carguy_ View Post
People sniff out a POSSIBILITY of their fav ride being porked and they go on a crusade. I was like that few years ago, now I think it`s just funny.
but we do need an objective and factual way to quantify differences in aircraft performances, and we currently dont have this for CoD (il2 compare filled that purpose in the old il2 series). so people are somewhat justified to cry fire when they feel their favored ride isnt performing as it historically should in comparison to other specific aircraft (eg spitfire vs 109 of the same period)

the only thing we ask for in CoD and the continuing series, is that these historical differences are modeled accurately, AND that information on their modeled performance characteristics in the sim is openly provided (so we can test ingame this is indeed the case)

currently this is not the case, hence there will be a significant increase in paranoia about under-performing aircraft
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Old 04-13-2012, 06:26 PM
carguy_ carguy_ is offline
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Originally Posted by zapatista View Post
the only thing we ask for in CoD and the continuing series, is that these historical differences are modeled accurately, AND that information on their modeled performance characteristics in the sim is openly provided (so we can test ingame this is indeed the case)

currently this is not the case, hence there will be a significant increase in paranoia about under-performing aircraft
Ofcourse, zapatista. No point denying it. No realistic relative plane performance means no realistic tactics means no realistic battles means arcade gameplay.

I would also like for CloD to have something resembling the IL2 encyclopedia. Which ,even if portrayed the differences pretty blurry, gave an idea of what one could expect from a certain aircraft. For avodining absurdity, I`m perfectly able to see the effort(resources)-wasting with cut`npasting the entire WWII avionics history into the game. Nah, we just need the charts, some numbers (ex. : max oil temperature) that ACTUALLY RESEMBLE WHAT IS IN THE GAME, even if a little off the real data.
That is to say - not to recreate pilot manuals, but to recreate aircraft battles and pilot WWII combat experience.
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  #10  
Old 04-15-2012, 04:52 PM
=AN=Apache =AN=Apache is offline
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Originally Posted by Jaws2002 View Post
I think you guys need to cool down a bit. You get it bloody wrong. First, we don't know exactly how the planes are going to stack up against eachother in game. The Mk2 spit WAS too fast. So was the rotol hurri at some alts. This are going to be toned down a bit. The mk1 Spit on the other hand will be better, so, online you'll have much more close to real world behaviour. Most people preffered the Hurri over the Spit online, wich was wrong. This will be fixed now.
I'd say let's just wait for the patch, test it and then talk about this please.
You have Reason ... Better wait for the patch to be able to cry (mimi)

lol
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