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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 06-09-2011, 08:45 AM
shinjiikuri shinjiikuri is offline
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Join Date: May 2010
Posts: 10
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Lol, I guessed that might be it. Btw, there seems to be a bug with the level 4 guardian angel medals. I have just achieved that level 3 guardian angel medal , but the count resets to zero.

I got the following message when I hover over the guardian angel medal.
"[reward_guardian_angel_cond4] NF 0/300"

The medal for level 3 treasure hunter works fine though,

Edit: Ok, managed to solve part of the problem. Apparently the eng_reward.lng file is missing some of the hints for level 4 and 5 medals. Solved it by copy and pasting in hints for everything. However, the spell count for the guardian angel medal has still reset to zero. Does anyone know where the file storing " number of spells cast" is located?

Last edited by shinjiikuri; 06-11-2011 at 03:37 PM.
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  #2  
Old 06-13-2011, 06:14 PM
Fatt_Shade Fatt_Shade is offline
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Location: Serbia
Posts: 837
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Hello ppl i`we been absent some time, but i`m back
@shinjiikuri check my post on 4th page of this tread, and you should fix problme with 4/5th medal lvls (if you havent already done that).
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  #3  
Old 07-21-2011, 10:22 PM
zhaozhilong zhaozhilong is offline
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Join Date: Dec 2008
Posts: 31
Lightbulb Guardian Angel and Fire Mage Bug

Quote:
Originally Posted by shinjiikuri View Post
Lol, I guessed that might be it. Btw, there seems to be a bug with the level 4 guardian angel medals. I have just achieved that level 3 guardian angel medal , but the count resets to zero.

I got the following message when I hover over the guardian angel medal.
"[reward_guardian_angel_cond4] NF 0/300"
Hi All

I have the same problem as Shinjiikuri

Is it because of level=1 ? what does it mean ? or order=10 or complex=1, anyone knows what it means...

The change I made versus the original is that I have changed the requirement and added fire rain....

Please comment


Here is my medal file...

medal_fire_mage_2 {
category=o
image=heroitem_medal_fire_mage.png
hint_config=object_item
label=itm_medal_fire_mage_2_name
hint=itm_medal_fire_mage_2_hint
information_label=
maphint=
mapinfo=
price=10
maxcount=0
level=1
race=human
use {}
mods {
mana=limit,10
}
propbits=medal
params {
max1=40
max2=100
max3=170
max4=280
max5=400
order=10
complex=1
param=0
var1=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var2=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var3=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var4=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var5=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
}
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  #4  
Old 07-22-2011, 12:18 AM
Sir Whiskers Sir Whiskers is offline
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Join Date: Dec 2008
Posts: 149
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I'm no expert on modding, but based on what little I've done with KB, your change looks okay to me. Did you make identical changes to the other entries for the medal? Each entry has to have the same values shown below for it to work.

max1=40
max2=100
max3=170
max4=280
max5=400
order=10
complex=1
param=0
var1=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var2=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var3=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var4=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
var5=spells_used-spell_fire_arrow,spells_used-spell_shroud,spells_used-spell_fire_breath,spells_used-spell_fire_ball,spells_used-spell_fire_rain
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  #5  
Old 07-22-2011, 12:39 AM
zhaozhilong zhaozhilong is offline
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Join Date: Dec 2008
Posts: 31
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Done that Sir Whiskers...

I am wondering also whether the funny characters after the logic also has to be changed....

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  #6  
Old 07-22-2011, 03:32 AM
Belcanzor Belcanzor is offline
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Join Date: Jul 2011
Location: Argentina, Buenos Aires
Posts: 53
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Critters in your mod lvl up like Red Sand ones?
I try your mod anyway.
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  #7  
Old 07-22-2011, 10:34 AM
Sir Whiskers Sir Whiskers is offline
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Join Date: Dec 2008
Posts: 149
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Quote:
Originally Posted by zhaozhilong View Post
Done that Sir Whiskers...

I am wondering also whether the funny characters after the logic also has to be changed....

Yep, that was my thought also. Can't help you there, though. I've never been good at hex editing, unless someone else first figured out where in the string each value is stored.
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