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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #21  
Old 11-12-2012, 02:47 PM
Pilnystudent Pilnystudent is offline
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I really dislike no loss in WotN because in early game there is only one strategy... save and load. I quit my impossible game and start again on normal without using load at all.
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  #22  
Old 11-12-2012, 02:58 PM
Razorflame Razorflame is offline
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Quote:
Originally Posted by blacklegionary View Post
Have you finish the game?
will do soon
not much time atm
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  #23  
Old 11-12-2012, 03:01 PM
ckdamascus ckdamascus is offline
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Originally Posted by gunnyhighway View Post
First playthrough was easy enough on impossible. So trying to get out of the mindset of no loss and just enjoy the game.

And now that I can take losses this game feels like a 2 year old could play it. I kept checking over and over to make sure I was on impossible because it just felt so wierd how fast the game went and how easy it seemed.

I want more then anything to just enjoy the game while allowing losses but I mentally just can't twist my mind around it. At least there was a slight challenge to no loss.

Anyone have any mods to increase game to super impossible?
Another way is to just artifically impose restrictions on yourself regarding skill usage or unit usage.

Or, to find a way to speed run through the game (map the optimal path).

Another is to use a much smaller army and/or restrict yourself to only one type ala impy's solo black dragon challenges.
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  #24  
Old 11-12-2012, 03:21 PM
zjazd18 zjazd18 is offline
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After first island i thought this game will be really super challenging but i hardly can finish it atm, due to it being super easy mode, im playing 3-4 fights/ day to not get bored.
What would be cool is challenge mode, very limited resources - u work with what u get, story mode for this could be nonexistent aslong as fights are awesome. Boss fights should implement WAY more mechanics, i mean there is plenty to do here. Boss could have diffrent resistances that switch per round, or healr itself if u dont do certain type of dmg, counterattack in even rounds and cast magic in uneven rounds, spawn diffrent type of adds, that lets say 1of3 heals u on attack, other 2 apply diffrent debuff, terrain exploding if u stay in one place for 3 , other forms of terrain alternations, like blocking off melee units, mechanics with shields that have diffrent effects if u burst them they explode or heal boss so u haev to stop doing dmg in this round. THere are unlimited ideas for awesome boss fights with complex mechanics. In this challenge mode you would have to fight with fixed spells/units to certain degree, and they would change every 10 battles or smth like that. You would have to make decision if u want to get more troops or upgrade skills, runes would come from gold mostly, items and spells also increased in price so every upgrade should be well thought out decision. Well i would love smth like challenge mode in this game.
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  #25  
Old 11-12-2012, 04:13 PM
Nevar Nevar is offline
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Quote:
Originally Posted by ckdamascus View Post
Another way is to just artifically impose restrictions on yourself regarding skill usage or unit usage.

Or, to find a way to speed run through the game (map the optimal path).

Another is to use a much smaller army and/or restrict yourself to only one type ala impy's solo black dragon challenges.
I agree with this. I've always wanted someone to finish the game with just Peasants.
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  #26  
Old 11-12-2012, 04:26 PM
Xargon Xargon is offline
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Quote:
Originally Posted by Fatt_Shade View Post
@blacklegionary

As for developers now in WotN forcing players to lose units, it`s come in achievements that are totally useless ,but look shiny and we all know that today gamers like shiny things (Heartless = lose 10.000 units in game , God of war = defeat Loki in 10 turns hard to do without losses , Archanophobe = defeat spider in less then 15 turns also hard to do with no losses). So now there are some kind of reward for players that lose units. Bad thing is those rewards are totally useless in gameplay.
Yeah, it was somewhat disappointing to find out that they do not affect gameplay in any way. They could have thought of something here (like a discount for viking units after defeating the undead spider, because you are well known for this feat).

@Nevar: A playthrough with just peasants sounds hilarious. But I guess with soothsayer and timeless + big number of buffs (as soon as timeless is patched to actually work) this should work fine, as soon as you get the good spells. But it sounds extremely boring.
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  #27  
Old 11-12-2012, 04:58 PM
Nevar Nevar is offline
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Quote:
Originally Posted by Xargon View Post
Yeah, it was somewhat disappointing to find out that they do not affect gameplay in any way. They could have thought of something here (like a discount for viking units after defeating the undead spider, because you are well known for this feat).

@Nevar: A playthrough with just peasants sounds hilarious. But I guess with soothsayer and timeless + big number of buffs (as soon as timeless is patched to actually work) this should work fine, as soon as you get the good spells. But it sounds extremely boring.
True, I expect the player would get bored at some point. Would be hilarious for a while, though.
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  #28  
Old 11-12-2012, 07:00 PM
gunnyhighway gunnyhighway is offline
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Quote:
Originally Posted by ckdamascus View Post
Another way is to just artifically impose restrictions on yourself regarding skill usage or unit usage.

Or, to find a way to speed run through the game (map the optimal path).

Another is to use a much smaller army and/or restrict yourself to only one type ala impy's solo black dragon challenges.
I agree with restrictions but restricting time in a game is most def. not the way for me. The fact that their point system at end is based off of time just baffles me. WTF wants to rush through a game they paid for and get it over fast? I wont get started on this since i already made a post on it.

But I agree we could make restrictions to other parts of the game.
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  #29  
Old 11-12-2012, 07:27 PM
Fatt_Shade Fatt_Shade is offline
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@ckdamascus
Quote:
Another is to use a much smaller army and/or restrict yourself to only one type ala impy's solo black dragon challenges.
But in AP/CW any1 could make interesting runs because you could kite around and decide : OK now i only use archer units (for 100% crit play) , or i use only stack of black dragons and see how far i can get . . . Here there is no kiting, and by time you get to peasants/black dragons or any other unit picks almost half game is already done. Why would then players chose to go some particular run after all that time.

@gunnyhighway
Quote:
I agree with restrictions but restricting time in a game is most def. not the way for me. The fact that their point system at end is based off of time just baffles me. WTF wants to rush through a game they paid for and get it over fast? I wont get started on this since i already made a post on it.
Here is one problem i wonder about for long time. Why make so limiting end game score in game with so much choices ? Time (in DAYS) , hero lvl and quests finished , WTF why not calculate time in hours passed not round it in whole days , no regard to rage lvl`s , or to amount of dmg dealt with units/rage/spells (warrior get bonus in score for more dmg with rage , paladin for dmg by units , mage for dmg by spells or something). This version of end game score is to simplified and constricted for game of this randomness.
End screen shows bunch of different information, and take in consideration for score only 3. And this is kept since theLegend, very bad politics.
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  #30  
Old 11-12-2012, 07:35 PM
Bhruic Bhruic is offline
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Quote:
Originally Posted by Razorflame View Post
the only real threat for no loss is

AHriman
Uladaar
spider boss
the ghoul at cemetary
zalnaor or w/e his name is
and 1 other i forgot about
There are no fights post-4 islands that are threats to no-loss. As soon as you have Rune Mages and Paladins (or Inquistors, but that's slower), you have infinite Ressurects that require no mana or rage. As long as a stack doesn't get completely destroyed, you can bring them back up, it's just a slow process.

The problem the OP is having is that he's exploiting the system and then claiming not enough challenge. Ok, fine, stop exploiting the system. Fight the Spider Boss the normal way, for example, rather than trying (and succeeding) to figure out a way to stop the spider summons.
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