![]() |
#1
|
|||
|
|||
![]()
Hi guys, So the other day i decided to look into RRR Refuel, rearm and Repair.
I think this is looking more possible I have located some details about the plane and Fuel. So I will need some help with working this into script soon I think as I am a little busy with stupid work....I love my work and pays well but is restrictis my flying time ![]() OK so what do I know or what have I found??? Well lets look at two areas. First the SpitfireMKI Flight model details Second the aircraft details on the object aircraft Spitfire Mk.I Flightmodel //below is the start settings for the plane on spawn "Pneumatics". We could call this up to simulate refuel. Would reset the plane to spawn status but change the 'Empty' to 'Full' Pneumatics Source Engine0 Pressure 300 lbsqin PrimaryContainer 4 litre Starts Open, Full SecondaryContainer 4 litre Starts Closed, Empty Below Using this we should be able to assign a fuel % which is usually done when you are in Loadout and slide the fuel bar from 0-100% WPF.Fuel [%]: Fuel [%]: WPF.Fuel weight [kg]: So the call in the .cs file could be something like. if [SpitfireMkI] types Aircraft Stationary class part.SpitfireMkI type Fighter FM FlightModels.SpitfireMkI Pneumatics Source Engine0 Pressure 300 lbsqin PrimaryContainer 4 litre Starts Open, Full SecondaryContainer 4 litre Starts Closed, Full or WPF.Fuel [85%]: I think we are getting a little closer. Any assistance on this?
__________________
__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals Last edited by hc_wolf; 02-16-2012 at 10:40 AM. Reason: update |
|
|