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  #1  
Old 02-16-2012, 10:56 AM
wildwillie wildwillie is offline
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This sounds promising !!!

While we are on this topic, couldn't we have engines pre-warmed by script upon spawn in ?

(i.e. OnPlaceEnter - When a player plane has been created, set the temps for each engine/oil to 150/60. Then we would not have to wait 3 minutes on the Allied side just to start moving.)

WildWillie
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  #2  
Old 02-16-2012, 11:41 AM
hc_wolf hc_wolf is offline
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Quote:
Originally Posted by wildwillie View Post
This sounds promising !!!

While we are on this topic, couldn't we have engines pre-warmed by script upon spawn in ?

(i.e. OnPlaceEnter - When a player plane has been created, set the temps for each engine/oil to 150/60. Then we would not have to wait 3 minutes on the Allied side just to start moving.)

WildWillie
You can already do that in missions by having planes spawn as idle
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  #3  
Old 02-16-2012, 07:34 PM
ATAG_Bliss ATAG_Bliss is offline
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The only problem I see with doing this (as the game is currently) is you're only going to refuel/re-arm while on the ground (I know that part is obvious). So you're either going to land/return to base to do it.

Since we don't have the refly button of old, the despawn scripts are used to get rid of landed planes. So the second someone comes in for a landing the timer for that plane's destruction has been started.

Without the old style system of 46 (refly button available only after bail out / landed / crashed / killed) you'll run into planes building up where ever landing zones are. This is assuming 1/2 the people actually use the refuel/rearm option where as the crash landed planes will be piling up as well.

I just don't see how this would work without a significant modification to the despawn scripts (or HINT HINT HINT - Devs make it like 46!!!)
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  #4  
Old 02-16-2012, 08:37 PM
wildwillie wildwillie is offline
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Quote:
You can already do that in missions by having planes spawn as idle
hc_Wolf -

How do you go about this ? When setting up a spawn point I only see options "Spawn parked" and "parachute" Am I missing something here ?

WildWillie
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  #5  
Old 02-16-2012, 09:10 PM
hc_wolf hc_wolf is offline
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Quote:
Originally Posted by wildwillie View Post
hc_Wolf -

How do you go about this ? When setting up a spawn point I only see options "Spawn parked" and "parachute" Am I missing something here ?

WildWillie
When you place your plane not the spawn point. Go to the object view and under general you will see the spawn options down the bottom and included is Idle.

Of if you want it in a script use this:

string BPSpawnParked = "1"; // whether to give birth to spawn parked aircraft 1 - yes, 0 -

or
string BPSpawnScramble = "1";
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  #6  
Old 02-16-2012, 11:09 PM
wildwillie wildwillie is offline
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Quote:
When you place your plane not the spawn point. Go to the object view and under general you will see the spawn options down the bottom and included is Idle.
So if I place an Aircraft on a aerodrome with Idle checked, then when the mission is loaded/Battle Start, the plane is created and waiting for a player to select it. Is that correct ? If so then I would need a plane pre-created for each player connecting to the server.

What I am talking about is how to have a planes engines already warmed when a player creates a new one.

So a player joins a server, selects the army (flag) then clicks on the spawn base. It offers them a list of planes available, they select a plane, loadout options if available, then click "Create" How would you have that plane ready to go ?

WildWillie
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  #7  
Old 02-16-2012, 11:36 PM
von Brühl von Brühl is offline
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Interesting, perhaps the pre-spawned planes are a better way to go. Introduce set numbers of each type, which might make players need to fly more realistically.
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  #8  
Old 02-17-2012, 04:14 AM
salmo salmo is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
The only problem I see with doing this (as the game is currently) is you're only going to refuel/re-arm while on the ground (I know that part is obvious). So you're either going to land/return to base to do it.

Since we don't have the refly button of old, the despawn scripts are used to get rid of landed planes. So the second someone comes in for a landing the timer for that plane's destruction has been started.

Without the old style system of 46 (refly button available only after bail out / landed / crashed / killed) you'll run into planes building up where ever landing zones are. This is assuming 1/2 the people actually use the refuel/rearm option where as the crash landed planes will be piling up as well.

I just don't see how this would work without a significant modification to the despawn scripts (or HINT HINT HINT - Devs make it like 46!!!)
I guess you could add the plane to a array/list of "refueling" planes & change the despawn script to exclude those planes from despawning.
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