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#51
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I thought the damage model looks great ? But why on earth don't your wheels come of at high speeds ?
Well atleast you can play I'm still waiting for another 3 weeks for my xbox to return from the grave ![]() |
#52
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Again idiocity, you've ran out of things to say so you like to cherry pick... How long did that take you to find and fine tune? I dont care ok stop posting pointless stuff here, at least everyone else is saying something interesting.
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#53
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Have you people not notist how crap arcade flight games are? In terms of REVIEWS alone, most of them get craptastic scores because they are boring, say if il 2 was to sell a lot, then there might be future compatition.
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#54
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#55
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#56
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Thanks for the warm welcome. I agree with Butterfield to a large extent and I would love to see the damage model be as complex as it is in the PC version of the game; however, I don't think it's too much of a big deal when it boils down to it.
I'd rather take a slightly 'dumbed down' damage model and great 'everything else' over super accurate damage and empty game lobbies. I don't wish to sound too hyperbolic but my point is that I don't think that the (God I sound like a snob here) 'masses' will appreciate simulation like we do. The majority of XBOX Live players I know simply like to plug and play*. IL-2 BoP's learning curve is still going to be steep to a player who is used to arcade style flying games and I doubt that they'll stick around very long to appreciate the nuances of having individual aelerons shot off! So I think it's a matter of give and take. 1C are breaking into a new market and they have to attract new players whilst remaining as loyal as they can to their current player based. I think that they're doing mostly everything right and I'm certainly going to be more forgiving since this is their first attempt. This game certainly beats the living daylights out of H.A.W.X, Blazing Angels and that new one which is coming out which looks rubbish...Heroes over Europe. *I may be wrong when it comes to applying my perspective to a wider context: I'm just writing from experience and I've only been exposed to what probably is a small percentage of XBOX Live players. ![]() |
#57
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Maybe this is different today. Or wait, actually it's not. The reason why console players are playing dumb games is that they hardly get anything else. IL-2 tries at least to go into a different direction and if the success proves that they were right we may see a sequel that will hopefully include also a more complex damage model like in the original PC game. Give the publishers a bit of time to see that their decision to go down the sim route was right ![]() |
#58
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#59
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#60
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ummmm all the way to the bank. Publishers publish what sells. Instead of telling them they are dumb for selling things. Work on your fellow gamers.
It will work better. To put it another way: If everyone is buying turd sammiches... Soon everyone will be selling turd sammiches. Tell everyone to stop buying it. Make mine a Ham and Swiss with amazingly detailed holes coded in. Last edited by IamKFAM; 08-06-2009 at 04:11 PM. |
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