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-   -   Damage model is rubbish! (http://forum.fulqrumpublishing.com/showthread.php?t=8626)

sod16 08-05-2009 01:24 PM

Damage model is rubbish!
 
Has any one else notist (clearly previewers have not) that the damage in birds of prey is really bad... Its not as detailed as the pc version... and no dont say the xbox is too crap and limited for detailed damage because it isnt.

I'll give you a few things that i notist (glitches aswell)

When on tail out side view, if you've been shot once or twice the teeth marks on the side of your wing near the cockpit come out as white unrendered conjobs.

If your plane gets shot, you always seem to get the same order of damage...

AI CANNOT shoot you down at all, it takes SOOOOOOOOOOOOO long even if you fly in simulator mode.

Damage and that gaping hole in your wing you get on the left does not effect performance at all (although once my engine cut out)

Your pilot never dies (maybe for ratings) unless you blow up

MOST IMPORTANTLY CAN SOME ONE ANSWER THIS ONE... WHY DOESNT YOUR WHEELS COME OFF IF YOU RETRACT THEM AT 300km/h or even 1000km/h... WHY doesnt your engine over heat???

comment your suggestions and thoughts.

H Lecter 08-05-2009 01:35 PM

Quote:

Originally Posted by sod16 (Post 87510)
AI CANNOT shoot you down at all, it takes SOOOOOOOOOOOOO long even if you fly in simulator mode..

They can, but they take some time to do it. Maybe it's because it is a demo..?

Quote:

Originally Posted by sod16 (Post 87510)
Your pilot never dies (maybe for ratings) unless you blow up

I'm sure he can die. Theyounggameguy posted a video somewhere on this forum in which the pilot definitely died.

I am always in for more realistic damage and hope that there will be improvements - at least in a sequel if there will be one.

sod16 08-05-2009 01:38 PM

You know, i doubt its because.. "its a demo" because i have not seen one demo thats changed at all since the demo was released, thought maybe you are right.. and there is a harder AI setting.

TexRoadkill 08-05-2009 08:45 PM

Only a complete sod would call it rubbish. The graphic representation of the damage is not dynamic but the actual damage modelling under the hood is pretty sophisticated. You can damage separate components of the plane and crew.

It's much more sophisticated then the hit point system of every other console flying game.

juz1 08-05-2009 09:24 PM

Quote:

Originally Posted by sod16 (Post 87510)



MOST IMPORTANTLY CAN SOME ONE ANSWER THIS ONE... WHY DOESNT YOUR WHEELS COME OFF IF YOU RETRACT THEM AT 300km/h or even 1000km/h...

thoughts.

because the undercarriage Pixie takes pity on you and lends a helpful jingley hand- Go Go Power Pixies!
________
Michigan medical marijuana

sod16 08-05-2009 09:40 PM

Quote:

Originally Posted by TexRoadkill (Post 87656)
Only a complete sod would call it rubbish. The graphic representation of the damage is not dynamic but the actual damage modelling under the hood is pretty sophisticated. You can damage separate components of the plane and crew.

It's much more sophisticated then the hit point system of every other console flying game.

but if you ever played the pc version then you wouldn't be so easily satisfied

sod16 08-05-2009 09:41 PM

Quote:

Originally Posted by juz1 (Post 87662)
because the undercarriage Pixie takes pity on you and lends a helpful jingley hand- Go Go Power Pixies!

You are not funny.

sod16 08-05-2009 09:45 PM

instead of sulking, that im criticising your all so perfect game, why don't you lot notice it and take it as a defeat. The "under the hood damage" is really bad, it takes a lot to knock your plane out of the air, your plane hardly fights you.

juz1 08-05-2009 09:53 PM

Quote:

Originally Posted by sod16 (Post 87668)
instead of sulking, that im criticising your all so perfect game, why don't you lot notice it and take it as a defeat. The "under the hood damage" is really bad, it takes a lot to knock your plane out of the air, your plane hardly fights you.


no ones sulking, they just can't be bothered to answer a thread apparently posted by someone disconnected to the point of autism...grow up child!
________
Xm Falcon

irrelevant 08-05-2009 09:56 PM

Quote:

Originally Posted by sod16 (Post 87668)
instead of sulking, that im criticising your all so perfect game, why don't you lot notice it and take it as a defeat. The "under the hood damage" is really bad, it takes a lot to knock your plane out of the air, your plane hardly fights you.

Ok, so it's not as detailed as the PC version. I think we get your point. Personally, I don't care about the supposed rubbish damage model because, this will likely be the best flight game introduced to consoles... and the damage model looks great to me. I don't think it is perfect... far from from it... but it is damn good, if not great. Until now, the closest sim on a console has been Over G Fighters for the 360 and, frankly speaking, BOP will blow that out of the skies.

I think it is too late to overhaul the damage model, but maybe you can share your suggestion (not complaint) in the thread Anton started for possible inclusion in a title update. If it is not in the title update (which hasn't been confirmed), perhaps it will be implemented in a sequel (also not confirmed).

Beyond that, we'll play with what has been given to us. I'm looking forward to what is already in place, but that is just my opinion. :cool:


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