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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 05-09-2011, 12:57 AM
Chivas Chivas is offline
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The sim should never have been released this year, but its better COD was released now, than never, which was the only other option. Yes people are unhappy paying full price for an unfinished game, but it wasn't a total waste of money as it will allow time for the game to be finished. You'll just have to have a little patience with your wine, or find another restaurant.
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  #52  
Old 05-09-2011, 01:51 AM
TacKY TacKY is offline
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They could of released it as an Alpha for a reduced price but then they would of had to drop the publisher. It would of been received better since people know that it is just a rudimentary shell of what the game will be.
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  #53  
Old 05-09-2011, 04:07 AM
Chivas Chivas is offline
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It wouldn't have been possible to drop the publisher. The developer would have no where near enough money to pay off the publisher, whose supported COD for the last 6 plus years.
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  #54  
Old 05-09-2011, 05:17 AM
Heliocon Heliocon is offline
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Originally Posted by Chivas View Post
It wouldn't have been possible to drop the publisher. The developer would have no where near enough money to pay off the publisher, whose supported COD for the last 6 plus years.
Bad financing - they should of had it as a closed beta, pre ordering/buying lets you into it. Why? Because it would of negated/de-toothed the horrible reviews the game is now stuck with.

But as that is the logical thing to do - they didnt do it...
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  #55  
Old 05-09-2011, 06:29 AM
ATAG_Bliss ATAG_Bliss is offline
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Im comparing them in their current states now. Not what COD could be. You're obviously biased towards COD where I couldnt give a **** since if COD was better then I would say so. ROF has everything it needs to "recreate WWI" except for infantry combat and comprehensive tank battles. COD, at the moment, is sterile and lackluster. Its funny cause everything that even insinuates something against COD is met with hostility. Lrn2internet.

So you are wrong and obviously unknowledgable since you're trying to say that ROF will never reach the "POTENTIAL trolololol" of COD. The only potential I see is the discarded area of Ubisoft's big failed games lounge unless something is done soon and not in two years. Imma leave this here since it validates everything. Amidoinitrite?

I have simply given my opinion on the matter and you simply want to start some bull shit. Maybe I should wait for a couple years before I get the game that they actually meant to make which is a horrible strategy since they have publishers.
Of course I'm biased towards COD. It already allows you to recreate the war you are flying in. ROF can't even come close to simulating being in WWI. You have over 100 troops in a mission, it won't even load. You have over 50 human players on a server it will crash. As someone who's been running a ROF server for over a year and someone who was a beta tester for ROF for a year, I'm fully well aware of the pathetic object and aircraft limitations that ROF has.

COD doesn't have them. There's several videos of people having over 1000 planes in a mission already in COD. That's a wet dream for ROF. So again, you've proven yourself to be unknowledgeable and wrong again.

I suggest everyone that was a mission builder for IL2-46 to go ahead and download the free demo for ROF. Go ahead and make a mission like you would for 46 and try to see what happens when you load it. Nothing! That's right. It won't even load.

IL2COD has 10x the amount of objects in the FMB than ROF's ME as well. But the coolest thing is, in IL2COD you can actually use them in a mission.

Now before you go on a tirade again with such words as "deeerrrrp, Amidoinrite, Hurr Derr" or any other stuff that really show your maturity level, may I suggest you "Grow Up!"

Judging by your posts here, where the second one was met with a ban threat for promoting ROF. And judging by your own words stating that you don't even own the game. Here's a hint for you, ROF has their own forums. Go ahead and tell all the people there, how good it is.

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Not fully released?

I sure as hell paid full price.

As far as I'm aware, ROF took a dam sight less then 8 years development plus a alpha release plus god alone knows how many patches it's going to take before I don't feel I was defrauded out of my money.

Yes, I'm aware it's only 30 bucks. I'd be bloody annoyed if the bar man short changed me a couple of quid even if the beer was drinkable. When he short changes me AND serves cat's piss then ....

But still, if you like the taste.
Strange. I guess the version I bought from Steam that still has a release date of May 25th must be a lie!

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Originally Posted by TacKY View Post
P O T E N T I A L

On these forums, you never talk about the current state of the game. Only its P O T E N T I A L.

Also, he is trying to say that it will magically get better once it is released in the US. They can have their delusions.
The current state of the game has problems and issues. Noone is denying that. But what people like you don't seem to understand is that in 3 weeks time the sim has gone from 5FPS for virtually everyone to many enjoying playable frame rates and enjoyment. I'd say that's pretty good for 3 weeks. I wonder what will happen in another 3 weeks?

"But hey guys, this game sucks ass, it's bad and will never get fixed" We obviously won't get the support that the old IL2 got with 10 years worth of updates, support, improvements, and patches. No way. It won't happen. They are magically gonna stop supporting it because some troll on the forums said so. Laughable argument is laughable.
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  #56  
Old 05-09-2011, 06:51 AM
RocketDog RocketDog is offline
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But having a large number of objects in a mission is not much use if the AI that drives the aircraft is terrible, there's no proper campaign, the FMs are dubious and the whole thing takes place in a comical flourescent lime-green vision of England. The number of people who will play big missions on line is far too small to support the game. CloD will stand or fall by the single-player aspect. Now, you're going to say that this will all be fixed because original IL2 was. But times are different in the PC game world from how they were ten years ago.
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  #57  
Old 05-09-2011, 07:02 AM
ATAG_Bliss ATAG_Bliss is offline
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The AI appear to be pretty close to those of the old IL2. I would much rather have them cheat than be sitting there like a meandering easy target to shoot down. The more difficult the merrier in my opinion.

The best campaigns for IL2 were made by the community. In IL2COD this will be the same. And talking about SP you can recreate any mission you want with the FMB. If you'd do a search there's already been several people release campaigns they've already made just for the SP community. And the lime-green vision of England you are seeing depends on the time of day you are flying. Change your monitor/VC colors if you don't like the settings.

And yes, it will be fixed like the old one was. If you haven't noticed, the old one (the most successful sim of all time) is still being patched, supported, and improved today. The whole IL2 series is a WIP. Virtually every single friday update said WIP. Guess what? That's how the IL2 series is. And in 10 years, IL2COD will still be around with, more than likely, several complete theaters of war released.
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  #58  
Old 05-09-2011, 07:22 AM
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ZaltysZ ZaltysZ is offline
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Originally Posted by RocketDog View Post
But times are different in the PC game world from how they were ten years ago.
No, not really as there is no competition. They can take their time fixing, because even if people stop playing CoD now, they will return to it as there won't probably be anything, what could take its place (at least, not very soon).

As of now, it is a mess.

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I'm fully well aware of the pathetic object and aircraft limitations that ROF has. COD doesn't have them. There's several videos of people having over 1000 planes in a mission already in COD. That's a wet dream for ROF.
On other hand, RoF AI has to be tweaked for not killing its own plane, in CoD AI has (it seems) to be tweaked for concealing that its plane has different FM. Don't you think that "1000 of planes" is possible because of this? I am not saying that is bad (in fact, it is good thing for large scale combat), but this comes not without loosing something.
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  #59  
Old 05-09-2011, 07:33 AM
ATAG_Bliss ATAG_Bliss is offline
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On other hand, RoF AI has to be tweaked for not killing its own plane, in CoD AI has (it seems) to be tweaked for concealing that its plane has different FM. Don't you think that "1000 of planes" is possible because of this? I am not saying that is bad (in fact, it is good thing for large scale combat), but this comes not without loosing something.
You can take all the AI completely out of a mission and the spawnable ground targets and player planes limitations are the same. So no, I don't think it has anything to do with it. The server ( or your own machine in SP) handles the AI calculations (FM). So technically speaking, the better the hardware the more AI planes should be allowed in a mission. In ROF your hardware does not matter as once the limit is hit, (albeit a very small number) the mission will crash, not load, or the master browser stats will disappear.

So in closing, the only reason 1000 planes is possible, is because - unlike in ROF, your hardware determines the amount of planes and/or objects and not the game engine.
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  #60  
Old 05-09-2011, 07:41 AM
Rattlehead Rattlehead is offline
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Here's a hint for you, ROF has their own forums. Go ahead and tell all the people there, how good it is.
Precisely.
But alas it seems some people are more interested in whining about CoD than actually playing these other sims.
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