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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 05-07-2011, 07:19 PM
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1.JaVA_Platypus 1.JaVA_Platypus is offline
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Originally Posted by DogTailRed2 View Post
I've been a fan of IL2 and waiting for this game for sooo long.
Being playing for about a month and I can't decide if COD is a genuine sim or a glorified Shoot-em-up.
To be a simulation you need to accurately depict the scenario, environment you are trying to model. I can't fly successfully over land due to FPS issues so I air-start over the channel. I'm in an aircraft that doesn't sound or fly like a front line fighter. I'm presented with radio chatter which sounds like a bad rap recording while I watch my AI steam into a bomber formation (with hyp...
I suggest you lower your visual settings and/or upgrade graphics card, RAM and processor. COD is very very playable. But it needs a lot of tuning from the user. It is not a standard FPS that you can just jump in and shoot around.
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  #22  
Old 05-07-2011, 07:33 PM
GnigruH GnigruH is offline
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Originally Posted by 1.JaVA_Platypus View Post
COD is very very playable. But it needs a lot of tuning from the user. It is not a standard FPS that you can just jump in and shoot around.
And that's one of the reasons it's going to fail. I know it's not a console game, but the amount of user tweaking it needs atm will not increase its popularity.

When you get a game which you have to prepare by yourself to be playable for about few hours every time a patch is released, it's not because devs think you're an intelligent person and you can handle it.
It means the game is poor.
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  #23  
Old 05-07-2011, 09:21 PM
Heliocon Heliocon is offline
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Originally Posted by meplay View Post
I know what he means....and its true, did you have the hardware for the first il2 when it came out? If you did, you are lucky and maybe rich? hehe
People have the hardware right now for a game even more intensive then cod. Its just horrible programming optimization that screws the game up, and even after that with building pop and such it doesnt even deliver.
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  #24  
Old 05-07-2011, 10:00 PM
JG14_Jagr JG14_Jagr is offline
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Originally Posted by DogTailRed2 View Post
I've been a fan of IL2 and waiting for this game for sooo long.
Being playing for about a month and I can't decide if COD is a genuine sim or a glorified Shoot-em-up.
To be a simulation you need to accurately depict the scenario, environment you are trying to model. I can't fly successfully over land due to FPS issues so I air-start over the channel. I'm in an aircraft that doesn't sound or fly like a front line fighter. I'm presented with radio chatter which sounds like a bad rap recording while I watch my AI steam into a bomber formation (with hyper-drive) and expend all their ammo in a single pass. I love the way 1-11's do snap wing overs when attacked. That's if they don't collide with their wingmen that is.
Then it's my turn to try and I find, due to control lag, I'm porpoising all over the sky and at the critical moment when I've actually got the hun in my sights I get the most almighty stutter and then he's gone.
So this is why, to me, COD is a Shoot-em-up because more and more I'm just setting up scenarios where I can fur-ball for a bit of fun rather than trying to immerse myself in an epic battle. In fact, sad though I say it, I'm flying COD less and less.
COD has no immersion or atmosphere. The Battle of Britain sim it aint.
Put your system Specs in your Signature under User CP.

I fly the Hurricane Bomber Intercept Mission quite a bit as a fps benchmark. When I first started using it I wcould not believe that all the AI was swooping in on the bombers and I was barely able to close on them..

Then I learned how touse CEM and properly adjust the PITCH on my Hurricane and now I get there first.. He111's are pretty damned maneuverable, I've not seen the snap roll..but I've seen a lot of avoidence measures and a fair number of collisions.. I lit up the cockpit of an He111 then the ghost plane flew into another He111..on replay the crew was dead.. I thought that was pretty cool..

Watch the BoB movie and watch the Hispano He111's when they maneuver...they are fairly sprightly.. remember they are similar to a B25 or B26 rather than a B17 or B24.
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  #25  
Old 05-07-2011, 10:15 PM
Flanker35M Flanker35M is offline
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S!

Jagr, the AI seems to have just the same AI routines as IL-2 had. The AI wobbles it's ailerons, rudder moving like a paddle, flap fighting, they suddenly just ignore you and fly straight, barrel roll evasions, outclimb tactics etc.

The bombers dogfight and collide like idiots. The power of their defence was a formation and they flew relatively steady. I can go fly in the middle of them without fear of getting even half seriously damaged. I flew under a bomber Do17Z at about 5m below the gunner and he MISSED! Shot his bullets to the sky as he tracked another plane, not mine.

The list of AI goes on. I just call it Appalling Idiocy as it is now. I like CoD, but as for now it is a test bed for patches. Not gonna go online before issues have been tackled. Remaining hopeful, but I think the US release will be the point where we can see what is gonna happen. A few weeks to go and really hope Luthier's gang will get it patched up before that.
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  #26  
Old 05-07-2011, 10:31 PM
baronWastelan baronWastelan is offline
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Here's what I posted on Amazon.com:

By twin_dragon

Fun:5.0 out of 5 stars

I have the Russian version since April 8, 2011. Currently I'm on patch 14413. I'm also a fan of FSX since Feb 2008. Today I started a flight in FSX, looked at the ground, the roads, the sea (DX10), and as good as it is after years of tuning and tweaking, I started to feel sick because of how fake it looks compared to Cliffs of Dover.

This new flight sim is in its infancy, and is barely half complete. But what you get cannot be beat in the realm of WWII flight sims. Yes there's Rise of Flight which is brilliant for the era it depicts, but it's like watching autocross (WWI) compared to the Le Mans 24 (WWII).

To put it bluntly, there's nothing else available in 2011 if you want an advanced complex simulator for WWII era combat. The details of the damage models are so elaborate, it will almost make your eyes water at the thought that so many little details can be updated in real-time. Sheet aluminum, torn and deformed by shells and bullets, will cast shadows, and holes reveal all the components inside: oxygen tanks, engines, oil tanks, frame, etc. Your engine must be operated within published limits at all times, or there will be consequences. Gone are the days when you get an "overheat" message pop up, which lets you know to open your radiator, so your engine instantly cools and is like brand new. You need to continuously monitor all the gauges, especially in the British aircraft. The engine model is so precise, you can cook one exhaust valve from running boost too high for a minute, and see a difference in the color of the exhaust flames in one bank of cylinders as a result! The details of the clickable cockpits are already well known, and they are truly photo-realistic down to control rods and chains that rotate when controls are operated.

There are new mission features that are only just beginning to be explored. The Full Mission Builder (FMB) works nearly identically to the FMB in modded Il-2 1946. It is extremely easy to set up attack waypoints, for example.

In conclusion, if you're interested in a game that you can jump into and play for 8 - 10 hours, then toss aside and forget, then Cliffs of Dover is not for you. If you want the most detailed flight simulator of WWII era aircraft on earth, with many years of unlimited experiences ahead, then you should not miss out on Cliffs of Dover.

http://www.amazon.com/2-Sturmovik-Cl...4807149&sr=1-1
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  #27  
Old 05-08-2011, 12:36 AM
BadAim BadAim is offline
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Quote:
Originally Posted by DogTailRed2 View Post
I've been a fan of IL2 and waiting for this game for sooo long.
Being playing for about a month and I can't decide if COD is a genuine sim or a glorified Shoot-em-up.
To be a simulation you need to accurately depict the scenario, environment you are trying to model. I can't fly successfully over land due to FPS issues so I air-start over the channel. I'm in an aircraft that doesn't sound or fly like a front line fighter. I'm presented with radio chatter which sounds like a bad rap recording while I watch my AI steam into a bomber formation (with hyper-drive) and expend all their ammo in a single pass. I love the way 1-11's do snap wing overs when attacked. That's if they don't collide with their wingmen that is.
Then it's my turn to try and I find, due to control lag, I'm porpoising all over the sky and at the critical moment when I've actually got the hun in my sights I get the most almighty stutter and then he's gone.
So this is why, to me, COD is a Shoot-em-up because more and more I'm just setting up scenarios where I can fur-ball for a bit of fun rather than trying to immerse myself in an epic battle. In fact, sad though I say it, I'm flying COD less and less.
COD has no immersion or atmosphere. The Battle of Britain sim it aint.
You wouldn't know a simulator if it bit you on the backside. Flightsim fan you ain't.

I will now not read any more of these stupid troll threads, because they just waste everyone's time to no good purpose.
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  #28  
Old 05-08-2011, 12:42 AM
JG14_Jagr JG14_Jagr is offline
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Originally Posted by Flanker35M View Post
The bombers dogfight and collide like idiots. The power of their defence was a formation and they flew relatively steady. I can go fly in the middle of them without fear of getting even half seriously damaged.
The LW bombers were armed with rifle caliber low cyclic rate MG's with small magazines.. in the words of several JU88 pilots they gave them the guns more for morale than for effect.. The B17's and the USAF worked on boxed formations with overlapping fields of fire.. the LW bombers main defense was designed to be SPEED. 111's of 88's under attack were not going to fly level..they didnt have the defensive firepower to prevent a guy from camping on their tail and ripping them apart..
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  #29  
Old 05-08-2011, 01:32 AM
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Kongo-Otto Kongo-Otto is offline
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Originally Posted by BadAim View Post
You wouldn't know a simulator if it bit you on the backside. Flightsim fan you ain't.

I will now not read any more of these stupid troll threads, because they just waste everyone's time to no good purpose.
Well said Sir!

Sometimes i think, when Jesus himself would again walk over the water, a few posters in this forum would say "Look at that guy, he can't swim!"
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  #30  
Old 05-08-2011, 04:11 AM
ATAG_Doc ATAG_Doc is offline
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Originally Posted by Chivas View Post
The plan is still to support and add on to the series for years.
Exactly. It's not nor ever was intended to be a released finished single download product. It will be followed up with later theaters of the air campaigns as it is developed.

If you own a copy you can look at aircraft menus and see the years 1940 through 1952 and there are place holders for 8 engines and all that comes with having that many. Many many controls.

As technology improves as it is already is improving exponentially the updates that will continue to follow even major ones with the newer / later years added it, probably require upgrades to my hardware. This is the nature of the beast. People ask for it and they got it. I am pretty sure I will follow their lead because I don't want to miss one episode.
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